Program Or Be Programmed
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Author |
: Douglas Rushkoff |
Publisher |
: OR Books |
Total Pages |
: 151 |
Release |
: 2010 |
ISBN-10 |
: 9781935928157 |
ISBN-13 |
: 1935928155 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Program Or be Programmed by : Douglas Rushkoff
Is the internet good or bad? How can technology be directed? In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping readers come to recognise programming as the new literacy of the digital age and as a template through which to see beyond social conventions and power structures that have vexed us for centuries. This is a friendly little book with a big and actionable message.
Author |
: Douglas Rushkoff |
Publisher |
: OR Books |
Total Pages |
: 151 |
Release |
: 2010-11 |
ISBN-10 |
: 9781935928164 |
ISBN-13 |
: 1935928163 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Program Or Be Programmed by : Douglas Rushkoff
"The media theorist who gave us the concepts of viral media, social currency and screenagers is back with his most far-reaching appraisal yet of digital media" --Cover, p. 4.
Author |
: Sullivan |
Publisher |
: |
Total Pages |
: |
Release |
: 1973 |
ISBN-10 |
: 0791510018 |
ISBN-13 |
: 9780791510018 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Programmed Reading by : Sullivan
Author |
: Mar Hicks |
Publisher |
: MIT Press |
Total Pages |
: 354 |
Release |
: 2018-02-23 |
ISBN-10 |
: 9780262535182 |
ISBN-13 |
: 0262535181 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Programmed Inequality by : Mar Hicks
This “sobering tale of the real consequences of gender bias” explores how Britain lost its early dominance in computing by systematically discriminating against its most qualified workers: women (Harvard Magazine) In 1944, Britain led the world in electronic computing. By 1974, the British computer industry was all but extinct. What happened in the intervening thirty years holds lessons for all postindustrial superpowers. As Britain struggled to use technology to retain its global power, the nation’s inability to manage its technical labor force hobbled its transition into the information age. In Programmed Inequality, Mar Hicks explores the story of labor feminization and gendered technocracy that undercut British efforts to computerize. That failure sprang from the government’s systematic neglect of its largest trained technical workforce simply because they were women. Women were a hidden engine of growth in high technology from World War II to the 1960s. As computing experienced a gender flip, becoming male-identified in the 1960s and 1970s, labor problems grew into structural ones and gender discrimination caused the nation’s largest computer user—the civil service and sprawling public sector—to make decisions that were disastrous for the British computer industry and the nation as a whole. Drawing on recently opened government files, personal interviews, and the archives of major British computer companies, Programmed Inequality takes aim at the fiction of technological meritocracy. Hicks explains why, even today, possessing technical skill is not enough to ensure that women will rise to the top in science and technology fields. Programmed Inequality shows how the disappearance of women from the field had grave macroeconomic consequences for Britain, and why the United States risks repeating those errors in the twenty-first century.
Author |
: Douglas Rushkoff |
Publisher |
: W. W. Norton & Company |
Total Pages |
: 151 |
Release |
: 2019-01-22 |
ISBN-10 |
: 9780393651706 |
ISBN-13 |
: 0393651703 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Team Human by : Douglas Rushkoff
Porchlight’s Management and Workplace Culture Book of The Year “[A] thoroughly fascinating exploration of the long interplay between power and the technologies of communication.” —Adam Frank, NPR Team Human is a manifesto—a fiery distillation of preeminent digital theorist Douglas Rushkoff’s most urgent thoughts on civilization and human nature. In one hundred lean and incisive statements, he argues that we are essentially social creatures, and that we achieve our greatest aspirations when we work together—not as individuals. Yet today society is threatened by a vast antihuman infrastructure that undermines our ability to connect. Money, once a means of exchange, is now a means of exploitation; education, conceived as way to elevate the working class, has become another assembly line; and the internet has only further divided us into increasingly atomized and radicalized groups. Team Human delivers a call to arms. If we are to resist and survive these destructive forces, we must recognize that being human is a team sport. In Rushkoff’s own words: “Being social may be the whole point.” Harnessing wide-ranging research on human evolution, biology, and psychology, Rushkoff shows that when we work together we realize greater happiness, productivity, and peace. If we can find the others who understand this fundamental truth and reassert our humanity—together—we can make the world a better place to be human.
