Puzzles In Logic Languages And Computation
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Author |
: Dragomir Radev |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 208 |
Release |
: 2013-02-11 |
ISBN-10 |
: 9783642343728 |
ISBN-13 |
: 3642343724 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Puzzles in Logic, Languages and Computation by : Dragomir Radev
This is the second volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute
Author |
: Dragomir Radev |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 191 |
Release |
: 2013-02-11 |
ISBN-10 |
: 9783642343780 |
ISBN-13 |
: 3642343783 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Puzzles in Logic, Languages and Computation by : Dragomir Radev
This is the first volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute
Author |
: |
Publisher |
: Springer |
Total Pages |
: 198 |
Release |
: 2013-02-10 |
ISBN-10 |
: 3642343791 |
ISBN-13 |
: 9783642343797 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Puzzles in Logic, Languages and Computation by :
Author |
: Martin Aher |
Publisher |
: Springer |
Total Pages |
: 346 |
Release |
: 2015-05-04 |
ISBN-10 |
: 9783662469064 |
ISBN-13 |
: 3662469065 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Logic, Language, and Computation by : Martin Aher
This book constitutes the refereed proceedings of the 10th International Tbilisi Symposium on Logic, Language and Computation, TbiLLC 2013, held in Gudauri, Georgia, in September 2013. The conference series is centered around the interaction between logic, language and computation. The contributions represent these three fields and the symposia aim to foster interaction between them. The book consists of 16 papers that were carefully reviewed and selected from 26 submissions. Each paper has passed through a rigorous peer-review process before being accepted for publication. The volume also contains two summaries of the tutorials that took place at the symposium: the one on admissible rules and the one on the formal semantics of aspectual meaning from a cross-linguistic perspective.
Author |
: Robert A. Hearn |
Publisher |
: A K Peters/CRC Press |
Total Pages |
: 250 |
Release |
: 2009-06-30 |
ISBN-10 |
: 1568813228 |
ISBN-13 |
: 9781568813226 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Games, Puzzles, and Computation by : Robert A. Hearn
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation—quite different from the usual models of automata and circuits—offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.
Author |
: Raymond M. Smullyan |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 258 |
Release |
: 2000 |
ISBN-10 |
: 9780192801425 |
ISBN-13 |
: 0192801422 |
Rating |
: 4/5 (25 Downloads) |
Synopsis To Mock a Mockingbird by : Raymond M. Smullyan
The author of Forever Undecided, Raymond Smullyan continues to delight and astonish us with his gift for making available, in the thoroughly pleasurable form of puzzles, some of the most important mathematical thinking of our time.
Author |
: Leon S. Sterling |
Publisher |
: MIT Press |
Total Pages |
: 553 |
Release |
: 1994-03-10 |
ISBN-10 |
: 9780262691635 |
ISBN-13 |
: 0262691639 |
Rating |
: 4/5 (35 Downloads) |
Synopsis The Art of Prolog, second edition by : Leon S. Sterling
This new edition of The Art of Prolog contains a number of important changes. Most background sections at the end of each chapter have been updated to take account of important recent research results, the references have been greatly expanded, and more advanced exercises have been added which have been used successfully in teaching the course. Part II, The Prolog Language, has been modified to be compatible with the new Prolog standard, and the chapter on program development has been significantly altered: the predicates defined have been moved to more appropriate chapters, the section on efficiency has been moved to the considerably expanded chapter on cuts and negation, and a new section has been added on stepwise enhancement—a systematic way of constructing Prolog programs developed by Leon Sterling. All but one of the chapters in Part III, Advanced Prolog Programming Techniques, have been substantially changed, with some major rearrangements. A new chapter on interpreters describes a rule language and interpreter for expert systems, which better illustrates how Prolog should be used to construct expert systems. The chapter on program transformation is completely new and the chapter on logic grammars adds new material for recognizing simple languages, showing how grammars apply to more computer science examples.
Author |
: Eric R. Johnston |
Publisher |
: O'Reilly Media |
Total Pages |
: 333 |
Release |
: 2019-07-03 |
ISBN-10 |
: 9781492039655 |
ISBN-13 |
: 1492039659 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Programming Quantum Computers by : Eric R. Johnston
Quantum computers are poised to kick-start a new computing revolution—and you can join in right away. If you’re in software engineering, computer graphics, data science, or just an intrigued computerphile, this book provides a hands-on programmer’s guide to understanding quantum computing. Rather than labor through math and theory, you’ll work directly with examples that demonstrate this technology’s unique capabilities. Quantum computing specialists Eric Johnston, Nic Harrigan, and Mercedes Gimeno-Segovia show you how to build the skills, tools, and intuition required to write quantum programs at the center of applications. You’ll understand what quantum computers can do and learn how to identify the types of problems they can solve. This book includes three multichapter sections: Programming for a QPU—Explore core concepts for programming quantum processing units, including how to describe and manipulate qubits and how to perform quantum teleportation. QPU Primitives—Learn algorithmic primitives and techniques, including amplitude amplification, the Quantum Fourier Transform, and phase estimation. QPU Applications—Investigate how QPU primitives are used to build existing applications, including quantum search techniques and Shor’s factoring algorithm.
Author |
: Ben Orlin |
Publisher |
: Black Dog & Leventhal |
Total Pages |
: 556 |
Release |
: 2018-09-18 |
ISBN-10 |
: 9780316509022 |
ISBN-13 |
: 0316509027 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Math with Bad Drawings by : Ben Orlin
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
Author |
: Anany Levitin |
Publisher |
: OUP USA |
Total Pages |
: 280 |
Release |
: 2011-10-14 |
ISBN-10 |
: 9780199740444 |
ISBN-13 |
: 0199740445 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Algorithmic Puzzles by : Anany Levitin
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.