Playstation 3

Playstation 3
Author :
Publisher : PediaPress
Total Pages : 749
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Playstation 3 by :

Intergalactic P.S. 3

Intergalactic P.S. 3
Author :
Publisher : Farrar, Straus and Giroux (BYR)
Total Pages : 108
Release :
ISBN-10 : 9780374310738
ISBN-13 : 0374310734
Rating : 4/5 (38 Downloads)

Synopsis Intergalactic P.S. 3 by : Madeleine L'Engle

Visit the world of A Wrinkle in Time in this new standalone story! This standalone chapter book gives young readers the perfect entry into the world of Madeleine L’Engle’s A Wrinkle in Time, and lifelong fans of the Time Quintet will recognize characters and settings from A Wind in the Door, the second book in the beloved series. Thoughtful, adventurous, and unique, Intergalactic P.S. 3 is a stunning story of the power of love to span the universe. Charles Wallace Murry is old enough to start school, but his sister, Meg, and their friend Calvin know he isn’t cut out for school on Earth—Meg worries that he’ll be more misunderstood than ever. Luckily, with the help of the three celestial creatures Mrs Whatsit, Mrs Who, and Mrs Which, there is another place where Charles Wallace can get his education: Intergalactic P.S. 3, a public school in a completely different galaxy. The three children travel through time and space to reach the school, but for them all to make it home safely, Meg must undergo a test that will challenge her inner strength, her perspective, and her ability to protect the ones she loves.

PlayStation 3,PS2,PS One, PSP

PlayStation 3,PS2,PS One, PSP
Author :
Publisher : M-Y Books Limited
Total Pages : 698
Release :
ISBN-10 : 9781907556531
ISBN-13 : 1907556532
Rating : 4/5 (31 Downloads)

Synopsis PlayStation 3,PS2,PS One, PSP by : The Cheatmistress

Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous Cheat Mistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most. With EZ Cheats: Video Game Cheats, Tips and Secrets: For PlayStation 3, PSP, PS2 and PSone, we aim to help you unlock the game's full potential with a series of tips, cheat codes, secrets, unlocks and/or achievement guides. Whether you want to find out how to spawn specific vehicles, learn how to open up harder difficulty settings, or discover sneaky ways to earn additional ingame currency, we have the answers. EZ Cheats are compiled by expert gamers who are here to help you get the most out of your games. EZ Cheats: Video Game Cheats, Tips and Secrets: For Xbox 360 covers all of the top titles, including Call of Duty: Black Ops, Assassin's Creed: Brotherhood, Grand Theft Auto IV: Episodes from Liberty City, Dead Rising 2, Castlevania: Lords of Shadow, WWE Smackdown vs Raw 2011, Street Fighter IV, Tomb Raider: Underworld, Fallout 3, God of War: Ghost of Sparta, amongst hundreds more top titles. As a bonus, we are giving you the complete walkthrough guide for Heavy Rain. In this guide we'll show you how to achieve all the possible endings, and get 100% out of the game.

A Newbies Guide to Play Station 3 (PS3)

A Newbies Guide to Play Station 3 (PS3)
Author :
Publisher : BookCaps Study Guides
Total Pages : 67
Release :
ISBN-10 : 9781621074304
ISBN-13 : 1621074307
Rating : 4/5 (04 Downloads)

Synopsis A Newbies Guide to Play Station 3 (PS3) by : GameCaps

Games systems used to be simple--plug into TV, put in game cartirage, power on...and occasionally spend several minutes plugging dust out and putting it in at just the right angle! Today game systems are more than game systems--they are multi-media powerhouses. In the case of PS3, it is a full on computer. This guide will help you get the most out of your PS3 and everything that's built into it--from adjusting parental settings to changing the way it looks. GameCaps Walkthroughs was started as a way of bringing cheap, reliable, and informative game walkthroughs and system profiles. Our library is growing more every month.

The Games Machines

The Games Machines
Author :
Publisher : PediaPress
Total Pages : 919
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis The Games Machines by :

Child's Play 3

Child's Play 3
Author :
Publisher : Jove Publications
Total Pages : 250
Release :
ISBN-10 : 0515107638
ISBN-13 : 9780515107630
Rating : 4/5 (38 Downloads)

Synopsis Child's Play 3 by : Matthew J. Costello

Eight years have passed since Andy Barclay's doll, Chucky, had terrorized his young life, and when the toy company brings the Good Guy doll back to the shelves, Chucky gets a second chance to play mass murderer

Gaming and the Divine

Gaming and the Divine
Author :
Publisher : Routledge
Total Pages : 229
Release :
ISBN-10 : 9780429018688
ISBN-13 : 0429018681
Rating : 4/5 (88 Downloads)

Synopsis Gaming and the Divine by : Frank G. Bosman

This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
Author :
Publisher : CRC Press
Total Pages : 175
Release :
ISBN-10 : 9781498760263
ISBN-13 : 1498760260
Rating : 4/5 (63 Downloads)

Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

The Ultimate History of Video Games, Volume 2

The Ultimate History of Video Games, Volume 2
Author :
Publisher : Crown
Total Pages : 592
Release :
ISBN-10 : 9781984825445
ISBN-13 : 1984825445
Rating : 4/5 (45 Downloads)

Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice
Author :
Publisher : IGI Global
Total Pages : 667
Release :
ISBN-10 : 9781466695238
ISBN-13 : 1466695234
Rating : 4/5 (38 Downloads)

Synopsis Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice by : Novák, Daniel

Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention. Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level.