Principles and Practices of Gaming-Simulation

Principles and Practices of Gaming-Simulation
Author :
Publisher : SAGE Publications, Incorporated
Total Pages : 294
Release :
ISBN-10 : UOM:39015020383124
ISBN-13 :
Rating : 4/5 (24 Downloads)

Synopsis Principles and Practices of Gaming-Simulation by : Cathy S. Greenblat

The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.

The Magic Circle: Principles of Gaming & Simulation

The Magic Circle: Principles of Gaming & Simulation
Author :
Publisher : BRILL
Total Pages : 398
Release :
ISBN-10 : 9789087903107
ISBN-13 : 9087903103
Rating : 4/5 (07 Downloads)

Synopsis The Magic Circle: Principles of Gaming & Simulation by : Jan H.G. Klabbers

The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.

Gaming-simulation--rationale, Design, and Applications

Gaming-simulation--rationale, Design, and Applications
Author :
Publisher : John Wiley & Sons
Total Pages : 470
Release :
ISBN-10 : UOM:39015010988411
ISBN-13 :
Rating : 4/5 (11 Downloads)

Synopsis Gaming-simulation--rationale, Design, and Applications by : Cathy S. Greenblat

Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Author :
Publisher : IGI Global
Total Pages : 2164
Release :
ISBN-10 : 9781609601966
ISBN-13 : 1609601963
Rating : 4/5 (66 Downloads)

Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Handbook of Simulation

Handbook of Simulation
Author :
Publisher : John Wiley & Sons
Total Pages : 868
Release :
ISBN-10 : 0471134031
ISBN-13 : 9780471134039
Rating : 4/5 (31 Downloads)

Synopsis Handbook of Simulation by : Jerry Banks

Dieses Buch ist eine unschätzbare Informationsquelle für alle Ingenieure, Designer, Manager und Techniker bei Entwicklung, Studium und Anwendung einer großen Vielzahl von Simulationstechniken. Es vereint die Arbeit internationaler Simulationsexperten aus Industrie und Forschung. Alle Aspekte der Simulation werden in diesem umfangreichen Nachschlagewerk abgedeckt. Der Leser wird vertraut gemacht mit den verschiedenen Techniken von Industriesimulationen sowie mit Einsatz, Anwendungen und Entwicklungen. Neueste Fortschritte wie z.B. objektorientierte Programmierung werden ebenso behandelt wie Richtlinien für den erfolgreichen Umgang mit simulationsgestützten Prozessen. Auch gibt es eine Liste mit den wichtigsten Vertriebs- und Zulieferadressen. (10/98)

The Magic Circle

The Magic Circle
Author :
Publisher :
Total Pages : 332
Release :
ISBN-10 : 9087900910
ISBN-13 : 9789087900915
Rating : 4/5 (10 Downloads)

Synopsis The Magic Circle by : Jan H. G. Klabbers

Simulation games by Thiagi

Simulation games by Thiagi
Author :
Publisher :
Total Pages : 339
Release :
ISBN-10 : 1930005148
ISBN-13 : 9781930005143
Rating : 4/5 (48 Downloads)

Synopsis Simulation games by Thiagi by : Sivasailam Thiagarajan

Applied Pedagogies for Higher Education

Applied Pedagogies for Higher Education
Author :
Publisher : Springer Nature
Total Pages : 425
Release :
ISBN-10 : 9783030469511
ISBN-13 : 3030469514
Rating : 4/5 (11 Downloads)

Synopsis Applied Pedagogies for Higher Education by : Dawn A. Morley

This open access book critiques real world learning across both the curriculum and extracurricular activities. Drawing on disciplines as diverse as business, health, fashion, sociology and geography, the editors and authors employ a cross-disciplinary approach to examine how this concept is being applied in higher education. Divided into three parts, the authors and contributors analyse broader applications of real world learning, student experience of practicing in a real world setting, and how learning strategies can be employed to engage students in real world learning. The editors and contributors provide up-to-date, cross-disciplinary and international insights into how real world learning could be integrated into the higher education curriculum to support effective, relevant and life-long learning for 21st century students.

Agent-Based Modeling Meets Gaming Simulation

Agent-Based Modeling Meets Gaming Simulation
Author :
Publisher : Springer Science & Business Media
Total Pages : 180
Release :
ISBN-10 : 9784431294276
ISBN-13 : 4431294279
Rating : 4/5 (76 Downloads)

Synopsis Agent-Based Modeling Meets Gaming Simulation by : K. Arai

This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.