Programming A Beginners Guide
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Author |
: Richard Mansfield |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 353 |
Release |
: 2009-07-22 |
ISBN-10 |
: 9780071624732 |
ISBN-13 |
: 0071624732 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Programming A Beginner's Guide by : Richard Mansfield
Essential Programming Skills--Made Easy! Learn programming fundamentals quickly with help from this hands-on tutorial. No previous experience required! Programming: A Beginner's Guide gets you started right away writing a simple but useful program in Visual Basic Express Edition, and then moves on to more advanced projects, including a quiz program and a protected personal diary. You'll develop real-world programming skills, like designing user interfaces and working with variables, arrays, loops, and procedures. By the end of this clear and entertaining book, you'll be able to create, debug, and customize your own practical Windows-based programs with ease. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q & A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Annotated programming--Example code with commentary that describes the programming techniques being illustrated
Author |
: Marc Scott |
Publisher |
: Bloomsbury USA Childrens |
Total Pages |
: 0 |
Release |
: 2017-06-06 |
ISBN-10 |
: 1681195402 |
ISBN-13 |
: 9781681195407 |
Rating |
: 4/5 (02 Downloads) |
Synopsis A Beginner's Guide to Coding by : Marc Scott
Ever wondered how to make a computer follow instructions? If so, then it is time to get coding! A Beginner's Guide to Coding is an easy-to-follow guide to the basics of coding, using the free programming languages of Scratch and Python. These step-by-step projects will have young coders talking to their own chatbots or making their own computer games in no time. Accessible, engaging, and fun, this book is bursting with eye-catching illustrations and fantastic projects to introduce aspiring young programmers to the world of coding.
Author |
: DK |
Publisher |
: Penguin |
Total Pages |
: 360 |
Release |
: 2020-01-07 |
ISBN-10 |
: 9780744020311 |
ISBN-13 |
: 074402031X |
Rating |
: 4/5 (11 Downloads) |
Synopsis Beginner's Step-by-Step Coding Course by : DK
With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.
Author |
: Greg M. Perry |
Publisher |
: Pearson Education |
Total Pages |
: 352 |
Release |
: 2013 |
ISBN-10 |
: 9780789751980 |
ISBN-13 |
: 0789751984 |
Rating |
: 4/5 (80 Downloads) |
Synopsis C Programming by : Greg M. Perry
Provides instructions for writing C code to create games and mobile applications using the new C11 standard.
Author |
: Daniel Shiffman |
Publisher |
: Newnes |
Total Pages |
: 566 |
Release |
: 2015-09-09 |
ISBN-10 |
: 9780123947925 |
ISBN-13 |
: 0123947928 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Learning Processing by : Daniel Shiffman
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. - A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages - No previous experience required—this book is for the true programming beginner! - Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Author |
: Daniel Shiffman |
Publisher |
: No Starch Press |
Total Pages |
: 642 |
Release |
: 2024-09-03 |
ISBN-10 |
: 9781718503717 |
ISBN-13 |
: 1718503717 |
Rating |
: 4/5 (17 Downloads) |
Synopsis The Nature of Code by : Daniel Shiffman
All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.
Author |
: Francis Glassborow |
Publisher |
: John Wiley & Sons |
Total Pages |
: 379 |
Release |
: 2004-04-21 |
ISBN-10 |
: 9780470863992 |
ISBN-13 |
: 0470863994 |
Rating |
: 4/5 (92 Downloads) |
Synopsis You Can Do It! by : Francis Glassborow
Want to start programming but don't know where to start? Don't worry! With a radically different approach to programming, author Francis Glassborow demystifies programming concepts, and shows you how to create real applications with C++. Working with computing novice Roberta Allen he teaches you the basic elements of programming and will have you writing programs from the first chapter.
Author |
: Murali Chemuturi |
Publisher |
: CRC Press |
Total Pages |
: 335 |
Release |
: 2018-09-03 |
ISBN-10 |
: 9780429842146 |
ISBN-13 |
: 0429842147 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Computer Programming for Beginners by : Murali Chemuturi
This book aims to capture the fundamentals of computer programming without tying the topic to any specific programming language. To the best of the authors’ knowledge there is no such book in the market.
Author |
: John Hunt |
Publisher |
: Springer |
Total Pages |
: 441 |
Release |
: 2019-08-08 |
ISBN-10 |
: 9783030202903 |
ISBN-13 |
: 3030202909 |
Rating |
: 4/5 (03 Downloads) |
Synopsis A Beginners Guide to Python 3 Programming by : John Hunt
This textbook on Python 3 explains concepts such as variables and what they represent, how data is held in memory, how a for loop works and what a string is. It also introduces key concepts such as functions, modules and packages as well as object orientation and functional programming. Each section is prefaced with an introductory chapter, before continuing with how these ideas work in Python. Topics such as generators and coroutines are often misunderstood and these are explained in detail, whilst topics such as Referential Transparency, multiple inheritance and exception handling are presented using examples. A Beginners Guide to Python 3 Programming provides all you need to know about Python, with numerous examples provided throughout including several larger worked case studies illustrating the ideas presented in the previous chapters.
Author |
: John Pollock |
Publisher |
: Mcgraw-hill |
Total Pages |
: 0 |
Release |
: 2009-09-11 |
ISBN-10 |
: 0071632956 |
ISBN-13 |
: 9780071632959 |
Rating |
: 4/5 (56 Downloads) |
Synopsis JavaScript, A Beginner's Guide, Third Edition by : John Pollock
Essential Skills--Made Easy! Create dynamic Web pages complete with special effects using today's leading Web development language. JavaScript: A Beginner's Guide, Third Edition gives you step-by-step coverage of the fundamentals, including variables, functions, operators, event handlers, objects, arrays, strings, forms, and frames. You'll also learn about more advanced techniques, including debugging and security. This hands-on guide explains how JavaScript works with XHTML Transitional and covers the new features available in JavaScript. Get started using JavaScript right away with help from this fast-paced tutorial. Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q & A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Self Tests--End-of-chapter reviews to test your knowledge Annotated syntax--Example code with commentary that describes the programming techniques being illustrated