Multiple Perspectives on Problem Solving and Learning in the Digital Age

Multiple Perspectives on Problem Solving and Learning in the Digital Age
Author :
Publisher : Springer Science & Business Media
Total Pages : 397
Release :
ISBN-10 : 9781441976123
ISBN-13 : 1441976124
Rating : 4/5 (23 Downloads)

Synopsis Multiple Perspectives on Problem Solving and Learning in the Digital Age by : Dirk Ifenthaler

This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2009 (http://www.celda-conf.org/) addresses the main issues concerned with problem solving, evolving learning processes, innovative pedagogies, and technology-based educational applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems. These developments have created both opportunities and areas of serious concerns. This volume aims to cover both technological as well as pedagogical issues related to these developments.

Multiple Perspectives on Problem Solving and Learning in the Digital Age

Multiple Perspectives on Problem Solving and Learning in the Digital Age
Author :
Publisher : Springer
Total Pages : 398
Release :
ISBN-10 : 1441976132
ISBN-13 : 9781441976130
Rating : 4/5 (32 Downloads)

Synopsis Multiple Perspectives on Problem Solving and Learning in the Digital Age by : Dirk Ifenthaler

This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2009 (http://www.celda-conf.org/) addresses the main issues concerned with problem solving, evolving learning processes, innovative pedagogies, and technology-based educational applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems. These developments have created both opportunities and areas of serious concerns. This volume aims to cover both technological as well as pedagogical issues related to these developments.

Orchestration of Learning Environments in the Digital World

Orchestration of Learning Environments in the Digital World
Author :
Publisher : Springer Nature
Total Pages : 325
Release :
ISBN-10 : 9783030909444
ISBN-13 : 3030909441
Rating : 4/5 (44 Downloads)

Synopsis Orchestration of Learning Environments in the Digital World by : Dirk Ifenthaler

This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning technologies, proposing pedagogical approaches and practices to address digital transformation, and presenting case studies of specific technologies and contexts. The chapters form a lively debate and provide a comprehensive analysis of the contribution of learning technologies designed to improve the learning process and the experience of the students as well as to develop key competences.

Educational Research and Innovation The Nature of Problem Solving Using Research to Inspire 21st Century Learning

Educational Research and Innovation The Nature of Problem Solving Using Research to Inspire 21st Century Learning
Author :
Publisher : OECD Publishing
Total Pages : 276
Release :
ISBN-10 : 9789264273955
ISBN-13 : 9264273956
Rating : 4/5 (55 Downloads)

Synopsis Educational Research and Innovation The Nature of Problem Solving Using Research to Inspire 21st Century Learning by : OECD

Solving non-routine problems is a key competence in a world full of changes, uncertainty and surprise where we strive to achieve so many ambitious goals. But the world is also full of solutions because of the extraordinary competences of humans who search for and find them.

Balancing the Tension between Digital Technologies and Learning Sciences

Balancing the Tension between Digital Technologies and Learning Sciences
Author :
Publisher : Springer Nature
Total Pages : 292
Release :
ISBN-10 : 9783030656577
ISBN-13 : 3030656578
Rating : 4/5 (77 Downloads)

Synopsis Balancing the Tension between Digital Technologies and Learning Sciences by : Dirk Ifenthaler

This volume focuses on the implications of digital technologies for educators and educational decision makers that is not widely represented in the literature. While there are many volumes on how one might integrate a particular technology, there are no volumes on how digital technologies can or should be exploited to address the needs and propel the benefits of large-scale teaching, learning and assessment.

Technology Supported Innovations in School Education

Technology Supported Innovations in School Education
Author :
Publisher : Springer Nature
Total Pages : 235
Release :
ISBN-10 : 9783030481940
ISBN-13 : 3030481948
Rating : 4/5 (40 Downloads)

Synopsis Technology Supported Innovations in School Education by : Pedro Isaias

This volume provides a comprehensive and contemporary depiction of the swift evolution of learning technologies and the innovations that derive from their deployment in school education. It comprises cases studies, research focused on emergent technologies and experiments with existing tools in a wide range of scenarios. The studies included in this volume explore the conceptual and practical aspects of technologies that are used to support learning, with a multidisciplinary approach that encompasses all levels of education. The three sections of this volume emphasise the use of digital technologies from the viewpoint of different fields of expertise, explore multiple educational settings where technology was implemented to support the various stages of the learning process, and underline strategies, tools and technologies that play a crucial role in the professional development of teachers.

