Neo-Gothic Narratives

Neo-Gothic Narratives
Author :
Publisher : Anthem Press
Total Pages : 301
Release :
ISBN-10 : 9781785272196
ISBN-13 : 1785272195
Rating : 4/5 (96 Downloads)

Synopsis Neo-Gothic Narratives by : Sarah E. Maier

Neo-Gothic Narratives defines and theorises what, exactly, qualifies as such a text, what mobilises the employment of the Gothic to speak to our own times, whether nostalgia plays a role and whether there is room for humour besides the sobriety and horror in these narratives across various media. What attracts us to the Gothic that makes us want to resurrect, reinvent, echo it? Why do we let the Gothic redefine us? Why do we let it haunt us? Does it speak to us through intertexuality, self-reflectivity, metafiction, immersion, affect? Are we reclaiming the history of women and other subalterns in the Gothic that had been denied in other forms of history? Are we revisiting the trauma of English colonisation and seeking national identity? Or are we simply tourists who enjoy cruising through the otherworld? The essays in this volume investigate both the readerly experience of Neo-Gothic narratives as well as their writerly pastiche.

Neo-Gothic Narratives

Neo-Gothic Narratives
Author :
Publisher : Anthem Press
Total Pages : 204
Release :
ISBN-10 : 9781785272189
ISBN-13 : 1785272187
Rating : 4/5 (89 Downloads)

Synopsis Neo-Gothic Narratives by : Sarah E. Maier

Neo-Gothic Narratives defines and theorises what, exactly, qualifies as such a text, what mobilises the employment of the Gothic to speak to our own times, whether nostalgia plays a role and whether there is room for humour besides the sobriety and horror in these narratives across various media. What attracts us to the Gothic that makes us want to resurrect, reinvent, echo it? Why do we let the Gothic redefine us? Why do we let it haunt us? Does it speak to us through intertexuality, self-reflectivity, metafiction, immersion, affect? Are we reclaiming the history of women and other subalterns in the Gothic that had been denied in other forms of history? Are we revisiting the trauma of English colonisation and seeking national identity? Or are we simply tourists who enjoy cruising through the otherworld? The essays in this volume investigate both the readerly experience of Neo-Gothic narratives as well as their writerly pastiche.

21st-century Gothic

21st-century Gothic
Author :
Publisher : Scarecrow Press
Total Pages : 711
Release :
ISBN-10 : 9780810877283
ISBN-13 : 0810877287
Rating : 4/5 (83 Downloads)

Synopsis 21st-century Gothic by : Danel Olson

Selected by a poll of more than 180 Gothic specialists (creative writers, professors, critics, and Gothic Studies program developers at universities), the fifty-three original works discussed in 21st-Century Gothic represent the most impressive Gothic novels written around the world between 2000-2010. The essays in this volume discuss the merits of these novels, highlighting the influences and key components that make them worthy of inclusion. Many of the pioneer voices of Gothic Studies, as well as other key critics of the field, have all contributed new essays to this volume, including David Punter, Jerrold Hogle, Karen F. Stein, Marie Mulvey-Roberts, Mary Ellen Snodgrass, Tony Magistrale, Don D'Ammassa, Mavis Haut, Walter Rankin, James Doig, Laurence A. Rickels, Douglass H. Thomson, Sue Zlosnik, Carol Margaret Davision, Ruth Bienstock Anolik, Glennis Byron, Judith Wilt, Bernice Murphy, Darrell Schweitzer, and June Pulliam. The guide includes a preface by one of the world's leading authorities on the weird and fantastic, S. T. Joshi. Sharing their knowledge of how traditional Gothic elements and tensions surface in a changed way within a contemporary novel, the contributors enhance the reader's dark enjoyment, emotional involvement, and appreciation of these works. These essays show not only how each of these novels are Gothic but also how they advance or change Gothicism, making the works both irresistible for readers and establishing their place in the Gothic canon.

Draw the Dark

Draw the Dark
Author :
Publisher : Carolrhoda Lab ®
Total Pages : 312
Release :
ISBN-10 : 9781467731683
ISBN-13 : 1467731684
Rating : 4/5 (83 Downloads)

Synopsis Draw the Dark by : Ilsa J. Bick

There are things the people of Winter, Wisconsin, would rather forget. The year the Nazis came to town, for one. That fire, for another. But what they'd really like to forget is Christian Cage. Seventeen-year-old Christian's parents disappeared when he was a little boy. Ever since, he's drawn obsessively: his mother's face...her eyes...and what he calls "the sideways place," where he says his parents are trapped. Christian figures if he can just see through his mother's eyes, maybe he can get there somehow and save them. But Christian also draws other things. Ugly things. Evil things. Dark things. Things like other people's fears and nightmares. Their pasts. Their destiny. There's one more thing the people of Winter would like to forget: murder. But Winter won’t be able to forget the truth, no matter how hard it tries. Not as long as Christian draws the dark...

nEvermore!

nEvermore!
Author :
Publisher : EDGE Science Fiction and Fantasy Publishing
Total Pages : 195
Release :
ISBN-10 : 9781770530867
ISBN-13 : 177053086X
Rating : 4/5 (67 Downloads)

Synopsis nEvermore! by : Nancy Kilpatrick

Neo-Gothic fiction inspired by the imagination of Edgar Allan Poe. Compiled by multi-award winning editors, Nancy Kilpatrick and Caro Soles, nEvermore! Tales of Murder, Mystery and the Macabre presents a tantalizing selection of imaginative stories by New York Times bestselling and prize-winning authors Margaret Atwood; David Morrell; Kelley Armstrong; Richard Christian Matheson; Tanith Lee; William F. Nolan; Nancy Holder; Christopher Rice; Chelsea Quinn Yarbro; Michael Jecks; Lisa Morton; J. Madison Davis; Barbara Fradkin, and many others. This anthology consists of 21 original tales that blend supernatural and mystery elements in unique reimaginings of Edgar Allan Poe’s exquisite stories.nEvermore! Tales of Murder, Mystery and the Macabre is an homage to the great American writer, the incomparable Edgar Allan Poe, and a must-have for every fan of his work.

Gothic Forms of Feminine Fictions

Gothic Forms of Feminine Fictions
Author :
Publisher : Manchester University Press
Total Pages : 352
Release :
ISBN-10 : 0719053315
ISBN-13 : 9780719053313
Rating : 4/5 (15 Downloads)

Synopsis Gothic Forms of Feminine Fictions by : Susanne Becker

This is a study of the powers of Gothic in late 20th-century fiction and film. Susanne Becker argues that the Gothic, 200 years after it emerged, exhibits unchanged vitality in our media age and its obsession with incessant stimulation and excitement.

Gothic Remixed

Gothic Remixed
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 9781350234468
ISBN-13 : 135023446X
Rating : 4/5 (68 Downloads)

Synopsis Gothic Remixed by : Megen de Bruin-Molé

The bestselling genre of Frankenfiction sees classic literature turned into commercial narratives invaded by zombies, vampires, werewolves, and other fantastical monsters. Too engaged with tradition for some and not traditional enough for others, these 'monster mashups' are often criticized as a sign of the artistic and moral degeneration of contemporary culture. These hybrid creations are the 'monsters' of our age, lurking at the limits of responsible consumption and acceptable appropriation. This book explores the boundaries and connections between contemporary remix and related modes, including adaptation, parody, the Gothic, Romanticism, and postmodernism. Taking a multimedia approach, case studies range from novels like Pride and Prejudice and Zombies and The Extraordinary Adventures of the Athena Club series, to television programmes such as Penny Dreadful, to popular visual artworks like Kevin J. Weir's Flux Machine GIFs. Megen de Bruin-Molé uses these monstrous and liminal works to show how the thrill of transgression has been contained within safe and familiar formats, resulting in the mashups that dominate Western popular culture.

Gothic Mash-Ups

Gothic Mash-Ups
Author :
Publisher : Lexington Books
Total Pages : 0
Release :
ISBN-10 : 1793636591
ISBN-13 : 9781793636591
Rating : 4/5 (91 Downloads)

Synopsis Gothic Mash-Ups by : Natalie Neill

Through an examination of texts from diverse periods and media, Gothic Mash-Ups explores the role that appropriation and intertextuality play in Gothic storytelling. Building on recent scholarship on Gothic remix and adaptation, the contributors demonstrate that the Gothic is a fundamentally hybrid genre.

Haunting and Spectrality in Neo-Victorian Fiction

Haunting and Spectrality in Neo-Victorian Fiction
Author :
Publisher : Springer
Total Pages : 220
Release :
ISBN-10 : 9780230246744
ISBN-13 : 0230246745
Rating : 4/5 (44 Downloads)

Synopsis Haunting and Spectrality in Neo-Victorian Fiction by : R. Arias

Exploring the pervasive presence of the Victorian past in contemporary culture, these essays use the trope of haunting and spectrality as a critical tool with which to consider neo-Victorian works, as well as our ongoing fascination with the Victorians, combining original readings of well-known novels with engaging analyses of lesser-known works.

Videogames and the Gothic

Videogames and the Gothic
Author :
Publisher : Routledge
Total Pages : 216
Release :
ISBN-10 : 9781000453102
ISBN-13 : 1000453103
Rating : 4/5 (02 Downloads)

Synopsis Videogames and the Gothic by : Ewan Kirkland

This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games. Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment. Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.