Quake Game Secrets

Quake Game Secrets
Author :
Publisher : Prima Games
Total Pages : 116
Release :
ISBN-10 : 0761509089
ISBN-13 : 9780761509080
Rating : 4/5 (89 Downloads)

Synopsis Quake Game Secrets by : Kip Ward

"Quake is the shattering sequel to the famous "DOOM" from id Software. This book covers all of the shareware levels and every secret of "Quake". It gives a complete walkthrough and description of every item, monster and power up.

Quake 64, Authorized Strategy Guide

Quake 64, Authorized Strategy Guide
Author :
Publisher : Bradygames
Total Pages : 112
Release :
ISBN-10 : 1566867290
ISBN-13 : 9781566867290
Rating : 4/5 (90 Downloads)

Synopsis Quake 64, Authorized Strategy Guide by : BradyGames Staff

Rise through each level and develop killer strategies for Quake 64 with the help of this strategy guide. Complete level maps show the locations of all the hidden areas, special items, and power-ups. The game will have 25 single player levels and six death-match levels.

Quake II Official Strategies and Secrets

Quake II Official Strategies and Secrets
Author :
Publisher :
Total Pages : 292
Release :
ISBN-10 : 0782122124
ISBN-13 : 9780782122121
Rating : 4/5 (24 Downloads)

Synopsis Quake II Official Strategies and Secrets by : Jonathan Mendoza

Quake II is the new 3D action shooter from id Software, the company that produced Doom, Doom II, and Quake. This exclusive official book is the only guide that will receive the support of id's development team in advance of the game's release. Since Quake II is bigger and more complex than the original, players will need strategy assistance. Cover Title

Official Doom Survivor's Strategies and Secrets

Official Doom Survivor's Strategies and Secrets
Author :
Publisher :
Total Pages : 340
Release :
ISBN-10 : 0782115462
ISBN-13 : 9780782115468
Rating : 4/5 (62 Downloads)

Synopsis Official Doom Survivor's Strategies and Secrets by : Jonathan Mendoza

The official manual and reference to Doom, this guide is filled with little-known facts, insider information, winning strategies, detailed maps, and a wealth of other information to greatly enhance one's enjoyment of the game and appreciation of the massive Doom universe.

Authorized Guide to Quake II

Authorized Guide to Quake II
Author :
Publisher : Bradygames
Total Pages : 204
Release :
ISBN-10 : 1566867312
ISBN-13 : 9781566867313
Rating : 4/5 (12 Downloads)

Synopsis Authorized Guide to Quake II by : Brady Games

A guide to offer players of Quake II all the maps, walkthroughs and secrets they need to defeat the many beasties stalking the halls of terror. It also includes strategies to use against the artificial intelligence of these enemies, plus solutions to the mind-twisting puzzles.

Quake Strategy Guide

Quake Strategy Guide
Author :
Publisher : Prima Games
Total Pages : 244
Release :
ISBN-10 : 0761505326
ISBN-13 : 9780761505327
Rating : 4/5 (26 Downloads)

Synopsis Quake Strategy Guide by : Kip Ward

Quake! is destined to be the smash-hit sequel to Doom and Doom II. Now, this guide provides strategies necessary to complete the game, plus inside information about how the computer artificial intelligence creates opportunities for success. Maps for early levels are included, along with hints as to where "encounters" and "treasures" lurk, and more.

The Secret History of Mac Gaming

The Secret History of Mac Gaming
Author :
Publisher : Unbound Publishing
Total Pages : 538
Release :
ISBN-10 : 9781783524877
ISBN-13 : 1783524871
Rating : 4/5 (77 Downloads)

Synopsis The Secret History of Mac Gaming by : Richard Moss

The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Quake 4

Quake 4
Author :
Publisher :
Total Pages : 228
Release :
ISBN-10 : 0761552626
ISBN-13 : 9780761552628
Rating : 4/5 (26 Downloads)

Synopsis Quake 4 by : Stephen Stratton

To Defeat the Enemy You Must Become the Enemy -Fully labeled maps with every weapon, ammo, and armor pick-ups revealed -Killer multiplayer tactics, with maps, strategies, and controls info you need to frag with the best of them -Every secret and hidden spot exposed, including codes! -Wickedly detailed walkthrough to guide you through the single-player missions -Weapon and item training to prepare you for the fight against the Strogg army

Quake III Arena

Quake III Arena
Author :
Publisher : Prima Games
Total Pages : 204
Release :
ISBN-10 : 0761525882
ISBN-13 : 9780761525882
Rating : 4/5 (82 Downloads)

Synopsis Quake III Arena by : Steve Honeywell

Essential deathmatch tips Stats for all weapons and equipment In-depth descriptions for all characters Detailed maps with locations of weapons and secret areas Expert advice for advanced combat tactics

An Architectural Approach to Level Design

An Architectural Approach to Level Design
Author :
Publisher : CRC Press
Total Pages : 474
Release :
ISBN-10 : 9781351982924
ISBN-13 : 1351982923
Rating : 4/5 (24 Downloads)

Synopsis An Architectural Approach to Level Design by : Christopher W. Totten

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.