Photoshop For Games
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Author |
: Shawn Nelson |
Publisher |
: Pearson Education |
Total Pages |
: 305 |
Release |
: 2015 |
ISBN-10 |
: 9780321990204 |
ISBN-13 |
: 032199020X |
Rating |
: 4/5 (04 Downloads) |
Synopsis Photoshop for Games by : Shawn Nelson
Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects, readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.
Author |
: Luke Ahearn |
Publisher |
: CRC Press |
Total Pages |
: 399 |
Release |
: 2008-05-05 |
ISBN-10 |
: 9781136141584 |
ISBN-13 |
: 1136141588 |
Rating |
: 4/5 (84 Downloads) |
Synopsis 3D Game Environments by : Luke Ahearn
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
Author |
: Luke Ahearn |
Publisher |
: |
Total Pages |
: |
Release |
: 2021 |
ISBN-10 |
: 0367239981 |
ISBN-13 |
: 9780367239985 |
Rating |
: 4/5 (81 Downloads) |
Synopsis 3D Game Textures by : Luke Ahearn
Author |
: Andrew Gahan |
Publisher |
: CRC Press |
Total Pages |
: 624 |
Release |
: 2008-10-30 |
ISBN-10 |
: 9781317441526 |
ISBN-13 |
: 1317441524 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Game Art Complete by : Andrew Gahan
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
Author |
: David Franson |
Publisher |
: Course Technology |
Total Pages |
: 244 |
Release |
: 2006 |
ISBN-10 |
: STANFORD:36105123297173 |
ISBN-13 |
: |
Rating |
: 4/5 (73 Downloads) |
Synopsis Game Character Design Complete by : David Franson
A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.
Author |
: Matthew Omernick |
Publisher |
: New Riders |
Total Pages |
: 595 |
Release |
: 2004-03-24 |
ISBN-10 |
: 9780132705073 |
ISBN-13 |
: 0132705079 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Creating the Art of the Game by : Matthew Omernick
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.
Author |
: Chris Krubeck |
Publisher |
: |
Total Pages |
: 234 |
Release |
: 2020-10-28 |
ISBN-10 |
: 9798697615706 |
ISBN-13 |
: |
Rating |
: 4/5 (06 Downloads) |
Synopsis Twilight Monk - Secrets of Kung Fulio (Illustrated) by : Chris Krubeck
Contains over 70 Illustrations and sketches by the Author.It is a desperate time in the land of Speria. Rumors of villages destroyed by Dark Creatures echo across the land. The downtrodden surivors turn to the remnants of Moonken warriors at Crescent Isle, but their pacifist ways do not allow them to intervene. Raziel Tenza and Rin Torra are likely the worst Moonken to ever train at the monastery on the mystical shores of Crescent Isle. But when an insurgent gang of miscreants (The Red Cobras) threaten to run them out of town, they decide to team up and stand their ground. The only problem is... they stink at kung fu!With no fighting ability whatsoever, (but a whole lot of gusto!) they embark on an epic martial arts adventure in search of a shortcut to the ultimate badass Kung Fulio power of their ancestors. In their desperate struggle, they accidentally unleash raging Darksprites, get wrapped up in a legendary mystical heist, and discover secret powerful artifacts that will shape their destiny, and determine the fate of the Monks of Twilight.This book is part 1 of a series of Kung Fu action-adventure fantasy novels.
Author |
: Steve Caplin |
Publisher |
: Taylor & Francis |
Total Pages |
: 258 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136110931 |
ISBN-13 |
: 1136110933 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Art and Design in Photoshop by : Steve Caplin
Fancy designing your own classic and contemporary movie posters, books and magazine covers? Feel like turning your photographs into works by Turner, Matisse and Magritte? Want to create illustrations in the styles of The Simpsons, steampunk and Victorian engravings? Then you need Art and Design in Photoshop. In this unique book, acclaimed master of photomontage and visual trickery Steve Caplin shows you how to stretch your creative boundaries. Taking the same tried-and-tested practical approach as his best selling How to Cheat in Photoshop titles, Steve's step-by-step instructions recreate a dazzling and diverse array of fabulous design effects. You'll learn how to design everything from wine labels to sushi cartons, from certificates to iPod advertising, from textbooks to pulp fiction. Written by a working pro, the clear guidelines pinpoint exactly what you need to know: how to get slick-looking results with minimum fuss, with a 16-page Photoshop Reference chapter that provides an at-a-glance guide to Photoshop tools and techniques for less experienced users. Steve explains both typography and the design process in a clear, informative and entertaining way. All the images, textures and fonts used in the book are supplied on the downloadable resources. Imaginative, inspirational and fun to use, this book is a must-have for every creative Photoshop user, both amateur and professional.
Author |
: Luke Ahearn |
Publisher |
: CRC Press |
Total Pages |
: 362 |
Release |
: 2017-03-03 |
ISBN-10 |
: 9781317418160 |
ISBN-13 |
: 1317418166 |
Rating |
: 4/5 (60 Downloads) |
Synopsis 3D Game Environments by : Luke Ahearn
From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments. Key Features The entire game world development process; from planning to 3D modeling, UV layout, and creating textures. Exercises and projects to practice with; each section includes projects to guide you through creating different world genres. The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.
Author |
: |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2011 |
ISBN-10 |
: 0955153034 |
ISBN-13 |
: 9780955153037 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Photoshop for 3D Artists: Volume 1 by :
Whatever 3D software artists use, Photoshop remains a key tool throughout the production pipeline. The techniques presented in Photoshop for 3D Artists: Volume 1 are intended to show how 2D techniques can be seamlessly blended into the 3D production pipeline, resulting in a high quality image and a versatile and streamlined workflow. The book offers artists the chance to learn from a variety of top professionals, such as Andrzej Sykut, Fabio M. Ragonha, and Zoltan Korcsok, who willingly share the tips and tricks that they have developed over years of working in the 3D industry. The tutorials in Photoshop for 3D Artists: Volume 1 cover a variety of different subjects, from the initial concept stage through to post-production. Previz and concepts are explored, showing the advantages of using Photoshop to plan and visualize projects. Combining library images in Photoshop to create custom textures is also featured, as well as how Photoshop can be used as an efficient alternative to lengthy render tests by focusing on compositing passes, adding particle effects, and improving light and color adjustments. These post-production techniques are becoming increasingly popular within the industry as Photoshop becomes a more powerful and time-saving tool, enabling almost every 3D artist to enhance their final renders. With the expertise of individual contributors, the clearly written tutorials, and work-in-progress images, Photoshop for 3D Artists: Volume 1 is a timeless resource for veteran and beginner artists alike.