Nostalgia Nerds Gadgets Gizmos Gimmicks
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Author |
: Peter Leigh |
Publisher |
: Ilex Press |
Total Pages |
: 339 |
Release |
: 2022-10-13 |
ISBN-10 |
: 9781781578896 |
ISBN-13 |
: 1781578893 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Nostalgia Nerd's Gadgets, Gizmos & Gimmicks by : Peter Leigh
In this eagerly-awaited new book from the author of the best-selling Nostalgia Nerd's Retro Tech, Peter Leigh takes a fun, informative and irreverent romp through the history of more than forty pieces of personal tech, charting the successes, failures and oddities from over five decades of our obsession with gadgetry. From the Teasmade to the TomTom, mankind has been on a constant hunt for gimmicks that make life easier, faster and more entertaining, and as yesterday's 'must-haves' become today's museum pieces, there's no better time to take a nostalgic trip through tech's back catalogue.
Author |
: Peter Leigh |
Publisher |
: Ilex Press |
Total Pages |
: 0 |
Release |
: 2018-11-06 |
ISBN-10 |
: 1781575703 |
ISBN-13 |
: 9781781575703 |
Rating |
: 4/5 (03 Downloads) |
Synopsis The Nostalgia Nerd's Retro Tech by : Peter Leigh
YouTube's most successful purveyor of computer nostalgia brings those stories to print. This book celebrates the most exciting period in the history of technology - the arrival of the home computer and home gaming console. For a time, an exciting and ever-changing array of different companies fought for supremacy, leaving a lasting legacy of great gameplay and surreal design we'll never experience again. Features screenshots of nostalgic games that will bring joy to the heart of anyone who grew up in the 80s or early 90s, alongside stunning studio photography of the computers that imprinted themselves on a generation's minds
Author |
: Po Bronson |
Publisher |
: Twelve |
Total Pages |
: 365 |
Release |
: 2020-10-06 |
ISBN-10 |
: 9781538734322 |
ISBN-13 |
: 153873432X |
Rating |
: 4/5 (22 Downloads) |
Synopsis Decoding the World by : Po Bronson
Find out where our world is headed with this dazzling first-hand account of inventing the future from the #1 New York Times bestselling author of What Should I Do With My Life? and the founder of science accelerator IndieBio. Decoding the World is a buddy adventure about the quest to live meaningfully in a world with such uncertainty. It starts with Po Bronson coming to IndieBio. Arvind Gupta created IndieBio as a laboratory for early biotech startups trying to solve major world problems. Glaciers melting. Dying bees. Infertility. Cancer. Ocean plastic. Pandemics. Arvind is the fearless one, a radical experimentalist. Po is the studious detective, patiently synthesizing clues others have missed. Their styles mix and create a quadratic speedup of creativity. Yin and Yang crystallized. As they travel around the world, finding scientists to join their cause, the authors bring their firsthand experience to the great mysteries that haunt our future. Natural resource depletion. Job-taking robots. China's global influence. Arvind feels he needs to leave IndieBio to help startups do more than just get started. But as his departure draws near, he struggles to leave the sanctum he created. While Po has to prove he can keep the "indie" in IndieBio after Arvind is gone. After looking through their lens, you'll never see the world the same.
Author |
: Annmarie Chandler |
Publisher |
: MIT Press |
Total Pages |
: 516 |
Release |
: 2005 |
ISBN-10 |
: 0262033283 |
ISBN-13 |
: 9780262033282 |
Rating |
: 4/5 (83 Downloads) |
Synopsis At a Distance by : Annmarie Chandler
The theory and practice of networked art and activism, including mail art, sound art, telematic art, fax art, Fluxus, and assemblings. Networked collaborations of artists did not begin on the Internet. In this multidisciplinary look at the practice of art that takes place across a distance--geographical, temporal, or emotional--theorists and practitioners examine the ways that art, activism, and media fundamentally reconfigured each other in experimental networked projects of the 1970s and 1980s. By providing a context for this work--showing that it was shaped by varying mixes of social relations, cultural strategies, and political and aesthetic concerns-- At a Distance effectively refutes the widely accepted idea that networked art is technologically determined. Doing so, it provides the historical grounding needed for a more complete understanding of today's practices of Internet art and activism and suggests the possibilities inherent in networked practice. At a Distance traces the history and theory of such experimental art projects as Mail Art, sound and radio art, telematic art, assemblings, and Fluxus. Although the projects differed, a conceptual questioning of the "art object," combined with a political undermining of dominant art institutional practices, animated most distance art. After a section that sets this work in historical and critical perspective, the book presents artists and others involved in this art "re-viewing" their work--including experiments in "mini-FM," telerobotics, networked psychoanalysis, and interactive book construction. Finally, the book recasts the history of networks from the perspectives of politics, aesthetics, economics, and cross-cultural analysis.
