Players Guide To The Dragonlance Campaign
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Author |
: TSR Inc |
Publisher |
: TSR |
Total Pages |
: 210 |
Release |
: 1993-08-01 |
ISBN-10 |
: 1560766980 |
ISBN-13 |
: 9781560766988 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Player's Guide to the Dragonlance Campaign by : TSR Inc
Novel readers and AD&D players are always looking for a new challenge. This product provides all the information they need to begin riding dragons in the skies of Krynn. Beginners and experienced players alike will thrill at the glory and adventure of this newest guide to the Dragonlance campaign world. Leatherette cover. *****Marion, add to end of title: gn (PG1)*****
Author |
: Harold Johnson |
Publisher |
: |
Total Pages |
: 210 |
Release |
: 1992-06-01 |
ISBN-10 |
: 1560763388 |
ISBN-13 |
: 9781560763383 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Tales of the Lance by : Harold Johnson
Author |
: |
Publisher |
: TSR |
Total Pages |
: 127 |
Release |
: 1993-12-01 |
ISBN-10 |
: 1560766956 |
ISBN-13 |
: 9781560766957 |
Rating |
: 4/5 (56 Downloads) |
Synopsis The Player's Guide to the Forgotten Realms Campaign by :
The perfect introduction for the beginner to the Forgotten Realms campaign setting, this product presents everything that players of all levels of expertise need to know to begin playing in the fabulous world of Toril. Illustrations, some in color.
Author |
: Tracy Hickman |
Publisher |
: Random House Childrens Books |
Total Pages |
: 128 |
Release |
: 1987 |
ISBN-10 |
: 0880384522 |
ISBN-13 |
: 9780880384520 |
Rating |
: 4/5 (22 Downloads) |
Synopsis DragonLance Adventures by : Tracy Hickman
Details the background, characters, magic weapons, and rules connected with this advanced form of Dungeons and Dragons.
Author |
: Sovereign Press |
Publisher |
: Sovereign Press (WI) |
Total Pages |
: 0 |
Release |
: 2005-05 |
ISBN-10 |
: 1931567158 |
ISBN-13 |
: 9781931567152 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Holy Orders of the Stars by : Sovereign Press
The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have they inflicted war and terrible cataclysms.
Author |
: Karen Wynn Fonstad |
Publisher |
: Random House Childrens Books |
Total Pages |
: 168 |
Release |
: 1987 |
ISBN-10 |
: 0880384484 |
ISBN-13 |
: 9780880384483 |
Rating |
: 4/5 (84 Downloads) |
Synopsis The Atlas of the Dragonlance World by : Karen Wynn Fonstad
A useful accessory for "Dragonlance" game players and a handy reference for "Dragonlance" novel fans, this detailed atlas represents the final authority on the geography and history of this fantasy world
Author |
: Dungeons & Dragons |
Publisher |
: National Geographic Books |
Total Pages |
: 0 |
Release |
: 2021-09-21 |
ISBN-10 |
: 9780786967278 |
ISBN-13 |
: 0786967277 |
Rating |
: 4/5 (78 Downloads) |
Synopsis The Wild Beyond the Witchlight: A Feywild Adventure (Dungeons & Dragons Book) by : Dungeons & Dragons
A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek
Author |
: |
Publisher |
: Sovereign Press (WI) |
Total Pages |
: 0 |
Release |
: 2005-08 |
ISBN-10 |
: 193156731X |
ISBN-13 |
: 9781931567312 |
Rating |
: 4/5 (1X Downloads) |
Synopsis Legends of the Twins by :
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.
Author |
: Ed Greenwood |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2001 |
ISBN-10 |
: 0786918365 |
ISBN-13 |
: 9780786918362 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Forgotten Realms Campaign Setting by : Ed Greenwood
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
Author |
: Dungeons & Dragons |
Publisher |
: National Geographic Books |
Total Pages |
: 0 |
Release |
: 2020-03-17 |
ISBN-10 |
: 9780786966912 |
ISBN-13 |
: 0786966912 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) by : Dungeons & Dragons
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.