Principles Of Interactive Multimedia
Download Principles Of Interactive Multimedia full books in PDF, epub, and Kindle. Read online free Principles Of Interactive Multimedia ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Mark Elsom-Cook |
Publisher |
: McGraw-Hill Publishing Company |
Total Pages |
: 389 |
Release |
: 2001 |
ISBN-10 |
: 007709610X |
ISBN-13 |
: 9780077096106 |
Rating |
: 4/5 (0X Downloads) |
Synopsis Principles of Interactive Multimedia by : Mark Elsom-Cook
Principles of Interactive Multimedia introduces all the contributory fields that are necessary for informed, thoughtful design and development of multimedia systems to be delivered through CD, the web or other mechanisms. It adopts an inter-disciplinary approach. The focus is to explain the basics of all the contributing disciplines to the design of systems. The book equips readers to think about multimedia issues, at the same time as they are learning and applying skills. It will encourage development, innovation and creative operation using the tools of multimedia. Multimedia workers operate in teams with differing skills, and this book will give each member of the team an understanding of the skills of the rest of the team and hence a means of communicating with them effectively. It is closely related to the needs of practice and the real world, while being leading edge in what it proposes. Written by an Author with many years'||''' experience as lecturer and practitioner in multimedia applications, the book focuses on the underpinning models behind multimedia. Hitherto, practice has been to teach the material primarily as skill-based, with comparatively little theory of any sort, and no integrated theory at all. The subject is now reaching the level of maturity where such theory is being recognised as essential to the provision of adequate courses as an academic discipline. The book provides this integrated theoretical base by focussing on interaction as the key to system design, and particularly by using linguistic models to underpin a communication interpretation of multimedia. This unification is unique, but has been used with students over several years and is well received by those from both science and arts backgrounds. It has been positively received by other academics who have seen it.
Author |
: Richard E. Mayer |
Publisher |
: Cambridge University Press |
Total Pages |
: 321 |
Release |
: 2009-01-19 |
ISBN-10 |
: 9780521514125 |
ISBN-13 |
: 0521514126 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Multimedia Learning by : Richard E. Mayer
An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.
Author |
: Lisa Graham |
Publisher |
: Cengage Learning |
Total Pages |
: 256 |
Release |
: 1999 |
ISBN-10 |
: UOM:39015045647529 |
ISBN-13 |
: |
Rating |
: 4/5 (29 Downloads) |
Synopsis The Principles of Interactive Design by : Lisa Graham
"Communication fundamentals are used as guidelines for interactive development for platforms such as multimedia and the World Wide Web. The reader is taught how to approach the interactive project as a communication tool while incorporating various media, communication principles, user interfaces, interactive design, and implementation to build a successful product"--Publisher description.
Author |
: Jamie Steane |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 208 |
Release |
: 2015-01-29 |
ISBN-10 |
: 9781474238977 |
ISBN-13 |
: 1474238971 |
Rating |
: 4/5 (77 Downloads) |
Synopsis The Principles and Processes of Interactive Design by : Jamie Steane
The Principles & Processes of Interactive Design is aimed at new designers from across the design and media disciplines who want to learn the fundamentals of designing for interactive media. This book is intended both as a primer and companion guide on how to research, plan and design for increasingly prevalent interactive projects. With clear and practical guidance on how to successfully present your ideas and concepts, Jamie Steane introduces you to user-based design, research and development, digital image and typography, interactive formats, and screen-based grids and layout. Using a raft of inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is required reading for budding digital designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field, and each chapter concludes with workshop tutorials to help you put what you've learnt into practice in your own interactive designs. Featured contributors include: AKQA, BBC, Dare, Edenspiekermann, Electronic Arts, e-Types, Komodo Digital, Moving Brands, Nordkapp, Onedotzero, Onformative, Preloaded and Razorfish.
Author |
: Ling Shao |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 306 |
Release |
: 2010-09-11 |
ISBN-10 |
: 9781849965071 |
ISBN-13 |
: 1849965072 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Multimedia Interaction and Intelligent User Interfaces by : Ling Shao
Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.
Author |
: Gilbert Cockton |
Publisher |
: Springer |
Total Pages |
: 258 |
Release |
: 2013-04-17 |
ISBN-10 |
: 9780387349121 |
ISBN-13 |
: 038734912X |
Rating |
: 4/5 (21 Downloads) |
Synopsis Design Principles for Interactive Software by : Gilbert Cockton
IFIP's Working Group 2.7(13.4)* has, since its establishment in 1974, con centrated on the software problems of user interfaces. From its original interest in operating systems interfaces the group has gradually shifted em phasis towards the development of interactive systems. The group has orga nized a number of international working conferences on interactive software technology, the proceedings of which have contributed to the accumulated knowledge in the field. The current title of the Working Group is 'User Interface Engineering', with the aim of investigating the nature, concepts, and construction of user interfaces for software systems. The scope of work involved is: - to increase understanding of the development of interactive systems; - to provide a framework for reasoning about interactive systems; - to provide engineering models for their development. This report addresses all three aspects of the scope, as further described below. In 1986 the working group published a report (Beech, 1986) with an object-oriented reference model for describing the components of operating systems interfaces. The modelwas implementation oriented and built on an object concept and the notion of interaction as consisting of commands and responses. Through working with that model the group addressed a number of issues, such as multi-media and multi-modal interfaces, customizable in terfaces, and history logging. However, a conclusion was reached that many software design considerations and principles are independent of implemen tation models, but do depend on the nature of the interaction process.
Author |
: Max Giardina |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 263 |
Release |
: 2012-12-06 |
ISBN-10 |
: 9783642777059 |
ISBN-13 |
: 3642777058 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Interactive Multimedia Learning Environments by : Max Giardina
Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.
Author |
: Janet H. Murray |
Publisher |
: MIT Press |
Total Pages |
: 499 |
Release |
: 2011-11-23 |
ISBN-10 |
: 9780262302807 |
ISBN-13 |
: 0262302802 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Inventing the Medium by : Janet H. Murray
A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.
Author |
: Sanjaya Mishra |
Publisher |
: IGI Global |
Total Pages |
: 438 |
Release |
: 2005-01-01 |
ISBN-10 |
: 1591403944 |
ISBN-13 |
: 9781591403944 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Interactive Multimedia in Education and Training by : Sanjaya Mishra
This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.
Author |
: Ulrich Karrenberg |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 422 |
Release |
: 2013-11-11 |
ISBN-10 |
: 9783662049495 |
ISBN-13 |
: 366204949X |
Rating |
: 4/5 (95 Downloads) |
Synopsis An Interactive Multimedia Introduction to Signal Processing by : Ulrich Karrenberg
This introduction to elementary signal processing connects theory and application, and bridges instruction between a book and a CD-ROM packed with video, software and more. The result is a unique, non-mathematical learning system using concepts drawn from modern brain research. Readers use the popular DasyLab metrology and control engineering program to develop applications. Processing of real signals is enabled via the sound card and the parallel port. Two hundred pre-programmed signal engineering systems and design transparencies are provided on the CD-ROM. There are numerous videos, more than 250 photos, and - most important – all "living" experiments and their results are visualized.