Author |
: I. K. Davies |
Publisher |
: Transaction Publishers |
Total Pages |
: 222 |
Release |
: 2007-07-01 |
ISBN-10 |
: 9780202368276 |
ISBN-13 |
: 0202368270 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Programmed Learning in Perspective by : I. K. Davies
The method of programming outlined in this book represents a major contribution to the growing body of literature in programmed learning. It is the first book in the field to present a carefully designed, complete and integrated system for analyzing, organizing and structuring learning materials in programmed form. Application of the system is illustrated through the step-by-step construction of two short programs. Starting with the analysis of the syllabus and course content, the authors take the reader through each phase of the programming process gathering and organizing the content material, construction of the program matrix and flow diagram and finally, the writing of frames. Every teacher and trainer can benefit from the application of this method to lesson plan preparation and to classroom teaching techniques. Such a method is essential, for all those who are writing programmed materials. In a new computer age classroom environment, programmed learning can be especially beneficial. C. A. Thomas, I. K. Davies, D. Openshaw, and J. B. Bird are instructors or directors at the British Royal Air Force School of Education. They are pioneers in the application of programmed learning in Britain and are highly regarded as forward looking and creative educational research workers. Their accomplishments include, in addition to this ingenious book, the design and development of the Empirical Tutor, one of Britain's major teaching machines, and the publication of a number of technical papers in the field of programmed learning. Lawrence M. Stolurow is professor emeritus of psychological & quantitative foundations at the University of Iowa.
Author |
: Jeanine Meyer |
Publisher |
: Apress |
Total Pages |
: 332 |
Release |
: 2018-06-15 |
ISBN-10 |
: 9781484236970 |
ISBN-13 |
: 1484236971 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Programming 101 by : Jeanine Meyer
Understand the importance of programming, even if you’ve never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects. The term for program in Processing is sketch, though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others. Programming is a fun, creative, expressive pursuit. It requires attention to details and can be frustrating, but there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen. What You Will Learn Gain basic programming skills Build fun and creative programs Use files for making a holiday card Combine videos, images, and graphics in a Processing sketch Who This Book Is For Anyone who has been thinking about trying programming, or has tried, but needs more motivation; anyone who wants to learn about the Processing language.
Author |
: David McGowan |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2004 |
ISBN-10 |
: 0595326404 |
ISBN-13 |
: 9780595326402 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Programmed to Kill by : David McGowan
The specter of the marauding serial killer has become a relatively common feature on the American landscape. Reactions to these modern-day monsters range from revulsion to morbid fascination--fascination that is either fed by, or a product of, the saturation coverage provided by print and broadcast media, along with a dizzying array of books, documentary films, websites, and "Movies of the Week". The prevalence in Western culture of images of serial killers (and mass murderers) has created in the public mind a consensus view of what a serial killer is. Most people are aware, to some degree, of the classic serial killer 'profile.' But what if there is a much different 'profile'--one that has not received much media attention? In Programmed to Kill, acclaimed and always controversial author David McGowan takes a fresh look at the lives of many of America's most notorious accused murderers, focusing on the largely hidden patterns that suggest that there may be more to the average serial killer story than meets the eye. Think you know everything there is to know about serial killers? Or is it possible that sometimes what everyone 'knows' to be true isn't really true at all?
Author |
: Alexander Stepanov |
Publisher |
: Lulu.com |
Total Pages |
: 282 |
Release |
: 2019-06-17 |
ISBN-10 |
: 9780578222141 |
ISBN-13 |
: 0578222140 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Elements of Programming by : Alexander Stepanov
Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. This book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.
Author |
: Matthias Felleisen |
Publisher |
: No Starch Press |
Total Pages |
: 318 |
Release |
: 2013-06-13 |
ISBN-10 |
: 9781593274924 |
ISBN-13 |
: 1593274920 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Realm of Racket by : Matthias Felleisen
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!