Play by Play:

Play by Play:
Author :
Publisher : HarperCollins
Total Pages : 376
Release :
ISBN-10 : 9780062684462
ISBN-13 : 0062684469
Rating : 4/5 (62 Downloads)

Synopsis Play by Play: by : Verne Lundquist

The SEC. The Masters. The Olympics. March Madness. The Dallas Cowboys. Yes sir, Uncle Verne has seen it all. Over the last fifty years, few voices have epitomized the sound of sports television quite like that of Verne Lundquist’s. A fixture on air since the 1960s—first broadcasting University of Texas baseball and Dallas Cowboys football games on radio before eventually joining the legendary CBS Sports team—Verne has covered just about every sport there is, and in the process he’s made some of the most enduring calls in the history of golf, football, figure skating—and everything in between. In Play by Play, Verne goes inside those calls and his remarkable career, telling the behind-the-scenes story of how he ended up with the best seats in the house, giving voice to history time and time again. From Christian Laettner’s buzzer-beater in the 1992 NCAA tournament, to the saga of Nancy Kerrigan and Tonya Harding at the 1994 Olympics, to the shocking finish of the Iron Bowl in 2013, to Jack Nicklaus’s and Tiger Woods’s unforgettable victories at the Masters, Verne’s five decades as a sportscaster routinely put him in the midst of greatness. With his trademark humility and his goal to make the athlete the legend, instead of the call itself, Verne details his view of the plays that have captured our collective imagination for two generations, featuring an incredible cast of characters that includes names like Terry Bradshaw, Pat Summerall, John Madden, Scott Hamilton, and Tom Landry. What emerges is an invigorating portrait of the games that matter most, in life and on the field. A moving recollection of the moments that make sports worth watching, Play by Play reminds us all that sports are about more than games played—they’re about the history that we share together and the voices that we remember long after the final whistle has blown.

Rules of Play

Rules of Play
Author :
Publisher : MIT Press
Total Pages : 680
Release :
ISBN-10 : 0262240459
ISBN-13 : 9780262240451
Rating : 4/5 (59 Downloads)

Synopsis Rules of Play by : Katie Salen Tekinbas

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

No Game for Boys to Play

No Game for Boys to Play
Author :
Publisher : UNC Press Books
Total Pages : 297
Release :
ISBN-10 : 9781469653716
ISBN-13 : 1469653710
Rating : 4/5 (16 Downloads)

Synopsis No Game for Boys to Play by : Kathleen Bachynski

From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.

The Perfect Play

The Perfect Play
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1472215419
ISBN-13 : 9781472215413
Rating : 4/5 (19 Downloads)

Synopsis The Perfect Play by : Jaci Burton

The last thing event planner Tara Lincoln needs is the jet-set lifestyle of a football pro like Mick Riley; even though their steamy and passionate one-night stand proved that Mick is an all-star - both on the field and in the bedroom. Tara played the game of love once and lost big, and she doesn't intend to put herself out there again, especially with a certified heartbreaker. But when Mick sets his mind to win, nothing will stop him.

Ambient Play

Ambient Play
Author :
Publisher : MIT Press
Total Pages : 200
Release :
ISBN-10 : 9780262360425
ISBN-13 : 026236042X
Rating : 4/5 (25 Downloads)

Synopsis Ambient Play by : Larissa Hjorth

An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

A Play of Bodies

A Play of Bodies
Author :
Publisher : MIT Press
Total Pages : 249
Release :
ISBN-10 : 9780262345446
ISBN-13 : 0262345447
Rating : 4/5 (46 Downloads)

Synopsis A Play of Bodies by : Brendan Keogh

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Why We Play

Why We Play
Author :
Publisher : Hau
Total Pages : 343
Release :
ISBN-10 : 098613256X
ISBN-13 : 9780986132568
Rating : 4/5 (6X Downloads)

Synopsis Why We Play by : Roberte Hamayon

Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?

Fair Play

Fair Play
Author :
Publisher : Penguin
Total Pages : 385
Release :
ISBN-10 : 9780525541943
ISBN-13 : 0525541942
Rating : 4/5 (43 Downloads)

Synopsis Fair Play by : Eve Rodsky

AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Play Anything

Play Anything
Author :
Publisher : Basic Books
Total Pages : 290
Release :
ISBN-10 : 9780465096503
ISBN-13 : 0465096506
Rating : 4/5 (03 Downloads)

Synopsis Play Anything by : Ian Bogost

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Michael Rosen's Book of Play

Michael Rosen's Book of Play
Author :
Publisher : Profile Books
Total Pages : 256
Release :
ISBN-10 : 9781782835189
ISBN-13 : 1782835180
Rating : 4/5 (89 Downloads)

Synopsis Michael Rosen's Book of Play by : Michael Rosen

Today, we don't get nearly enough play in our lives. At school, kids are drilled on exams, while at home we're all glued to our phones and screens. Former children's laureate and bestselling author, Michael Rosen, is here to show us how to put this right - and why it matters so much for creativity, resilience and much more. Packed with silliness, activities and prompts for creative indoor and outdoor play for all ages - with specially illustrated pages for everything from doodling to word play and after-dinner games.