Pikmin 3 - Strategy Guide

Pikmin 3 - Strategy Guide
Author :
Publisher : Gamer Guides
Total Pages : 124
Release :
ISBN-10 : 9781627766760
ISBN-13 : 1627766766
Rating : 4/5 (60 Downloads)

Synopsis Pikmin 3 - Strategy Guide by : GamerGuides.com

Inside the guide: - The Location of all 66 Fruits and all 10 Secret Memos, and how to easily obtain them. - An intricate and detailed 15 Day Walkthrough to help you impress the Miiverse. - Learn how to defeat every single enemy quickly and easily. - Two hours of full HD videos, with commentary, detailing how to trounce bosses in record times and earn every platinum medal in mission mode. - Get ahead of the leaderboard curve, and get the most out of Pikmin 3.

Pikmin

Pikmin
Author :
Publisher : Prima Games
Total Pages : 0
Release :
ISBN-10 : 0761537511
ISBN-13 : 9780761537519
Rating : 4/5 (11 Downloads)

Synopsis Pikmin by : Elizabeth Hollinger

Situated Language and Learning

Situated Language and Learning
Author :
Publisher : Routledge
Total Pages : 130
Release :
ISBN-10 : 9781134369638
ISBN-13 : 1134369638
Rating : 4/5 (38 Downloads)

Synopsis Situated Language and Learning by : James Paul Gee

Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers? In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today. Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students. The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'. Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.

Level Up 2024: An AFK Book

Level Up 2024: An AFK Book
Author :
Publisher : Scholastic Inc.
Total Pages : 210
Release :
ISBN-10 : 9781339017419
ISBN-13 : 1339017415
Rating : 4/5 (19 Downloads)

Synopsis Level Up 2024: An AFK Book by : Catalysed Productions

Get ready for the ultimate annual video game guide from Scholastic AFK! Level Up 2024 is brimming with tips, tricks, and info on the years hottest games! Get set for crazy year of gaming with this mega guide to all the year's best games, not to mention a sneak peak at what's coming in 2024! Level Up 2024 is your one-stop-shop guide to all the best games, consoles, and hidden gems - you absolutely won't want to miss it! All games featured in AFK's Level Up 2024 are rated T for Teen or younger -- perfect for young gamers.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author :
Publisher : Macmillan
Total Pages : 233
Release :
ISBN-10 : 9781466886421
ISBN-13 : 1466886420
Rating : 4/5 (21 Downloads)

Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

The Game Design Reader

The Game Design Reader
Author :
Publisher : MIT Press
Total Pages : 955
Release :
ISBN-10 : 9780262195362
ISBN-13 : 0262195364
Rating : 4/5 (62 Downloads)

Synopsis The Game Design Reader by : Katie Salen Tekinbas

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

3000 Facts about Video Games

3000 Facts about Video Games
Author :
Publisher : Lulu.com
Total Pages : 350
Release :
ISBN-10 : 9781326818869
ISBN-13 : 1326818864
Rating : 4/5 (69 Downloads)

Synopsis 3000 Facts about Video Games by : James Egan

There is a version of The Legend of Zelda where every character is Nicholas Cage.Donkey Kong started off as a Popeye game.The combos in Street Fighter II were created by accident.The combat system in Batman: Arkham Asylum was supposed to resemble Guitar Hero.When the trailer of Crash Bandicoot was first revealed, some people thought it looked so good, the demo was fake.The lead character of Cuphead was nearly a unicycle.Destiny cost $500 million.Halo was originally called Blam!Nintendo was created in 1889.Mortal Kombat was only made by four people.Final Fantasy was meant to be called Fighting Fantasy.There's a version of Grand Theft Auto V where meteors keep smashing into the city.The blocks in Tetris are called Tetriminos.Sonic appeared in two games before Sonic the Hedgehog.There were not supposed to be any people in The Sims.

101 Video Games to Play Before You Grow Up

101 Video Games to Play Before You Grow Up
Author :
Publisher : Walter Foster Jr
Total Pages : 144
Release :
ISBN-10 : 9781633225619
ISBN-13 : 1633225615
Rating : 4/5 (19 Downloads)

Synopsis 101 Video Games to Play Before You Grow Up by : Ben Bertoli

101 Video Games to Play Before You Grow Up is the unofficial guide for the best video games every gamer needs to try! How many have you played? Each page in this interactive handbook offers behind-the-scenes tidbits and trivia about the games that belong on your bucket list, along with parental rating guidelines, series background information, and storyline previews. Gamers can record their personal ratings of each series as they play their way through the list, making notes and critiquing the best and worst parts of each game. All different types of video games are featured, including adventure, puzzle, platform, racing, and role-playing games. Both gaming newbies and more experienced players will love learning about the best games out there, and checking games off the list as they play them. Plus 101 Video Games to Play Before You Grow Up is the perfect way to discover new genres to explore next. This guide book features games for just about every console from 1985 to today. No matter what system you have, this handy guide will help parents and kids alike choose the next best game to play.

Shigeru Miyamoto

Shigeru Miyamoto
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 201
Release :
ISBN-10 : 9781628923872
ISBN-13 : 1628923873
Rating : 4/5 (72 Downloads)

Synopsis Shigeru Miyamoto by : Jennifer deWinter

Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

Boys' Life

Boys' Life
Author :
Publisher :
Total Pages : 56
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Boys' Life by :

Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.