Radiosity and Global Illumination

Radiosity and Global Illumination
Author :
Publisher : Morgan Kaufmann
Total Pages : 251
Release :
ISBN-10 : 1558602771
ISBN-13 : 9781558602779
Rating : 4/5 (71 Downloads)

Synopsis Radiosity and Global Illumination by : François X. Sillion

The book discusses practical issues and provides a complete presentation of the most recent and innovative advances in the radiosity method: an exciting new technique for producing synthetic images. Unique illustrations and 45 color plates make this visually appealing to computer graphics buyers.

Advanced Global Illumination

Advanced Global Illumination
Author :
Publisher : CRC Press
Total Pages : 293
Release :
ISBN-10 : 9781315359878
ISBN-13 : 1315359871
Rating : 4/5 (78 Downloads)

Synopsis Advanced Global Illumination by : Philip Dutre

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

Radiosity and Realistic Image Synthesis

Radiosity and Realistic Image Synthesis
Author :
Publisher : Elsevier
Total Pages : 415
Release :
ISBN-10 : 9780080515670
ISBN-13 : 0080515673
Rating : 4/5 (70 Downloads)

Synopsis Radiosity and Realistic Image Synthesis by : Michael F. Cohen

The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. - The first comprehensive book written about radiosity - Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies - Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods - Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg

GPU Gems 2

GPU Gems 2
Author :
Publisher : Addison-Wesley Professional
Total Pages : 814
Release :
ISBN-10 : 0321335597
ISBN-13 : 9780321335593
Rating : 4/5 (97 Downloads)

Synopsis GPU Gems 2 by : Matt Pharr

More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Photorealistic Rendering in Computer Graphics

Photorealistic Rendering in Computer Graphics
Author :
Publisher : Springer Science & Business Media
Total Pages : 289
Release :
ISBN-10 : 9783642579639
ISBN-13 : 3642579639
Rating : 4/5 (39 Downloads)

Synopsis Photorealistic Rendering in Computer Graphics by : Pere Brunet

Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.

Radiosity

Radiosity
Author :
Publisher :
Total Pages : 524
Release :
ISBN-10 : UCSC:32106019333993
ISBN-13 :
Rating : 4/5 (93 Downloads)

Synopsis Radiosity by : Ian Ashdown

Once the exclusive domain of a handful of academic researchers working with high-powered graphics workstations, now you can use radiosity to create extremely realistic, true-color images using off-the-shelf personal computers. Radiosity offers the ability to accurately render diffuse reflections, color bleeding between surfaces, realistic shadows, and detailed shading within shadows. More than this, it can create photorealistic images that are impossible to achieve using conventional ray tracing techniques. This book offers you a unique opportunity to explore this technology in depth.

Real-Time Rendering

Real-Time Rendering
Author :
Publisher : CRC Press
Total Pages : 1046
Release :
ISBN-10 : 9781315362007
ISBN-13 : 1315362007
Rating : 4/5 (07 Downloads)

Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Global Illumination

Global Illumination
Author :
Publisher : One Billion Knowledgeable
Total Pages : 115
Release :
ISBN-10 : PKEY:6610000560837
ISBN-13 :
Rating : 4/5 (37 Downloads)

Synopsis Global Illumination by : Fouad Sabry

What is Global Illumination Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source, but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Global illumination Chapter 2: Rendering (computer graphics) Chapter 3: Radiosity (computer graphics) Chapter 4: Ray tracing (graphics) Chapter 5: Phong reflection model Chapter 6: Metropolis light transport Chapter 7: Photon mapping Chapter 8: Shading Chapter 9: Ray casting Chapter 10: Lightmap (II) Answering the public top questions about global illumination. (III) Real world examples for the usage of global illumination in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Global Illumination.

Digital Lighting and Rendering

Digital Lighting and Rendering
Author :
Publisher : Pearson Education
Total Pages : 727
Release :
ISBN-10 : 9780132798211
ISBN-13 : 0132798212
Rating : 4/5 (11 Downloads)

Synopsis Digital Lighting and Rendering by : Jeremy Birn

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

Monte Carlo and Quasi-Monte Carlo Methods 2006

Monte Carlo and Quasi-Monte Carlo Methods 2006
Author :
Publisher : Springer Science & Business Media
Total Pages : 684
Release :
ISBN-10 : 9783540744962
ISBN-13 : 3540744967
Rating : 4/5 (62 Downloads)

Synopsis Monte Carlo and Quasi-Monte Carlo Methods 2006 by : Alexander Keller

This book presents the refereed proceedings of the Seventh International Conference on Monte Carlo and Quasi-Monte Carlo Methods in Scientific Computing, held in Ulm, Germany, in August 2006. The proceedings include carefully selected papers on many aspects of Monte Carlo and quasi-Monte Carlo methods and their applications. They also provide information on current research in these very active areas.