Towards Learning and Instruction in Web 3.0

Towards Learning and Instruction in Web 3.0
Author :
Publisher : Springer Science & Business Media
Total Pages : 334
Release :
ISBN-10 : 9781461415381
ISBN-13 : 1461415381
Rating : 4/5 (81 Downloads)

Synopsis Towards Learning and Instruction in Web 3.0 by : Pedro Isaias

Towards Learning and instruction in Web 3.0, which includes selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2010 (http://www.celda-conf.org/) addresses the main issues concerned with evolving learning processes, innovative pedagogies, and technology-based educational applications in the digital age. The convergence of these two disciplines continues to increase and in turn, affects the academic and professional spheres in numerous ways. Towards Learning and Instruction in Web 3.0 addresses paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches which have emerged and are being supported by technological advancements such as simulations,virtual reality and multi-agents systems. This volume touches on both technological as well as psychological and pedagogical issues related to the developments of Web 3.0.

Teaching and Learning in the Digital Age

Teaching and Learning in the Digital Age
Author :
Publisher : Routledge
Total Pages : 161
Release :
ISBN-10 : 9781136303395
ISBN-13 : 1136303391
Rating : 4/5 (95 Downloads)

Synopsis Teaching and Learning in the Digital Age by : Louise Starkey

Teaching and Learning in the Digital Age is for all those interested in considering the impact of emerging digital technologies on teaching and learning. It explores the concept of a digital age and perspectives of knowledge, pedagogy and practice within a digital context. By examining teaching with digital technologies through new learning theories cognisant of the digital age, it aims to both advance thinking and offer strategies for teaching technology-savvy students that will enable meaningful learning experiences. Illustrated throughout with case studies from across the subjects and the age range, key issues considered include: how young people create and share knowledge both in and beyond the classroom and how current and new pedagogies can support this level of achievement the use of complexity theory as a framework to explore teaching in the digital age the way learning occurs – one way exchanges, online and face-to-face interactions, learning within a framework of constructivism, and in communities what we mean by critical thinking, why it is important in a digital age, and how this can occur in the context of learning how students can create knowledge through a variety of teaching and learning activities, and how the knowledge being created can be shared, critiqued and evaluated. With an emphasis throughout on what it means for practice, this book aims to improve understanding of how learning theories currently work and can evolve in the future to promote truly effective learning in the digital age. It is essential reading for all teachers, student teachers, school leaders, those engaged in Masters’ Level work, as well as students on Education Studies courses.

The SAGE Encyclopedia of Educational Technology

The SAGE Encyclopedia of Educational Technology
Author :
Publisher : SAGE Publications
Total Pages : 1845
Release :
ISBN-10 : 9781506311296
ISBN-13 : 1506311296
Rating : 4/5 (96 Downloads)

Synopsis The SAGE Encyclopedia of Educational Technology by : J. Michael Spector

The SAGE Encyclopedia of Educational Technology examines information on leveraging the power of technology to support teaching and learning. While using innovative technology to educate individuals is certainly not a new topic, how it is approached, adapted, and used toward the services of achieving real gains in student performance is extremely pertinent. This two-volume encyclopedia explores such issues, focusing on core topics and issues that will retain relevance in the face of perpetually evolving devices, services, and specific techniques. As technology evolves and becomes even more low-cost, easy-to-use, and more accessible, the education sector will evolve alongside it. For instance, issues surrounding reasoning behind how one study has shown students retain information better in traditional print formats are a topic explored within the pages of this new encyclopedia. Features: A collection of 300-350 entries are organized in A-to-Z fashion in 2 volumes available in a choice of print or electronic formats. Entries, authored by key figures in the field, conclude with cross references and further readings. A detailed index, the Reader’s Guide themes, and cross references combine for search-and-browse in the electronic version. This reference encyclopedia is a reliable and precise source on educational technology and a must-have reference for all academic libraries.

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
Author :
Publisher : Lulu.com
Total Pages : 281
Release :
ISBN-10 : 9781329703568
ISBN-13 : 1329703561
Rating : 4/5 (68 Downloads)

Synopsis Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by : Karen Schrier Shaenfeld

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."