Proceedings Of The 14th International Symposium On Computer Science In Sport Iacss 2023
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Author |
: Hui Zhang |
Publisher |
: Springer Nature |
Total Pages |
: 184 |
Release |
: |
ISBN-10 |
: 9789819728985 |
ISBN-13 |
: 9819728983 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Proceedings of the 14th International Symposium on Computer Science in Sport (IACSS 2023) by : Hui Zhang
This book is a compilation of selected papers from the 14th International Symposium on Computer Science in Sport (IACSS 2023), held on September 27-30, 2023 in Hangzhou, China. The work focuses on the application of computer science and technology in the field of sports (such as intelligent data collection, data mining, visual analysis of game data, virtual reality, machine learning, computer vision, match prediction models and performance analysis). The contents make valuable contributions to academic researchers, college students, coaches and athletes, and sports management personnel (such as managers of sports associations, training bases, and professional clubs). Additionally, readers will encounter new ideas for realizing a more efficient and convenient training and exercise system.
Author |
: Arnold Baca |
Publisher |
: Springer Nature |
Total Pages |
: 197 |
Release |
: 2023-07-12 |
ISBN-10 |
: 9783031317729 |
ISBN-13 |
: 3031317726 |
Rating |
: 4/5 (29 Downloads) |
Synopsis 13th World Congress of Performance Analysis of Sport and 13th International Symposium on Computer Science in Sport by : Arnold Baca
This book discovers the latest research and insights in sports performance analysis and computer science in sports with the 13th World Congress of Performance Analysis of Sport and 13th International Symposium on Computer Science in Sport joint conference proceedings. This comprehensive book features over 40 peer-reviewed scientific works, showcasing the latest developments in these areas. The book covers a wide range of topics, including data analytics in sports, performance tracking and monitoring, artificial intelligence and machine learning in sports, virtual and augmented reality in sports, sensor technology, sports biomechanics, and motor control. By reading this book, you'll gain a deeper understanding of how applied and research-based problems can, together, transform the world of sports, and how you can stay ahead of the curve in this rapidly evolving field. This means that whether you're a researcher, coach, athlete, or sports enthusiast, there is something for everyone in this book.
Author |
: |
Publisher |
: |
Total Pages |
: |
Release |
: 2007 |
ISBN-10 |
: OCLC:500673805 |
ISBN-13 |
: |
Rating |
: 4/5 (05 Downloads) |
Synopsis 6th International Symposium on Computer Science in Sport by :
Author |
: Ian Renshaw |
Publisher |
: Routledge |
Total Pages |
: 293 |
Release |
: 2019-02-11 |
ISBN-10 |
: 9781351591805 |
ISBN-13 |
: 1351591800 |
Rating |
: 4/5 (05 Downloads) |
Synopsis The Constraints-Led Approach by : Ian Renshaw
For the last 25 years, a constraints-based framework has helped to inform the way that many sport scientists seek to understand performance, learning design and the development of expertise and talent in sport. The Constraints-Led Approach: Principles for Sports Coaching and Practice Design provides students and practitioners with the theoretical knowledge required to implement constraints-led approaches in their work. Seeking to bridge the divide between theory and practice, the book sets out an ‘environment design framework’, including practical tools and guidance for the application of the framework in coaching and skill acquisition settings. It includes chapters on constraints-led approaches in golf, athletics and hockey, and provides applied reading for undergraduate and postgraduate students of motor learning, skill acquisition and developing sport expertise. Providing a thorough grounding in the theory behind constraints-led approaches to skill acquisition, and a foundational cornerstone in the Routledge Studies in Constraints-Based Methodologies in Sport series, this is a vital pedagogical resource for students and practising sports coaches, physical education teachers and sport scientists alike.
Author |
: Sally A. Fincher |
Publisher |
: Cambridge University Press |
Total Pages |
: 1180 |
Release |
: 2019-02-21 |
ISBN-10 |
: 9781108755702 |
ISBN-13 |
: 1108755704 |
Rating |
: 4/5 (02 Downloads) |
Synopsis The Cambridge Handbook of Computing Education Research by : Sally A. Fincher
This Handbook describes the extent and shape of computing education research today. Over fifty leading researchers from academia and industry (including Google and Microsoft) have contributed chapters that together define and expand the evidence base. The foundational chapters set the field in context, articulate expertise from key disciplines, and form a practical guide for new researchers. They address what can be learned empirically, methodologically and theoretically from each area. The topic chapters explore issues that are of current interest, why they matter, and what is already known. They include discussion of motivational context, implications for practice, and open questions which might suggest future research. The authors provide an authoritative introduction to the field which is essential reading for policy makers, as well as both new and established researchers.
