COOP 2014 - Proceedings of the 11th International Conference on the Design of Cooperative Systems, 27-30 May 2014, Nice (France)

COOP 2014 - Proceedings of the 11th International Conference on the Design of Cooperative Systems, 27-30 May 2014, Nice (France)
Author :
Publisher : Springer
Total Pages : 446
Release :
ISBN-10 : 9783319064987
ISBN-13 : 3319064983
Rating : 4/5 (87 Downloads)

Synopsis COOP 2014 - Proceedings of the 11th International Conference on the Design of Cooperative Systems, 27-30 May 2014, Nice (France) by : Chiara Rossitto

This volume presents the proceedings of the 11th International Conference on the Design of Cooperative Systems (COOP 2014). The conference is a venue for multidisciplinary research contributing to the design, assessment and analysis of cooperative systems and their integration in organizations, public venues, and everyday life. COOP emerged from the European tradition of Computer Supported Cooperative Work (CSCW) and Cognitive Ergonomics as practiced in France. These proceedings are a collection of 28 papers reflecting the variety of research activities in the field, as well as an increasing interest in investigating the use and design of ICT in all aspects of everyday life and society, and not merely in the workplace. The papers represent a variety of research topics, from healthcare to sustainable mobility to disaster response, in settings from all over the world. For the first time, the proceedings include papers presented in an Early-Career Researchers Track which was organized in order to give young researchers the opportunity to discuss their work with an international community. This collection of papers provides a picture of new developments and classic topics of research around cooperative systems, based on the principle that a deep knowledge of cooperative practices is a key to understanding technology impacts and producing quality designs. The articles presented will appeal to researchers and practitioners alike, as they combine an understanding of the nature of work with the possibilities offered by novel digital technologies.

Ambient Intelligence

Ambient Intelligence
Author :
Publisher : Springer
Total Pages : 385
Release :
ISBN-10 : 9783319260051
ISBN-13 : 3319260057
Rating : 4/5 (51 Downloads)

Synopsis Ambient Intelligence by : Boris De Ruyter

This book constitutes the refereed proceedings of the 12th European Conference on Ambient Intelligence, AmI 2015, held in Athens, Greece, in November 2015. The 21 revised full papers presented together with 5 short papers were carefully reviewed and selected from 48 submissions. Over the past 20 years, the vision of Ambient Intelligence has gradually materialized into a plethora of technologies and devices, which are being introduced into almost every aspect of everyday life, thus affecting our abilities, activities, behavior and in the end,shaping a new way of thinking.

Advances in Affective and Pleasurable Design

Advances in Affective and Pleasurable Design
Author :
Publisher : Springer
Total Pages : 438
Release :
ISBN-10 : 9783030204419
ISBN-13 : 3030204413
Rating : 4/5 (19 Downloads)

Synopsis Advances in Affective and Pleasurable Design by : Shuichi Fukuda

This book discusses the latest advances in affective and pleasurable design. It reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. Based on papers presented at the AHFE 2019 International Conference on Affective and Pleasurable Design, held on July 24–28, 2019, in Washington DC, USA, the book provides an inspiring guide for all researchers and professionals in the field of design, e.g. industrial designers, emotion designers, ethnographers, human–computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers.

Product-Focused Software Process Improvement

Product-Focused Software Process Improvement
Author :
Publisher : Springer
Total Pages : 340
Release :
ISBN-10 : 9783319138350
ISBN-13 : 3319138359
Rating : 4/5 (50 Downloads)

Synopsis Product-Focused Software Process Improvement by : Andreas Jedlitschka

This book constitutes the refereed proceedings of the 15th International Conference on Product-Focused Software Process Improvement, PROFES 2014, held in Helsinki, Finland, in December 2014. The 18 revised full papers presented together with 14 short papers were carefully reviewed and selected from 45 initial submissions. The papers are organized in topical sections on agile development, decision-making, development practices and issues, product planning, and project management.

Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future

Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future
Author :
Publisher : Springer
Total Pages : 609
Release :
ISBN-10 : 9783319416977
ISBN-13 : 3319416979
Rating : 4/5 (77 Downloads)

Synopsis Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future by : Christopher Schlick

This book discusses the latest advances in people-centered design, operation, and management of broadly defined advanced manufacturing systems and processes. It reports on human factors issues related to various research areas such as intelligent manufacturing technologies, web-based manufacturing services, digital manufacturing worlds, and manufacturing knowledge support systems, as well as other contemporary manufacturing environments. The book covers an extensive range of applications of human factors in the manufacturing industry: from work design, supply chains, evaluation of work systems, and social and organization design, to manufacturing systems, simulation and visualization, automation in manufacturing, and many others. Special emphasis is given to computer aided manufacturing technologies supporting enterprises, both in general and in the manufacturing industry in particular, such as knowledge-based systems, virtual reality, artificial intelligence methods, and many more. Based on the AHFE 2016 International Conference on Human Aspects of Advanced Manufacturing, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, the book provides readers with a timely snapshot of the enterprises of the future and a set of cutting-edge technologies and methods for building innovative, human-centered, and computer-integrated manufacturing systems.

The Gameful World

The Gameful World
Author :
Publisher : MIT Press
Total Pages : 687
Release :
ISBN-10 : 9780262325721
ISBN-13 : 0262325721
Rating : 4/5 (21 Downloads)

Synopsis The Gameful World by : Steffen P. Walz

What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

Persuasive Technology

Persuasive Technology
Author :
Publisher : Springer Nature
Total Pages : 435
Release :
ISBN-10 : 9783031309335
ISBN-13 : 3031309332
Rating : 4/5 (35 Downloads)

Synopsis Persuasive Technology by : Alexander Meschtscherjakov

This book constitutes the refereed proceedings of the 18th International Conference on Persuasive Technology, PERSUASIVE 2023, held in Eindhoven, The Netherlands, April 19–21, 2023. The 24 full papers and 2 short papers included in this book were carefully reviewed and selected from 69 submissions. They were organized in topical sections as follows: Persuasive Technologies in Virtual and Augmented Reality; Persuasive Strategies; Persuasive Design and Applications; Methods for Tailoring and Personalisation; Artificial Persuasive Agents; Gamification; and Personal Factors in Persuasion.

Practice-based Design Research

Practice-based Design Research
Author :
Publisher : Bloomsbury Publishing
Total Pages : 220
Release :
ISBN-10 : 9781474267816
ISBN-13 : 1474267815
Rating : 4/5 (16 Downloads)

Synopsis Practice-based Design Research by : Laurene Vaughan

Practice-Based Design Research provides a companion to masters and PhD programs in design research through practice. The contributors address a range of models and approaches to practice-based research, consider relationships between industry and academia, researchers and designers, discuss initiatives to support students and faculty during the research process, and explore how students' experiences of undertaking practice-based research has impacted their future design and research practice. The text is illustrated throughout with case study examples by authors who have set up, taught or undertaken practice-based design research, in a range of national and institutional contexts.

Grounded Innovation

Grounded Innovation
Author :
Publisher : Elsevier
Total Pages : 231
Release :
ISBN-10 : 9780123859471
ISBN-13 : 0123859476
Rating : 4/5 (71 Downloads)

Synopsis Grounded Innovation by : Lars Erik Holmquist

Grounded Innovation: Strategies for Creating Digital Products focuses on the innovation processes and technical properties of digital products. Drawing on case studies, the book looks at systematic ways to ground innovation in both technology and human needs, and it explores how digital products have become integrated in the real world. It provides guidelines to innovation in a new technical environment, including prototyping and testing, within the cultural or financial parameters of a business. The book is divided into two parts. Part 1 discusses the history and the basic properties of digital products; the different approaches to innovation; the concept of grounded innovation; and concepts and processes that are important for creating successful innovations such as inquiry, invention, and prototyping. Part 2 demonstrates how the basic properties of digital products can be used as raw material for new innovations, including interaction, networking, sensing, and proactivity. There is also a discussion on recent technology, such as rapid prototyping and mobile mash-ups. A wide variety of examples show how novel technical and conceptual innovations became commercial breakthroughs. Grounded Innovation is ideal for product designers, interaction designers, and design-oriented engineers. It will also be a valuable resource for anyone interested in understanding how digital products are created and in a general approach to information technology. - Wide variety of examples show how novel technical and conceptual innovations became commercial breakthroughs - Provides guidelines to innovation in a new technical environment including prototyping and testing - Discusses how to innovate within the cultural or financial parameters of a business