New 3d Effects In Graphic Design
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Author |
: Design 360 |
Publisher |
: Edizioni Flamant |
Total Pages |
: 240 |
Release |
: 2019 |
ISBN-10 |
: 841708410X |
ISBN-13 |
: 9788417084103 |
Rating |
: 4/5 (0X Downloads) |
Synopsis New 3D Effects in Graphic Design by : Design 360
Practical ideas and examples on how proficiency in 3D tools can open up futuristic, agile and fun finishes for projects.
Author |
: Ellery Connell |
Publisher |
: John Wiley & Sons |
Total Pages |
: 402 |
Release |
: 2011-07-07 |
ISBN-10 |
: 9781118147917 |
ISBN-13 |
: 111814791X |
Rating |
: 4/5 (17 Downloads) |
Synopsis 3D for Graphic Designers by : Ellery Connell
Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.
Author |
: Bill Byrne |
Publisher |
: Taylor & Francis |
Total Pages |
: 266 |
Release |
: 2012-10-12 |
ISBN-10 |
: 9781136040177 |
ISBN-13 |
: 113604017X |
Rating |
: 4/5 (77 Downloads) |
Synopsis 3D Motion Graphics for 2D Artists by : Bill Byrne
Add 3D to your mograph skillset! For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include Photoshop, Illustrator, After Effects, and Cinema 4D. Lessons include exploring the expanded 3D functionality of the Adobe Creative Suite applications (After Effects, Photoshop, and Illustrator) through a series of practical tutorials. More advanced lessons then follow, with tutorials and insight provided in specifically geared lessons for 2D artists working in Cinema 4D, 3ds Max, and ZBrush. 4-color presentation is further enhanced by various sidebars, tips, and "gotchas" to watch for through-out the book. The downloadable resources contain hours of project files with which you can work along the tutorials in the book.
Author |
: Austin Shaw |
Publisher |
: CRC Press |
Total Pages |
: 346 |
Release |
: 2015-11-19 |
ISBN-10 |
: 9781317607779 |
ISBN-13 |
: 1317607775 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Design for Motion by : Austin Shaw
Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders and pioneers, including Karin Fong, Bradley G Munkowitz (GMUNK), Will Hyde, Erin Sarofsky, Danny Yount, and many more, contribute their professional perspectives, share personal stories, and provide visual examples of their work. Additionally, a robust companion website (www.focalpress.com/cw/shaw) features project files, video tutorials, bonus PDFs, and rolling updates to keep you informed on the latest developments in the field.
Author |
: Rafiq Elmansy |
Publisher |
: Taylor & Francis |
Total Pages |
: 294 |
Release |
: 2012-10-02 |
ISBN-10 |
: 9781136131899 |
ISBN-13 |
: 1136131892 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Photoshop 3D for Animators by : Rafiq Elmansy
Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.
Author |
: Steven J. Gortler |
Publisher |
: MIT Press |
Total Pages |
: 291 |
Release |
: 2012-07-13 |
ISBN-10 |
: 9780262017350 |
ISBN-13 |
: 0262017350 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler
An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.
Author |
: Jon Allen Bell |
Publisher |
: Coriolis Group Books |
Total Pages |
: 532 |
Release |
: 1998 |
ISBN-10 |
: 1566047706 |
ISBN-13 |
: 9781566047708 |
Rating |
: 4/5 (06 Downloads) |
Synopsis 3D Studio MAX R2.5 F/x and Design by : Jon Allen Bell
Learn how to produce imagery once seen only on expensive TV programs and films. Presenting effects in step-by-step tutorials, this title includes a wide variety of unusual effects, from optical processing to inverse kinematics. The CD-ROM contains MAX models, scene files, and MAX plug-ins created for the book.
Author |
: Richard Harrington |
Publisher |
: Pearson Education |
Total Pages |
: 641 |
Release |
: 2010-09-23 |
ISBN-10 |
: 9780131389700 |
ISBN-13 |
: 013138970X |
Rating |
: 4/5 (00 Downloads) |
Synopsis Motion Graphics with Adobe Creative Suite 5 Studio Techniques by : Richard Harrington
Almost all motion graphics artists today use After Effects, Photoshop, or Illustrator to some degree in their projects. But how do they decide which tool is best for the job and how can they utilize the various components in the Creative Suite together for the most efficient and effective workflow? This book cuts to the chase and shows readers an in-depth view of the various components in the Creative Suite as best utilized in professional motion graphics projects. With 4-color artwork from real-life productions sprinkled throughout, this inspiring and practical guide will show intermediate to advanced readers what they need to know to incorporate CS5 in their own work. In the first half of the book, readers learn about design essentials as related to motion graphics, including typography, logo animation, repairing and retiming footage, stylizing footage, background design, 3D objects and cameras, audio design, and vector design. The second half of the book focuses on real-world design explorations including chapters on broadcast package design, title sequences, DVD menu design, motion control 3D, character animation techniques, and panoramic images.The accompanying DVD brings it all together by providing source footage and project files, allowing readers to experiment on their own. Note from the publisher: FREE Adobe Creative Suite 5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.
Author |
: David Eberly |
Publisher |
: CRC Press |
Total Pages |
: 1008 |
Release |
: 2006-11-03 |
ISBN-10 |
: 9781482267303 |
ISBN-13 |
: 1482267306 |
Rating |
: 4/5 (03 Downloads) |
Synopsis 3D Game Engine Design by : David Eberly
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
Author |
: Mordy Golding |
Publisher |
: Real World |
Total Pages |
: 0 |
Release |
: 2011 |
ISBN-10 |
: 0321713060 |
ISBN-13 |
: 9780321713063 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Real World Adobe Illustrator CS5 by : Mordy Golding
"Whether you are new to Illustrator or a seasoned veteran, you are sure to learn a lot of really useful things from this book."---David Macy, Adobe Illustrator senior product manager --