Multi Paradigm Design For C
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Author |
: James O. Coplien |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 312 |
Release |
: 1999 |
ISBN-10 |
: UOM:39015047442135 |
ISBN-13 |
: |
Rating |
: 4/5 (35 Downloads) |
Synopsis Multi-paradigm Design for C++ by : James O. Coplien
The C++ language is being used increasingly for complex and large-scale software systems--systems that call for multi-paradigm design. Well known for his C++ expertise, James Coplien guides program designers through the most challenging aspects of C++ design. He describes each paradigm and explains how it solves the design problem at hand and how it applies to C++.
Author |
: Dirk Vermeir |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 297 |
Release |
: 2011-06-28 |
ISBN-10 |
: 9781447103110 |
ISBN-13 |
: 1447103114 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Multi-Paradigm Programming using C++ by : Dirk Vermeir
Aimed mainly at students, this self-contained reference book on C++ is of superb educational value. Starting from scratch, Vermeir explains the idea of address, value and type in C++ before quickly moving on to cover the more important aspects of the language such as classes, templates, generic programming and inheritance. He includes recent developments in C++, such as STL and the iostream library. There is also a chapter devoted to program design principles. By using plenty of examples the reader is stimulated and inspired to see how they can use what they have learnt in other more sophisticated applications. All the examples from the text, including some larger example programs are available on the author's website.
Author |
: James O. Coplien |
Publisher |
: |
Total Pages |
: 578 |
Release |
: 1995 |
ISBN-10 |
: 0201607344 |
ISBN-13 |
: 9780201607345 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Pattern Languages of Program Design by : James O. Coplien
Author |
: Erich Gamma |
Publisher |
: Pearson Deutschland GmbH |
Total Pages |
: 512 |
Release |
: 1995 |
ISBN-10 |
: 3827328241 |
ISBN-13 |
: 9783827328243 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Design Patterns by : Erich Gamma
Software -- Software Engineering.
Author |
: Dmitri Nesteruk |
Publisher |
: Apress |
Total Pages |
: 312 |
Release |
: 2018-04-18 |
ISBN-10 |
: 9781484236031 |
ISBN-13 |
: 1484236033 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Design Patterns in Modern C++ by : Dmitri Nesteruk
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
Author |
: Miro Samek |
Publisher |
: CRC Press |
Total Pages |
: 412 |
Release |
: 2002-01-07 |
ISBN-10 |
: 9781578201105 |
ISBN-13 |
: 1578201101 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Practical Statecharts in C/C++ by : Miro Samek
'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here
Author |
: Robert Nystrom |
Publisher |
: Genever Benning |
Total Pages |
: 1021 |
Release |
: 2021-07-27 |
ISBN-10 |
: 9780990582946 |
ISBN-13 |
: 0990582949 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Crafting Interpreters by : Robert Nystrom
Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.
Author |
: Avram Joel Spolsky |
Publisher |
: Apress |
Total Pages |
: 152 |
Release |
: 2008-01-01 |
ISBN-10 |
: 9781430208570 |
ISBN-13 |
: 1430208570 |
Rating |
: 4/5 (70 Downloads) |
Synopsis User Interface Design for Programmers by : Avram Joel Spolsky
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Author |
: John Carey |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 626 |
Release |
: 2019-10-31 |
ISBN-10 |
: 9781838827915 |
ISBN-13 |
: 1838827919 |
Rating |
: 4/5 (15 Downloads) |
Synopsis C++ Data Structures and Algorithm Design Principles by : John Carey
Get started with C++ programming by learning how to build applications using its data structures and algorithms Key FeaturesExplore data structures such as arrays, stacks, and graphs with real-world examplesStudy the trade-offs between algorithms and data structures and discover what works and what doesn'tDiscover how techniques such as bloom filters and multi-way heaps boost real-world applicationsBook Description C++ is a mature multi-paradigm programming language that enables you to write high-level code with a high degree of control over the hardware. Today, significant parts of software infrastructure, including databases, browsers, multimedia frameworks, and GUI toolkits, are written in C++. This book starts by introducing C++ data structures and how to store data using linked lists, arrays, stacks, and queues. In later chapters, the book explains the basic algorithm design paradigms, such as the greedy approach and the divide-and-conquer approach, which are used to solve a large variety of computational problems. Finally, you will learn the advanced technique of dynamic programming to develop optimized implementations of several algorithms discussed in the book. By the end of this book, you will have learned how to implement standard data structures and algorithms in efficient and scalable C++ 14 code. What you will learnBuild applications using hash tables, dictionaries, and setsExplore how modern hardware affects the actual run-time performance of programsApply common algorithms such as heapsort and merge sort for string data typesUse C++ template metaprogramming to write code librariesImplement a URL shortening service using a bloom filterUse appropriate modern C++ idioms such as std:: array instead of C-style arraysWho this book is for This book is for developers or students who want to revisit basic data structures and algorithm design techniques. Although no mathematical background is required, basic knowledge of complexity classes and Big O notation along with a qualification in an algorithms course will help you get the most out of this book. Familiarity with C++ 14 standard is assumed.
Author |
: Eric Evans |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 563 |
Release |
: 2004 |
ISBN-10 |
: 9780321125217 |
ISBN-13 |
: 0321125215 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Domain-driven Design by : Eric Evans
"Domain-Driven Design" incorporates numerous examples in Java-case studies taken from actual projects that illustrate the application of domain-driven design to real-world software development.