Multimedia Programming with Pure Data

Multimedia Programming with Pure Data
Author :
Publisher : Packt Publishing Ltd
Total Pages : 550
Release :
ISBN-10 : 9781782164654
ISBN-13 : 1782164650
Rating : 4/5 (54 Downloads)

Synopsis Multimedia Programming with Pure Data by : Bryan WC Chung

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

Programming Sound with Pure Data

Programming Sound with Pure Data
Author :
Publisher : Pragmatic Bookshelf
Total Pages : 268
Release :
ISBN-10 : 9781680504385
ISBN-13 : 168050438X
Rating : 4/5 (85 Downloads)

Synopsis Programming Sound with Pure Data by : Tony Hillerson

For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

Designing Sound

Designing Sound
Author :
Publisher : MIT Press
Total Pages : 689
Release :
ISBN-10 : 9780262014410
ISBN-13 : 0262014416
Rating : 4/5 (10 Downloads)

Synopsis Designing Sound by : Andy Farnell

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner
Author :
Publisher : Packt Publishing Ltd
Total Pages : 545
Release :
ISBN-10 : 9781849699723
ISBN-13 : 1849699720
Rating : 4/5 (23 Downloads)

Synopsis Multimedia Programming Using Max/MSP and TouchDesigner by : Patrik Lechner

If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.

Making Musical Apps

Making Musical Apps
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 123
Release :
ISBN-10 : 9781449314903
ISBN-13 : 1449314902
Rating : 4/5 (03 Downloads)

Synopsis Making Musical Apps by : Peter Brinkmann

Pure Data (Pd) is a graphical programming environment for audio and more; libpd is a wrapper that turns Pd into a portable, embeddable audio library. The purpose of this book is to present tools and techniques for using Pure Data and libpd as an audio engine in mobile apps (for Android and iOS).

Fundamentals of Multimedia

Fundamentals of Multimedia
Author :
Publisher : Springer Science & Business Media
Total Pages : 741
Release :
ISBN-10 : 9783319052908
ISBN-13 : 331905290X
Rating : 4/5 (08 Downloads)

Synopsis Fundamentals of Multimedia by : Ze-Nian Li

This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Loadbang

Loadbang
Author :
Publisher :
Total Pages : 278
Release :
ISBN-10 : 3955930556
ISBN-13 : 9783955930554
Rating : 4/5 (56 Downloads)

Synopsis Loadbang by : Johannes Kreidler

Programming for Musicians and Digital Artists

Programming for Musicians and Digital Artists
Author :
Publisher : Simon and Schuster
Total Pages : 344
Release :
ISBN-10 : 9781638353201
ISBN-13 : 1638353204
Rating : 4/5 (01 Downloads)

Synopsis Programming for Musicians and Digital Artists by : Spencer Salazar

Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more

Mathematics for Multimedia

Mathematics for Multimedia
Author :
Publisher : Springer Science & Business Media
Total Pages : 317
Release :
ISBN-10 : 9780817648800
ISBN-13 : 0817648801
Rating : 4/5 (00 Downloads)

Synopsis Mathematics for Multimedia by : Mladen Victor Wickerhauser

This textbook presents the mathematics that is foundational to multimedia applications. Featuring a rigorous survey of selected results from algebra and analysis, the work examines tools used to create application software for multimedia signal processing and communication. Replete with exercises, sample programs in Standard C, and numerous illustrations, Mathematics for Multimedia is an ideal textbook for upper undergraduate and beginning graduate students in computer science and mathematics who seek an innovative approach to contemporary mathematics with practical applications. The work may also serve as an invaluable reference for multimedia applications developers and all those interested in the mathematics underlying multimedia design and implementation.

Introduction to Computation and Programming Using Python, second edition

Introduction to Computation and Programming Using Python, second edition
Author :
Publisher : MIT Press
Total Pages : 466
Release :
ISBN-10 : 9780262529624
ISBN-13 : 0262529629
Rating : 4/5 (24 Downloads)

Synopsis Introduction to Computation and Programming Using Python, second edition by : John V. Guttag

The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization. This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters. Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.