Programming In Java2

Programming In Java2
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 8179924173
ISBN-13 : 9788179924174
Rating : 4/5 (73 Downloads)

Synopsis Programming In Java2 by : K. Somasundaram

The book starts with the basic concepts of object oriented programming and a concise introduction to Java language and Java architecture. The classes, inheritance and abstract classes are explained with the help of programs. All chapters contain complete programs with outputs. In addition real life problems are stated and complete programs are given. Important points are highlighted and all chapters contain objective type review questions.Key Features Clean and crisp description and explanation Hard to understand concepts are explained through appropriate conceptual diagrams Review questions and exercises for each chapter 204 complete programs 35 programs for real life problems 149 figures and 47 tables

Advanced Programming for the Java 2 Platform

Advanced Programming for the Java 2 Platform
Author :
Publisher : Addison Wesley Longman
Total Pages : 404
Release :
ISBN-10 : PSU:000048892148
ISBN-13 :
Rating : 4/5 (48 Downloads)

Synopsis Advanced Programming for the Java 2 Platform by : Calvin Austin

Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.

Ivor Horton's Beginning Java 2

Ivor Horton's Beginning Java 2
Author :
Publisher : John Wiley & Sons
Total Pages : 1514
Release :
ISBN-10 : 9780764568749
ISBN-13 : 0764568744
Rating : 4/5 (49 Downloads)

Synopsis Ivor Horton's Beginning Java 2 by : Ivor Horton

Providing numerous, step-by-step, programming examples, this text includes Java solutions for a wide range of Web applications.

Java 2 Game Programming

Java 2 Game Programming
Author :
Publisher : Course Technology
Total Pages : 824
Release :
ISBN-10 : 1931841071
ISBN-13 : 9781931841078
Rating : 4/5 (71 Downloads)

Synopsis Java 2 Game Programming by : Thomas Petchel

Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.

Programming Java 2 Micro Edition for Symbian OS

Programming Java 2 Micro Edition for Symbian OS
Author :
Publisher : John Wiley & Sons
Total Pages : 498
Release :
ISBN-10 : 9780470092248
ISBN-13 : 0470092246
Rating : 4/5 (48 Downloads)

Synopsis Programming Java 2 Micro Edition for Symbian OS by : Martin de Jode

Hands-on information to help you fully exploit the capabilities of MIDP 2.0 on Symbian OS (including MMA, WMA and Bluetooth). This practical guide will walk you through developing example applications illustrating key functionality and explain how to install these applications onto real devices. Focuses on J2ME MIDP 1.0 and 2.0, as this platform has become the Java standard for phones Covers the optional J2ME APIs that Symbian OS Java is currently supporting Code samples are provided throughout Contains case studies that demonstrate how to develop games and enterprise applications

Think Java

Think Java
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 251
Release :
ISBN-10 : 9781491929537
ISBN-13 : 1491929537
Rating : 4/5 (37 Downloads)

Synopsis Think Java by : Allen B. Downey

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

Just Java 2

Just Java 2
Author :
Publisher : Pearson Education
Total Pages : 1366
Release :
ISBN-10 : 9780137009909
ISBN-13 : 0137009909
Rating : 4/5 (09 Downloads)

Synopsis Just Java 2 by : Peter van der Linden

The #1 introduction to J2SE 1.5 and enterprise/server-side development! An international bestseller for eight years, Just Java™ 2 is the complete, accessible Java tutorial for working programmers at all levels. Fully updated and revised, this sixth edition is more than an engaging overview of Java 2 Standard Edition (J2SE 1.5) and its libraries: it’s also a practical introduction to today’s best enterprise and server-side programming techniques. Just Java™ 2, Sixth Edition, reflects both J2SE 1.5 and the latest Tomcat and servlet specifications. Extensive new coverage includes: New chapters on generics and enumerated types New coverage of Web services, with practical examples using Google and Amazon Web services Simplified interactive I/O with printf() Autoboxing and unboxing of primitive types Static imports, foreach loop construct, and other new language features Peter van der Linden delivers expert advice, clear explanations, and crisp sample programs throughout–including dozens new to this edition. Along the way, he introduces: The core language: syntax, objects, interfaces, nested classes, compiler secrets, and much more Key libraries: date and calendar, pattern matching, network software, mapped I/O, utilities and generic collections Server-side technology: network server systems, a complete tiny HTML Web server, and XML in Java Enterprise J2EE: Sql and JDBC™ tutorial, servlets and JSP and much more Client-side Java: fundamentals of JFC/Swing GUI development, new class data sharing details Companion Web Site All the book’s examples and sample programs are available at http://afu.com.

Advanced Java 2 Platform

Advanced Java 2 Platform
Author :
Publisher :
Total Pages : 1811
Release :
ISBN-10 : 0130895601
ISBN-13 : 9780130895608
Rating : 4/5 (01 Downloads)

Synopsis Advanced Java 2 Platform by : Harvey M. Deitel

This book looks at the exciting world of advanced programming concepts with the three major Java platforms - Java 2 Enterprise Edition (J2EE), Java 2 Standard Edition (J2SE) and Java 2 Micro Edition (J2ME).

How to Design Programs, second edition

How to Design Programs, second edition
Author :
Publisher : MIT Press
Total Pages : 793
Release :
ISBN-10 : 9780262344128
ISBN-13 : 0262344122
Rating : 4/5 (28 Downloads)

Synopsis How to Design Programs, second edition by : Matthias Felleisen

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.