Physics Animated
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Author |
: Tyler Jorden |
Publisher |
: Familius |
Total Pages |
: 0 |
Release |
: 2019-09 |
ISBN-10 |
: 1641701323 |
ISBN-13 |
: 9781641701327 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Physics Animated! by : Tyler Jorden
Engage with Newton on gravity and explore mass, lift, friction, and other amazing laws of physics with the most exciting and interactive physics book available for your little genius! With explanations and real-life examples of Newton's Three Laws, this interactive board book invites children to pull the levers, turn the wheels, and watch as an airplane lifts off, a roller coaster zooms around a loop, and a boat floats. Each concept is animated and interactive to introduce and explore some of most important aspects of our physical world. Kids will delight in seeing centripetal force, inertia, thrust, and more come to life. A perfect tool for instructing and inspiring little physicists of all ages.
Author |
: Teresa Robeson |
Publisher |
: Union Square & Co. |
Total Pages |
: 47 |
Release |
: 2020-02-28 |
ISBN-10 |
: 9781454941590 |
ISBN-13 |
: 1454941596 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Queen of Physics by : Teresa Robeson
Meet Wu Chien Shiung, famous physicist who overcame prejudice to prove that she could be anything she wanted. “Wu Chien Shiung's story is remarkable—and so is the way this book does it justice.” —Booklist (Starred review) When Wu Chien Shiung was born in China 100 years ago, most girls did not attend school; no one considered them as smart as boys. But her parents felt differently. Giving her a name meaning “Courageous Hero,” they encouraged her love of learning and science. This engaging biography follows Wu Chien Shiung as she battles sexism and racism to become what Newsweek magazine called the “Queen of Physics” for her work on beta decay. Along the way, she earned the admiration of famous scientists like Enrico Fermi and Robert Oppenheimer and became the first woman hired as an instructor by Princeton University, the first woman elected President of the American Physical Society, the first scientist to have an asteroid named after her when she was still alive, and many other honors.
Author |
: Chris Ferrie |
Publisher |
: Sourcebooks Jabberwocky |
Total Pages |
: 24 |
Release |
: 2017-05-01 |
ISBN-10 |
: 1492656224 |
ISBN-13 |
: 9781492656227 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Quantum Physics for Babies (0-3) by : Chris Ferrie
Ages 0 to 3 years Quantum Physics for Babies by Chris Ferrie is a colourfully simple introduction to the principle that gives quantum physics its name. Baby will find out that energy is "quantized" and the weird world of atoms never comes to a standstill. It is never too early to become a quantum physicist! This is the first in a series of books designed to stimulate your baby and introduce them to the world of science. Also coming in May are: Newtonian Physics for Babies General Relativity for Babies Rocket Science for Babies
Author |
: Adrian Dobre |
Publisher |
: Apress |
Total Pages |
: 547 |
Release |
: 2012-01-31 |
ISBN-10 |
: 9781430236757 |
ISBN-13 |
: 1430236752 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Physics for Flash Games, Animation, and Simulations by : Adrian Dobre
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
Author |
: Kenny Erleben |
Publisher |
: |
Total Pages |
: 817 |
Release |
: 2005 |
ISBN-10 |
: 1584503807 |
ISBN-13 |
: 9781584503804 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Physics-based Animation by : Kenny Erleben
The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms
Author |
: Donald House |
Publisher |
: CRC Press |
Total Pages |
: 405 |
Release |
: 2016-11-30 |
ISBN-10 |
: 9781482234619 |
ISBN-13 |
: 1482234610 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Foundations of Physically Based Modeling and Animation by : Donald House
Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.
Author |
: Tyler Jorden |
Publisher |
: Familius |
Total Pages |
: 14 |
Release |
: 2021-02-02 |
ISBN-10 |
: 1641702540 |
ISBN-13 |
: 9781641702546 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Energy Animated by : Tyler Jorden
STEM concepts come to life in this interactive board book about all types of energy!
Author |
: Nicolae Sfetcu |
Publisher |
: MultiMedia Publishing |
Total Pages |
: 257 |
Release |
: 2014-05-07 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Animation & Cartoons by : Nicolae Sfetcu
An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.
Author |
: T J Bensky |
Publisher |
: Morgan & Claypool Publishers |
Total Pages |
: 126 |
Release |
: 2016-11-01 |
ISBN-10 |
: 9781681744261 |
ISBN-13 |
: 1681744260 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Exploring physics with computer animation and PhysGL by : T J Bensky
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
Author |
: Michele Bousquet |
Publisher |
: CRC Press |
Total Pages |
: 819 |
Release |
: 2015-12-07 |
ISBN-10 |
: 9781135016531 |
ISBN-13 |
: 1135016534 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Physics for Animators by : Michele Bousquet
Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.