Author |
: Matt Barnes |
Publisher |
: Unbound Publishing |
Total Pages |
: 231 |
Release |
: 2021-07-08 |
ISBN-10 |
: 9781783529278 |
ISBN-13 |
: 178352927X |
Rating |
: 4/5 (78 Downloads) |
Synopsis Region Locked by : Matt Barnes
Not all games are released equal. The barriers of language and culture can leave our world divided, and this includes the video games that we get the chance to play. Matt Barnes, Dazz Brown and Greg Seago-Curl of DidYouKnowGaming? created the YouTube series Region Locked to offer an insight into the weird and wonderful titles that never left their home countries, and now they bring their expertise to you, the gaming reader. Encounter masterpieces you never knew existed from your favourite series and developers, as well as some utterly bizarre creations that seem so outlandish you might wonder how on earth they were released in the first place, from the trippy, meandering dreamscapes of 1998’s LSD: Dream Emulator to The Mysterious Murasame Castle, released in 1986 by Nintendo, and the intergalactic adventures of Crime Crackers (1994). The authors explore what it’s like to play these games, and investigate the fascinating characters and maverick designers behind them to discover why such remarkable creations never enjoyed international exposure. For the casual gamer, keen developer, intrigued reader and hardcore fan alike, Region Locked is the key to a surreal and adventurous journey through the lost world of video games.
Author |
: Sue Culligan |
Publisher |
: Interweave |
Total Pages |
: 0 |
Release |
: 2013-03-12 |
ISBN-10 |
: 159668836X |
ISBN-13 |
: 9781596688360 |
Rating |
: 4/5 (6X Downloads) |
Synopsis Knits of Tomorrow by : Sue Culligan
Celebrate your inner geek with 20 fun and easy projects! The future was once a beckoning landscape where technology would make all things possible. Space travel! Robot maids! Personal jetpacks! Mind-controlling ray guns! With Knits of Tomorrow you can celebrate this ideal world-that-never-was with original and creative projects that will appeal to any techno-geek-or those who knit for them. Knits of Tomorrow features a wide range of projects, all with a technological bent. They are mostly quick and simple-toys, accessories, and home decor items such as rocket-ship desk caddies, circuit-board scarves, and a robot pillow. There are practical projects as well-tablet covers, laptop bags, and iPod cozies. The playful and fun projects are primarily aimed at an audience with a nostalgic taste for sci-fi, video games, and electronic gizmos past and present.
Author |
: Stuart Ashen |
Publisher |
: Unbound Publishing |
Total Pages |
: 210 |
Release |
: 2017-11-02 |
ISBN-10 |
: 9781783524143 |
ISBN-13 |
: 1783524146 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Attack of the Flickering Skeletons by : Stuart Ashen
Welcome to a world of games you never knew existed. You will probably wish you still didn’t. YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was. Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games. These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.
Author |
: Alex Wiltshire |
Publisher |
: National Geographic Books |
Total Pages |
: 0 |
Release |
: 2020-05-19 |
ISBN-10 |
: 9780262044011 |
ISBN-13 |
: 0262044013 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Home Computers by : Alex Wiltshire
A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk. Today, people carry powerful computers in our pockets and call them “phones.” A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius—traces of the techno-utopianism of the not-so-distant past. Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.
Author |
: William Gibson |
Publisher |
: Penguin UK |
Total Pages |
: 419 |
Release |
: 2004-06-24 |
ISBN-10 |
: 9780141904467 |
ISBN-13 |
: 0141904461 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Pattern Recognition by : William Gibson
'Part-detective story, part-cultural snapshot . . . all bound by Gibson's pin-sharp prose' Arena -------------- THE FIRST NOVEL IN THE BLUE ANT TRILIOGY - READ ZERO HISTORY AND SPOOK COUNTRY FOR MORE Cayce Pollard has a new job. She's been offered a special project: track down the makers of an addictive online film that's lighting up the internet. Hunting the source will take her to Tokyo and Moscow and put her in the sights of Japanese hackers and Russian Mafia. She's up against those who want to control the film, to own it - who figure breaking the law is just another business strategy. The kind of people who relish turning the hunter into the hunted . . . A gripping spy thriller by William Gibson, bestselling author of Neuromancer. Part prophesy, part satire, Pattern Recognition skewers the absurdity of modern life with the lightest and most engaging of touches. Readers of Neal Stephenson, Ray Bradbury and Iain M. Banks won't be able to put this book down. -------------- 'Fast, witty and cleverly politicized' Guardian 'A big novel, full of bold ideas . . . races along like an expert thriller' GQ 'Dangerously hip. Its dialogue and characterization will amaze you. A wonderfully detailed, reckless journey of espionage and lies' USA Today 'A compelling, humane story with a sympathetic heroine searching for meaning and consolation in a post-everything world' Daily Telegraph 'Electric, profound. Gibson's descriptions of Tokyo, Russia and London are surreally spot-on' Financial Times
Author |
: Chris Scullion |
Publisher |
: White Owl |
Total Pages |
: 277 |
Release |
: 2021-12-08 |
ISBN-10 |
: 9781526746603 |
ISBN-13 |
: 1526746603 |
Rating |
: 4/5 (03 Downloads) |
Synopsis The Sega Mega Drive & Genesis Encyclopedia by : Chris Scullion
“An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine