Everybody Loves Ice Cream

Everybody Loves Ice Cream
Author :
Publisher : Emmis Books
Total Pages : 198
Release :
ISBN-10 : 1578601657
ISBN-13 : 9781578601653
Rating : 4/5 (57 Downloads)

Synopsis Everybody Loves Ice Cream by : Shannon Jackson Arnold

The essential guide for ice cream lovers everywhere.

Midwest Marvels

Midwest Marvels
Author :
Publisher : U of Minnesota Press
Total Pages : 462
Release :
ISBN-10 : 9780816642908
ISBN-13 : 0816642907
Rating : 4/5 (08 Downloads)

Synopsis Midwest Marvels by : Eric Dregni

A guide to unusual and one-of-a-kind roadside sights in the Midwest includes Minnesota's Spam Museum, North Dakota's forty-five-foot tower of discarded oil cans, and South Dakota's Outhouse Museum.

The Art Museum Redefined

The Art Museum Redefined
Author :
Publisher : Springer Nature
Total Pages : 224
Release :
ISBN-10 : 9783030210212
ISBN-13 : 3030210219
Rating : 4/5 (12 Downloads)

Synopsis The Art Museum Redefined by : Johanna K. Taylor

This book presents a critical analysis of the power and opportunity created in the implementation of community engaged practices within art museums, by looking at the networks connecting art museums to community organizations, artists and residents. The Art Museum Redefined places the interaction of art museums and urban neighbourhoods as the central focus of the study, to investigate how museums and artists collaborate with residents and local community groups. Rather than defining the community solely from the perspective of a museum looking out at its audience, the research examines the larger networks of art organizing and creative activism connected to the museum that are active across the neighbourhood. Taylor's research encompasses the grassroots efforts of local groups and their collaboration with museums and other art institutions that are extending their reach outside their physical walls and into the community. This focus on social engagement speaks to recent emphasis in cultural policy on cultural equity and inclusion, creative place-making and community engagement at neighbourhood and city-levels, and will be of interest to students, scholars and policy-makers alike.

Texting Olivia

Texting Olivia
Author :
Publisher : Pleasure Boat Studio: A Literary Press
Total Pages : 171
Release :
ISBN-10 : 9781545754610
ISBN-13 : 1545754616
Rating : 4/5 (10 Downloads)

Synopsis Texting Olivia by : Galya Gerstman

Texting Olivia is a funny, fast-paced, modern take on the epistolary novel, using phone texts and calls instead of letters as the main form of communication. Fay is a paralegal in her forties with thwarted career ambitions, which she blames on her mother. Indeed, she has done almost everything opposite to her own upbringing in raising Olivia. But Fay’s assumptions about what it means to be a good mother—and also a good daughter—are put to the test when she and her husband take a madcap trip from New Jersey to San Francisco to help Olivia move out of her dorm.

Ohio Off the Beaten Path®, 12th

Ohio Off the Beaten Path®, 12th
Author :
Publisher : Rowman & Littlefield
Total Pages : 235
Release :
ISBN-10 : 9780762761678
ISBN-13 : 0762761679
Rating : 4/5 (78 Downloads)

Synopsis Ohio Off the Beaten Path®, 12th by : Carol Zimmermann

From the best in local dining to quirky cultural tidbits to hidden attractions, unique finds, and unusual locales, Ohio Off the Beaten Path takes the reader down the road less traveled and reveals a side of Ohio that other guidebooks just don't offer.

The Joy of Eating

The Joy of Eating
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 475
Release :
ISBN-10 : 9798216107262
ISBN-13 :
Rating : 4/5 (62 Downloads)

Synopsis The Joy of Eating by : Jane K. Glenn

This volume explores our cultural celebration of food, blending lobster festivals, politicians' roadside eats, reality show "chef showdowns," and gravity-defying cakes into a deeper exploration of why people find so much joy in eating. In 1961, Julia Child introduced the American public to an entirely new, joy-infused approach to cooking and eating food. In doing so, she set in motion a food renaissance that is still in full bloom today. Over the last six decades, food has become an increasingly more diverse, prominent, and joyful point of cultural interest. The Joy of Eating discusses in detail the current golden age of food in contemporary American popular culture. Entries explore the proliferation of food-themed television shows, documentaries, and networks; the booming popularity of celebrity chefs; unusual, exotic, decadent, creative, and even mundane food trends; and cultural celebrations of food, such as in festivals and music. The volume provides depth and academic gravity by tying each entry into broader themes and larger contexts (in relation to a food-themed reality show, for example, discussing the show's popularity in direct relation to a significant economic event), providing a brief history behind popular foods and types of cuisines and tracing the evolution of our understanding of diet and nutrition, among other explications.

Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums
Author :
Publisher : IGI Global
Total Pages : 385
Release :
ISBN-10 : 9781799817987
ISBN-13 : 1799817989
Rating : 4/5 (87 Downloads)

Synopsis Virtual and Augmented Reality in Education, Art, and Museums by : Guazzaroni, Giuliana

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Design Thinking in Play

Design Thinking in Play
Author :
Publisher : ASCD
Total Pages : 174
Release :
ISBN-10 : 9781416628866
ISBN-13 : 141662886X
Rating : 4/5 (66 Downloads)

Synopsis Design Thinking in Play by : Alyssa Gallagher

Design thinking is a person-centered, problem-solving process that's a go-to for innovative businesses and gaining traction with school leaders interested in positive change. But understanding design thinking is one thing; actually putting it in play is something else. Authors Alyssa Gallagher and Kami Thordarson offer educators a practical guide for navigating design thinking's invigorating challenges and reaping its considerable rewards. They dig deep into the five-stage design thinking process, highlighting risk factors and recommending specific steps to keep you moving forward. The 25 downloadable and reproducible tools provide prompts and supports that will help you and your team • Identify change opportunities. • Dig deeper into complex problems. • Analyze topics to isolate specific challenges. • Connect with and solve for user needs. • Apply what you've learned about users to design challenges. • Maximize brainstorming power. • Create and employ solution prototypes. • Pitch solutions and secure buy-in from stakeholders. • Organize and analyze user feedback. • Map out a solution's specific actions and resource requirements. Design Thinking in Play is a must-have for education leaders who are tired of waiting for someone else to solve their problems and ready to take action, have fun, and leverage collective insight to figure out what will really work for their school, their colleagues, and their students.

Instagram

Instagram
Author :
Publisher : John Wiley & Sons
Total Pages : 236
Release :
ISBN-10 : 9781509534401
ISBN-13 : 1509534407
Rating : 4/5 (01 Downloads)

Synopsis Instagram by : Tama Leaver

Instagram is at the heart of global digital culture, having made selfies, filters and square frames an inescapable part of everyday life since it was launched in 2010. In the first book-length examination of Instagram, Tama Leaver, Tim Highfield and Crystal Abidin trace how this quintessential mobile photography app has developed as a platform and a culture. They consider aspects such as the new visual social media aesthetics, the rise of Influencers and new visual economies, and the complex politics of the platform as well as examining how Instagram's users change their use of the platform over time and respond to evolving features. The book highlights the different ways Instagram is used by subcultural groups around the world, and how museums, restaurants and public spaces are striving to be 'Insta-worthy'. Far from just capturing milestones and moments, the authors argue that Instagram has altered the ways people communicate and share, while also creating new approaches to marketing, advertising, politics and the design of spaces and venues. Rich with grounded examples from across the world, from birth pictures to selfies at funerals, Instagram is essential reading for students and scholars of media and communication.

What Are Museums For?

What Are Museums For?
Author :
Publisher : Policy Press
Total Pages : 166
Release :
ISBN-10 : 9781529231403
ISBN-13 : 152923140X
Rating : 4/5 (03 Downloads)

Synopsis What Are Museums For? by : Jon Sleigh

The days when museums were dusty, stuffy institutions displaying their wealth and wisdom to a reverential public are over. Museums today are a cultural battleground. Who should decide what is put on display and how it is presented? Who gets to set the narrative? In this passionately argued book, Jon Sleigh maintains that museums must be for all people and inclusion must be at the heart of everything they do. But what does good inclusion look like in practice? Cleverly structured like a museum tour, Sleigh uses seven illustrative museum objects from seven very different museums to explore such wide-ranging issues as trust-building, representation, digital access, conflicting narratives, removal from display and restitution.