Paula Scher Maps
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Author |
: Paula Scher |
Publisher |
: Princeton Architectural Press |
Total Pages |
: 144 |
Release |
: 2011-10-19 |
ISBN-10 |
: 1616890339 |
ISBN-13 |
: 9781616890339 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Paula Scher: MAPS by : Paula Scher
In the early 1990s, celebrated graphic designer Paula Scher (Make It Bigger, 2002) began painting maps of the world as she sees it. The larger her canvases grew, the more expressionistic her geographical visions became. Displaying a powerful command of image and type, Scher brilliantly transformed the surface area of our world. Paintings as tall as twelve feet depict continents, countries, and cities swirling in torrents of information and undulating with colorful layers of hand-painted boundary lines, place-names, and provocative cultural commentary. Collected here for the first time, Paula Scher MAPS presents thirty-nine of Scher's obsessively detailed, highly personal creations.
Author |
: Paula Scher |
Publisher |
: Princeton Architectural Press |
Total Pages |
: 280 |
Release |
: 2002-08 |
ISBN-10 |
: 9781568983325 |
ISBN-13 |
: 1568983328 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Make It Bigger by : Paula Scher
Scher reveals her thoughts on design practice, drawing on her experiences as a leading designer in the USA. The book includes a survey of Scher's work, from her designs as art director at Columbia Records, to her identity for New York's Public Theater.
Author |
: Debbie Millman |
Publisher |
: Skyhorse Publishing Inc. |
Total Pages |
: 249 |
Release |
: 2007-10-30 |
ISBN-10 |
: 9781581154962 |
ISBN-13 |
: 1581154968 |
Rating |
: 4/5 (62 Downloads) |
Synopsis How to Think Like a Great Graphic Designer by : Debbie Millman
Take a peek inside the heads of some of the world’s greatest living graphic designers. How do they think, how do they connect to others, what special skills do they have? In honest and revealing interviews, nineteen designers, including Stefan Sagmeister, Michael Beirut, David Carson, and Milton Glaser, share their approaches, processes, opinions, and thoughts about their work with noted brand designer Debbie Millman. The internet radio talk host of Design Matters, Millman persuades the greatest graphic designers of our time to speak frankly and openly about their work. How to Think Like a Great GraphicDesigners offers a rare opportunity to observe and understand the giants of the industry. Designers interviewed include: —Milton Glaser —Stefan Sagmeister —David Carson —Paula Scher —Abbott Miler —Lucille Tenazas —Paul Sahre —Emily Oberman and Bonnie Siegler —Chip Kidd —James Victore —Carin Goldberg —Michael Bierut —Seymour Chwast —Jessica Helfand and William Drenttel —Steff Geissbuhler —John Maeda Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
Author |
: Paula Scher |
Publisher |
: Princeton Architectural Press |
Total Pages |
: 0 |
Release |
: 2016-01-05 |
ISBN-10 |
: 1616894288 |
ISBN-13 |
: 9781616894283 |
Rating |
: 4/5 (88 Downloads) |
Synopsis The Brownstone by : Paula Scher
Living in harmony with your neighbor isn't always easy, but it's doubly difficult if you're a bear living in a New York City brownstone, getting ready to hibernate, and the kangaroos' tap dancing upstairs and Miss Cat's piano playing reverberate through the walls and floors. But Miss Cat has her own complaint: the cooking smells from the pigs downstairs. Happily, the wise owl landlord rearranges everybody so they can live in peace. This warm and funny story, slightly revised from the 1972 original, shows the young reader that you can learn to respect and live with others who are different from you.
Author |
: Katharine A. Harmon |
Publisher |
: Princeton Architectural Press |
Total Pages |
: 264 |
Release |
: 2009-09-23 |
ISBN-10 |
: 1568987625 |
ISBN-13 |
: 9781568987620 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Map As Art, The: Contemporary Artists Explore Cartography by : Katharine A. Harmon
This work is filled with 350 works by well-known artists such as Joyce Kozloff, Ed Ruscha, Julian Schnabel, and Olafer Eliasson. All are wayfinders, charting the highways and byways of the spirit and the topography of the soul.
Author |
: Katharine A. Harmon |
Publisher |
: Princeton Architectural Press |
Total Pages |
: 218 |
Release |
: 2004 |
ISBN-10 |
: 1568984308 |
ISBN-13 |
: 9781568984308 |
Rating |
: 4/5 (08 Downloads) |
Synopsis You Are Here by : Katharine A. Harmon
Mapmaking fulfills one of our most ancient and deepseated desires: understanding the world around us and our place in it. But maps need not just show continents and oceans: there are maps to heaven and hell; to happiness and despair; maps of moods, matrimony, and mythological places. There are maps to popular culture, from Gulliver's Island to Gilligan's Island. There are speculative maps of the world before it was known, and maps to secret places known only to the mapmaker. Artists' maps show another kind of uncharted realm: the imagination. What all these maps have in common is their creators' willingness to venture beyond the boundaries of geography or convention. You Are Here is a wide-ranging collection of such superbly inventive maps. These are charts of places you're not expected to find, but a voyage you take in your mind: an exploration of the ideal country estate from a dog's perspective; a guide to buried treasure on Skeleton Island; a trip down the road to success; or the world as imagined by an inmate of a mental institution. With over 100 maps from artists, cartographers, and explorers, You are Here gives the reader a breath-taking view of worlds, both real and imaginary.
