Moodle Gradebook Second Edition
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Author |
: Rebecca Barrington |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 224 |
Release |
: 2014-12-17 |
ISBN-10 |
: 9781784396619 |
ISBN-13 |
: 1784396613 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Moodle Gradebook - Second Edition by : Rebecca Barrington
This book is for teachers and administrators who have experience with Moodle. Basic knowledge of Moodle 2.x will be required, but no prior knowledge of grade functions is needed. This book will help you utilize the full functionality of Version 2.7.
Author |
: Jason Cole |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 282 |
Release |
: 2008 |
ISBN-10 |
: 9780596529185 |
ISBN-13 |
: 059652918X |
Rating |
: 4/5 (85 Downloads) |
Synopsis Using Moodle by : Jason Cole
Developed by an extremely active open source community, Moodle is a sophisticated web-based course management system that's ideal for teaching remote online classes or as a way to supplement face-to-face learning. For anyone who is using-or thinking of using-this CMS, 'Using Moodle' is required reading.
Author |
: Radana Dvorak |
Publisher |
: John Wiley & Sons |
Total Pages |
: 438 |
Release |
: 2011-04-12 |
ISBN-10 |
: 9781118086513 |
ISBN-13 |
: 1118086511 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Moodle For Dummies by : Radana Dvorak
The fun and friendly guide to the world's most popular online learning management system Modular Object Oriented Dynamic Learning Environment, also known as Moodle, is an online learning management system that creates opportunities for rich interaction between educators and their audience. However, the market has been lacking a simple, easy-to-understand guide that covers all the essentials of Moodle?until now. Using straightforward language and an entertaining tone to decipher the intricate world of Moodle, this book provides you with the resources you need to take advantage of all the eLearning and eTraining possibilities that Moodle offers. Offers a hands-on approach to learning Moodle, the revolutionary online learning management system Uses simple language peppered with good humor to break down the complexities of Moodle into easily digested pieces of information Caters to the specific needs of teachers and business trainers by providing the resources they need Moodle For Dummies provides you with the tools you need to acquire a solid understanding of Moodle and start implementing it in your courses.
Author |
: Jason Hollowell |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 447 |
Release |
: 2011-01-01 |
ISBN-10 |
: 9781849513234 |
ISBN-13 |
: 1849513236 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Moodle as a Curriculum and Information Management System by : Jason Hollowell
Use Moodle to manage and organize your administrative duties, monitor attendance records, manage student enrolment, record exam results, and much more.
Author |
: Alex Buchner |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 601 |
Release |
: 2011-10-28 |
ISBN-10 |
: 9781849516051 |
ISBN-13 |
: 1849516057 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Moodle 2 Administration by : Alex Buchner
Written in a clear, straightforward way with lots of screenshots and direct instructions, this book will equip you with all the tools you need to set up, optimize, extend, and maintain a Moodle system. A problem-solution approach has been taken when possible to bring the content more in line with your day-to-day operations. This book is written for technicians and systems administrators, as well as academic staff. Essentially anyone who has to administer a Moodle system. Whether you are dealing with a small-scale local Moodle system or a large-scale multi-site Virtual Learning Environment, this book will assist you with any administrative tasks. Some basic Moodle knowledge is helpful, but not essential.
Author |
: Natalie Denmeade |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 135 |
Release |
: 2015-10-20 |
ISBN-10 |
: 9781785286810 |
ISBN-13 |
: 1785286811 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Gamification with Moodle by : Natalie Denmeade
Use game elements in Moodle courses to build learner resilience and motivation About This Book Formulate a Moodle course that acts as a flexible framework ready for your own content Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activities Who This Book Is For This book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet. What You Will Learn Set up a scoring system using Moodle Gradebook Enable communication and collaboration in your class as a Learning Community using forums Assess your learners' abilities by setting up challenges and quests Configure gateways to check and ensure progress before new content or activities are released Create Moodle assignments to provide effective feedback through a comment bank and custom scale Issue Open Badges to recognize achievements and set up an online backpack to share digital badges Reduce anxiety for learners by using the game-like concept of “Levelling Up” In Detail This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity. Style and approach An easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical descriptions.
Author |
: Jeff Stanford |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 758 |
Release |
: 2009-10-20 |
ISBN-10 |
: 9781847196255 |
ISBN-13 |
: 184719625X |
Rating |
: 4/5 (55 Downloads) |
Synopsis Moodle 1.9 for Second Language Teaching by : Jeff Stanford
Engaging online language learning activities using the Moodle platform.
Author |
: Vincent Lee Stocker |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 0 |
Release |
: 2011 |
ISBN-10 |
: 1849511489 |
ISBN-13 |
: 9781849511483 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Science Teaching with Moodle 2.0 by : Vincent Lee Stocker
Packed with lots of practical examples, each chapter takes you through a different aspect of teaching using Moodle. All examples are based around a sample science course, which you can see growing throughout the book. This book is for science teachers who would like to enhance their lessons using Moodle. It doesn't matter if you haven't used Moodle before; as long as someone has set it up for you, you can get started with the exercises in the book straightaway.
Author |
: Kennedy-Clark, Shannon |
Publisher |
: IGI Global |
Total Pages |
: 357 |
Release |
: 2014-04-30 |
ISBN-10 |
: 9781466644717 |
ISBN-13 |
: 1466644710 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education by : Kennedy-Clark, Shannon
The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.
Author |
: |
Publisher |
: BRILL |
Total Pages |
: 227 |
Release |
: 2019-01-04 |
ISBN-10 |
: 9789004372153 |
ISBN-13 |
: 9004372156 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Experiential Learning in Virtual Worlds by :