Photorealism in the Digital Age

Photorealism in the Digital Age
Author :
Publisher : Abrams
Total Pages : 320
Release :
ISBN-10 : 9781683355557
ISBN-13 : 1683355555
Rating : 4/5 (57 Downloads)

Synopsis Photorealism in the Digital Age by : Louis K. Meisel

This luxurious volume—the fourth in a series by Louis K. Meisel—is a comprehensive documentation of 21st-century Photorealism, one of the most popular art movements since the late 1960s. Photorealists work painstakingly from photographs to create startlingly realistic paintings, and where they once used film for gathering information, they now rely on digital technology, which has vastly expanded the amount of detail that can be captured. In these visual marvels they bring insights to vernacular subjects—cars, cityscapes, portraits—and make the commonplace uncommon. Illustrating the book with more than 850 works created since 2000, Meisel covers every major Photorealist still active (including Ralph Goings, Richard Estes, Tom Blackwell, Richard McLean, and John Salt) as well as remarkable newcomers. For the first time he also includes Verist sculptors such as John De Andrea and Duane Hanson.

PaintingDigitalPhotography

PaintingDigitalPhotography
Author :
Publisher : Cambridge Scholars Publishing
Total Pages : 307
Release :
ISBN-10 : 9781527527355
ISBN-13 : 1527527352
Rating : 4/5 (55 Downloads)

Synopsis PaintingDigitalPhotography by : Carl Robinson

We live in a digital age where the mediums of art are inextricably bound to the binary code, and painting and photography are redefined in their interconnected relationship through digital reconfiguration. As digitisation unmoors these mediums from their traditional supports, their modes of production, display and dissemination shift. These changes bring about new ways of creating, and engaging with, artworks. Through this, the innate qualities of the mediums, previously anchored in their analogue nature, are re-evaluated through their connection with “the digital”. Born out of the PaintingDigitalPhotography conference, held at QUAD Derby, UK, in May 2017, this anthology of essays investigates aspects of interconnectivity between painting, digital and photography in contemporary art practices. It contributes to critical discourses around networks of associations by examining where syntheses occur, and differences remain, between these mediums at the beginning of the twenty first century.

The Complete Guide to Photorealism for Visual Effects, Visualization and Games

The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Author :
Publisher : Routledge
Total Pages : 268
Release :
ISBN-10 : 9780429534348
ISBN-13 : 0429534345
Rating : 4/5 (48 Downloads)

Synopsis The Complete Guide to Photorealism for Visual Effects, Visualization and Games by : Eran Dinur

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

Communicating the Past in the Digital Age

Communicating the Past in the Digital Age
Author :
Publisher : Ubiquity Press
Total Pages : 223
Release :
ISBN-10 : 9781911529866
ISBN-13 : 1911529862
Rating : 4/5 (66 Downloads)

Synopsis Communicating the Past in the Digital Age by : Sebastian Hageneuer

Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

Photorealism Since 1980

Photorealism Since 1980
Author :
Publisher : Harry N Abrams Incorporated
Total Pages : 368
Release :
ISBN-10 : 0810937204
ISBN-13 : 9780810937208
Rating : 4/5 (04 Downloads)

Synopsis Photorealism Since 1980 by : Louis K. Meisel

For the past decade, Meisel has examined all the exhibitions, catalogues, books, and articles pertaining to Photorealism, and he has included every significant one here.

Puppetry, Puppet Animation and the Digital Age

Puppetry, Puppet Animation and the Digital Age
Author :
Publisher : Routledge
Total Pages : 133
Release :
ISBN-10 : 9781351209298
ISBN-13 : 1351209299
Rating : 4/5 (98 Downloads)

Synopsis Puppetry, Puppet Animation and the Digital Age by : Rolf Giesen

Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O’Brien, Harryhausen and Danforth, Trnka and Švankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist. Key Features Includes interviews with past and present practitioners of model animation as well as computer animation Reviews of classic and recent entries in both fields Comparison of what is better in stop motion versus computer animation A detailed history of animation and stop motion films

Deleuze and Film

Deleuze and Film
Author :
Publisher : Edinburgh University Press
Total Pages : 249
Release :
ISBN-10 : 9780748650910
ISBN-13 : 0748650911
Rating : 4/5 (10 Downloads)

Synopsis Deleuze and Film by : David Martin-Jones

Engages Deleuze's philosophy with a range of popular films and explores the degree to which a film's popularity impacts upon its ability to 'think' (in the manner that Deleuze described in relation to examples of the art of film in his Cinema books), and

Analyzing Art, Culture, and Design in the Digital Age

Analyzing Art, Culture, and Design in the Digital Age
Author :
Publisher : IGI Global
Total Pages : 352
Release :
ISBN-10 : 9781466686809
ISBN-13 : 1466686804
Rating : 4/5 (09 Downloads)

Synopsis Analyzing Art, Culture, and Design in the Digital Age by : Mura, Gianluca

Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Clash of Realities 2015/16

Clash of Realities 2015/16
Author :
Publisher : transcript Verlag
Total Pages : 639
Release :
ISBN-10 : 9783839440315
ISBN-13 : 3839440319
Rating : 4/5 (15 Downloads)

Synopsis Clash of Realities 2015/16 by : Clash of Realities

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

Analog Fictions for the Digital Age

Analog Fictions for the Digital Age
Author :
Publisher : Camden House
Total Pages : 250
Release :
ISBN-10 : 9781571135407
ISBN-13 : 1571135405
Rating : 4/5 (07 Downloads)

Synopsis Analog Fictions for the Digital Age by : Julia Breitbach

Shows how current photographic discourse can illuminate the analysis of recent literary realism and proposes a truly original photographic hermeneutics for literary study. Both realist, post-postmodernist aesthetics in the twenty-first century and the legacy of analog photography in its recent digital incarnation depend on an aesthetics of trust and a sense of contingent referentiality. Julia Breitbach's innovative study demonstrates how current photographic discourse may be used as an illuminating critical idiom for the analysis of recent forms of literary realism, thus proposing a photographic hermeneutics for the study ofliterature. Along with a thorough critical investigation of both fields, Breitbach offers a pioneering theoretical exploration of analog and digital photography based on recent "thing theory," which she then applies to in-depth analyses of realist aesthetics in selected post-millennial novels by Don DeLillo, Michael Ondaatje, and Ali Smith, yielding fresh perspectives on the remediation between photography and literature in the twenty-first century. An original contribution to the study of contemporary Anglophone literatures with an interdisciplinary appeal, this study will be of interest especially to scholars and students in Anglophone literary studies, comparative literature, cultural studies, and media studies. Julia Breitbach is Assistant Professor in the Department of American Studies at the University of Konstanz, Germany.