Author |
: Rick Poynor |
Publisher |
: Laurence King Publishing |
Total Pages |
: 200 |
Release |
: 2003 |
ISBN-10 |
: 1856692299 |
ISBN-13 |
: 9781856692298 |
Rating |
: 4/5 (99 Downloads) |
Synopsis No More Rules by : Rick Poynor
With the international take-up of new technology in the 1990s, designers and typographers reassessed their roles and jettisoned existing rules in an explosion of creativity in graphic design. This book tells that story in detail, defining and illustrating key developments and themes from 1980-2000.
Author |
: Paula Scher |
Publisher |
: Chronicle Books |
Total Pages |
: 258 |
Release |
: 2020-09-15 |
ISBN-10 |
: 9781616899349 |
ISBN-13 |
: 1616899344 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Paula Scher by : Paula Scher
A larger-than-life figure in the design community with a client list to match, Paula Scher turned her first major project as a partner at Pentagram into a formative twenty-five-year relationship with the Public Theater in New York. This behind-the-scenes account of the relationship between Scher and "the Public," as it's affectionately known, chronicles over two decades of brand and identity development and an evolving creative process in a unique "autobiography of graphic design."
Author |
: Steven Heller |
Publisher |
: Watson-Guptill Publications |
Total Pages |
: 164 |
Release |
: 1994 |
ISBN-10 |
: UOM:49015001465997 |
ISBN-13 |
: |
Rating |
: 4/5 (97 Downloads) |
Synopsis Designing for Children by : Steven Heller
"Children's culture has become a boom industry, generating tons of accoutrements from toys to school supplies to interactive computer programs. To be successful, such materials must be designed in a way that speaks directly to a young audience yet pleases - and doesn't alienate - adults. That said, what is good design for children? What criteria does a designer follow in creating products that will appeal to kids without compromising on quality or aesthetics? Steven Heller and Steven Guarnaccia address these and many other related questions in Designing for Children, the first and only book devoted to an increasingly important subject." "Heller and Guarnaccia analyze and celebrate recent advances in child-oriented design and show examples of new work that represent the growing sophistication in this arena. The authors look at hundreds of case studies in which graphics play a major role, specifically in the realms of television, video, and radio; museums and environments; novelties and gifts; toys and games; newspapers and magazines; computers and electronics; theater and performances; and books and posters. Packaging and promotional materials for the various products and activities are also discussed." "In response to the burgeoning children's market, clients like Sony, Nickelodeon, Esprit/Kids, Hasbro, Stride Rite, Levi Strauss, Hallmark, Pentech, The Nature Company, Mattel, Milton Bradley, Broderbund, and numerous publishers are increasingly employing the talents of innovative designers with an eye toward reaching a young audience. Today among their ranks are such well-known and highly respected graphic artists as Seymour Chwast, Maira Kalman, April Greiman, Paula Scher, and Richard McGuire, many of whose designs for children are featured here." "Designing for Children is an important book for designers of all kinds, but it's also of interest to parents seeking well-made, thoughtfully designed alternatives to standard mass-market toys, books, and other childhood fare for their kids."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Author |
: Alice Twemlow |
Publisher |
: Rotovision |
Total Pages |
: 264 |
Release |
: 2006 |
ISBN-10 |
: UOM:39015069353152 |
ISBN-13 |
: |
Rating |
: 4/5 (52 Downloads) |
Synopsis What is Graphic Design For? by : Alice Twemlow
"In the 21st century, graphic designers throughout the world are facing tough but exciting challenges: new technologies, new ways for clients to interact with customers, and an audience that is increasingly literate when it comes to design, global influences, and cultures. This book starts by exploring the issues that shape design today : sustainability, ethics, technology, theory, and developments in other fields that impact globally on local cultures. [This book] breaks the discipline down into its elements. The book examines traditional practices such as typography, signage, advertising, and book design, as well as more recent developments including VJing, games design, software design, and interactive design. There is no single ideal for how a designer should be: a designer can practice along or be part of a large group ; a designer can also write, edit, curate, take photographs, design typefaces, and be an entrepreneur. This book concludes with a showcase of the work of cutting-edge designers from many parts of the world."--Page 4 of cover.