Author |
: Magy Seif El-Nasr |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 792 |
Release |
: 2013-03-30 |
ISBN-10 |
: 9781447147695 |
ISBN-13 |
: 1447147693 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Game Analytics by : Magy Seif El-Nasr
Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.
Author |
: Debmalya Barh |
Publisher |
: Academic Press |
Total Pages |
: 610 |
Release |
: 2019-08-25 |
ISBN-10 |
: 9780128163405 |
ISBN-13 |
: 0128163402 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Sports, Exercise, and Nutritional Genomics by : Debmalya Barh
Sports, Exercise, and Nutritional Genomics: Current Status and Future Directions is the first reference volume to offer a holistic examination of omics-driven advances across different aspects of exercise and sports physiology, biochemistry, sports medicine, psychology, anthropology, and sports nutrition; and highlighting the opportunities towards advance personalized training and athlete health management. More than 70 international experts from 14 countries have discussed key exercise and sport-related themes through the prism of genomics, epigenomics, transcriptomics, proteomics, metabolomics, telomere biology, talent in sport, individual differences in response to regular physical activity, that in the future may empower coaches, sports physicians, fitness experts, genetic counselors, and translational scientists to employ various omics data and approaches in improving health and physical performance of people participating in sports and exercise activities. Contributors address current knowledge of genetic influence on athletic performance, individual responses to exercise training, as well as the genetics of musculoskeletal phenotypes, exercise-related injuries, flexibility, and neurodegenerative disorders in athletes. Finally, performance-related and psychological traits associated with epigenetic, transcriptomic and metagenomic biomarkers are also considered, along with nutritional and pharmacogenomic aids in sports medicine and personalized nutrition. - Effectively synthesizes key themes across molecular aspects of exercise and sports sciences - Provides a knowledge base for future translation of omics solutions to talent identification, individualized training, and nutrition - Features contributions from international experts (researchers and clinicians) in the subject area
Author |
: G. Schreier |
Publisher |
: IOS Press |
Total Pages |
: 360 |
Release |
: 2018-05-18 |
ISBN-10 |
: 9781614998587 |
ISBN-13 |
: 1614998582 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Health Informatics Meets EHealth by : G. Schreier
Biomedical engineering and health informatics are closely related to each other, and it is often difficult to tell where one ends and the other begins, but ICT systems in healthcare and biomedical systems and devices are already becoming increasingly interconnected, and share the common entity of data. This is something which is set to become even more prevalent in future, and will complete the chain and flow of information from the sensor, via processing, to the actuator, which may be anyone or anything from a human healthcare professional to a robot. Methods for automating the processing of information, such as signal processing, machine learning, predictive analytics and decision support, are increasingly important for providing actionable information and supporting personalized and preventive healthcare protocols in both biomedical and digital healthcare systems and applications. This book of proceedings presents 50 papers from the 12th eHealth conference, eHealth2018, held in Vienna, Austria, in May 2018. The theme of this year’s conference is Biomedical Meets eHealth – From Sensors to Decisions, and the papers included here cover a wide range of topics from the field of eHealth. The book will be of interest to all those working to design and implement healthcare today.
Author |
: Arnold Baca |
Publisher |
: Routledge |
Total Pages |
: 237 |
Release |
: 2014-10-03 |
ISBN-10 |
: 9781134711154 |
ISBN-13 |
: 1134711158 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Computer Science in Sport by : Arnold Baca
Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including: knowledge discovery and database development data acquisition, including devices for measuring performance data motion tracking and analysis systems modelling and simulation match analysis systems e-learning and multimedia in sports education Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.
Author |
: Peter Dabnichki |
Publisher |
: WIT Press |
Total Pages |
: 353 |
Release |
: 2008 |
ISBN-10 |
: 9781845640644 |
ISBN-13 |
: 1845640640 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Computers in Sport by : Peter Dabnichki
The use of computers in the sport and exercise sciences is now unquestioned. They are employed in the functioning of laboratory facilities, data collection, data handling and prediction of forthcoming outcomes. Recent advances are strongly affected by current developments in computer science and technology. In particular, progress in hardware (processor speed, storage capacity, communication technology), software (tools), information management concepts (data bases, data mining) and media (internet, eLearning, multimedia) gives a great impetus.This book, written by leading experts in the interdisciplinary field of sport and computer science, provides an overview on current fields of research and application covering fields such as virtual reality, ubiquitous computing, feedback systems and multimedia.