Puzzle Play
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Author |
: Dave Youngs |
Publisher |
: |
Total Pages |
: 211 |
Release |
: 2001-01-01 |
ISBN-10 |
: 1881431959 |
ISBN-13 |
: 9781881431954 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Puzzle Play by : Dave Youngs
Puzzle Play introduces ove 65 puzzles from the field of recreational mathematics. The puzzles are all mathematical in natures, although this may not be apparent to the casual observer. The book, which includes eight sections covers a broad range of topics from logic to topology to optical illusions to problem solving. Many of the puzzles are paradoxical in nature and all have the potential to captivate students' interest and increase their problem-solving persistence.
Author |
: |
Publisher |
: Publications International |
Total Pages |
: 10 |
Release |
: 2010-01-01 |
ISBN-10 |
: 160553756X |
ISBN-13 |
: 9781605537566 |
Rating |
: 4/5 (6X Downloads) |
Synopsis Thomas and Friends by :
Read, Sing, and play along with Thomas and his friends. This book includes a fun Thomas tale, five 9-piece puzzles, and five different songs for hours of fun!
Author |
: Ernest W. Adams |
Publisher |
: Pearson Education |
Total Pages |
: 35 |
Release |
: 2014 |
ISBN-10 |
: 9780133811940 |
ISBN-13 |
: 0133811948 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Fundamentals of Puzzle and Casual Game Design by : Ernest W. Adams
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author |
: Puzzle Baron |
Publisher |
: National Geographic Books |
Total Pages |
: 0 |
Release |
: 2010-08-03 |
ISBN-10 |
: 9781615640324 |
ISBN-13 |
: 1615640320 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Puzzle Baron's Logic Puzzles by : Puzzle Baron
Get your brain working with 200 grid-based logic puzzles from the Puzzle Baron! Filled with complex and fun brain teasers that range in difficulty, this book will put your mind into overdrive with hours of brain-challenging fun. Using the given backstory and list of clues, readers use pure logic to deduce the correct answer for each fiendishly tricky puzzle in Puzzle Baron's Logic Puzzles. Bring out your competitive side and check your stats against the average completion time, the record completion time, and the percentage of people who finish the puzzle. Check your work against the answer key and see how logical you really are! Perfect for adults or children, Puzzle Baron's Logic Puzzles is the ultimate challenge for those who love piecing clues and facts together. The brain is a wonderful thing to tease!
Author |
: |
Publisher |
: |
Total Pages |
: |
Release |
: 2019-06 |
ISBN-10 |
: 0692189823 |
ISBN-13 |
: 9780692189825 |
Rating |
: 4/5 (23 Downloads) |
Synopsis The Master Theorem by :
Author |
: Anna Anthropy |
Publisher |
: No Starch Press |
Total Pages |
: 185 |
Release |
: 2019-11-12 |
ISBN-10 |
: 9781593279455 |
ISBN-13 |
: 1593279450 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Make Your Own PuzzleScript Games! by : Anna Anthropy
Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!
Author |
: Nicolae Sfetcu |
Publisher |
: Nicolae Sfetcu |
Total Pages |
: 825 |
Release |
: 2014-05-04 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Game Preview by : Nicolae Sfetcu
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Author |
: Katie Salen Tekinbas |
Publisher |
: MIT Press |
Total Pages |
: 680 |
Release |
: 2003-09-25 |
ISBN-10 |
: 0262240459 |
ISBN-13 |
: 9780262240451 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Rules of Play by : Katie Salen Tekinbas
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author |
: Thomas Hurka |
Publisher |
: Oxford University Press |
Total Pages |
: 245 |
Release |
: 2019-09-05 |
ISBN-10 |
: 9780192519252 |
ISBN-13 |
: 0192519255 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Games, Sports, and Play by : Thomas Hurka
This volume presents new philosophical essays on a topic that's been neglected in most recent philosophy: games, sports, and play. Some contributions address conceptual questions about what games and sports have in common and that distinguishes them from other activities; here many take their start from Bernard Suits's celebrated analysis of game-playing in his book The Grasshopper and either elaborate it or propose an alternative to it. Other essays discuss normative issues that arise within games and sports, such as about fairness, for example in the treatment of male and female athletes. Yet others consider broader evaluative questions about the value of games and sports, which some see as enabling the display of distinctive excellences. Games, Sports, and Play includes a posthumous essay by Suits defending his claim, in The Grasshopper, that life in utopia would consist primarily in playing games. The volume's chapters approach the topic of games, sports, and play from different angles but always in the belief that there is rich terrain here for philosophical investigation.
Author |
: Cameron Browne |
Publisher |
: Lulu.com |
Total Pages |
: 88 |
Release |
: 2015-07-15 |
ISBN-10 |
: 9781326357795 |
ISBN-13 |
: 1326357794 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Game & Puzzle Design, vol. 1, no. 1, 2015 (B&W) by : Cameron Browne
Game & Puzzle Design is a peer-reviewed research journal publishing high quality work on all aspects of game and puzzle design. The journal is published twice a year and is sponsored by the Queensland University of Technology (QUT). Black & white edition (with full colour cover).