Mondo 2000

Mondo 2000
Author :
Publisher : Harper Perennial
Total Pages : 324
Release :
ISBN-10 : STANFORD:36105008869393
ISBN-13 :
Rating : 4/5 (93 Downloads)

Synopsis Mondo 2000 by : R. U. Sirius

Annotated selections from past issues of MONDO 2000.

Flame Wars

Flame Wars
Author :
Publisher : Duke University Press
Total Pages : 360
Release :
ISBN-10 : 0822315408
ISBN-13 : 9780822315407
Rating : 4/5 (08 Downloads)

Synopsis Flame Wars by : Mark Dery

Essays on electronic communication, cyberpunk culture, and rants and flames in cyberspace consider subjects such as the magazine Mondo 2000, the typewriter, virtual reality, feminism, comics, and erotica for cybernauts. Includes blurry b&w photos and illustrations, and an interviews with science fictions writers Samuel R. Delaney, Greg Tate, and Tricia Rose. Paper edition (unseen), $13.95. Annotation copyright by Book News, Inc., Portland, OR.

Mondo Macabro

Mondo Macabro
Author :
Publisher : Macmillan
Total Pages : 203
Release :
ISBN-10 : 9780312187484
ISBN-13 : 0312187483
Rating : 4/5 (84 Downloads)

Synopsis Mondo Macabro by : Pete Tombs

The author of "Immoral Tales" now brings readers into the exotic, erotic, and eccentric international film scene. Fully illustrated, this book includes an Indian song-and-dance version of "Dracula"; Turkish version of "Star Trek" and "Superman"; China's "hopping vampire" films, and much more. 332 illustrations. of color photos.

The Art of Mondo

The Art of Mondo
Author :
Publisher : Simon and Schuster
Total Pages : 320
Release :
ISBN-10 : 9781608878062
ISBN-13 : 1608878066
Rating : 4/5 (62 Downloads)

Synopsis The Art of Mondo by : Mondo

Experience the incredible pop culture art of Mondo, beloved by fans and iconic filmmakers alike. Based in Austin, Texas, Mondo is an art gallery and online store devoted to the love of film, art, music, and collectibles. Over the years, the company has received global recognition for its incredible art posters that bring to life classic films, television shows, and comics in a refreshing and utterly striking new way, offering a unique perspective on everything from Star Wars to Robocop, Back to the Future, Jurassic Park, Game of Thrones, Godzilla, Kill Bill, and many, many more. For the first time, The Art of Mondo brings together this highly sought-after art in one deluxe volume that showcases the incredible ingenuity of the studio’s diverse stable of artists whose vastly different styles are united by one guiding principle: limitless passion for their subject matter. Adored by the creative talents to whom Mondo’s art pays tribute—including Paul Thomas Anderson, Guillermo del Toro, Zack Snyder, Quentin Tarantino, and Edgar Wright, to name but a few—this richly imaginative work is fueled by a love of pop culture that fans recognize and identify with, giving Mondo’s output a rare and valuable synergy with its audience. While these posters are normally produced in a limited quantity and sell out in minutes, The Art of Mondo allows fans to explore the studio’s remarkable back catalog, including Olly Moss’s iconic Star Wars trilogy work, Laurent Durieux’s brilliantly subtle Jaws poster, and Tyler Stout’s evocative Guardians of the Galaxy art. Other key Mondo artists such as Jock, Martin Ansin, and Aaron Horkey will also feature. Definitive, visually stunning, and filled with art that celebrates some of the biggest and best-loved properties in pop culture, The Art of Mondo is the ultimate book for cult art fans everywhere.

Cyberpunk in a Transnational Context

Cyberpunk in a Transnational Context
Author :
Publisher : MDPI
Total Pages : 122
Release :
ISBN-10 : 9783039214211
ISBN-13 : 3039214217
Rating : 4/5 (11 Downloads)

Synopsis Cyberpunk in a Transnational Context by : Takayuki Tatsumi

Mike Mosher’s “Some Aspects of Californian Cyberpunk” vividly reminds us of the influence of West Coast counterculture on cyberpunks, with special emphasis on 1960s theoretical gurus such as Timothy Leary and Marshall McLuhan, who explored the frontiers of inner space as well as the global village. Frenchy Lunning’s “Cyberpunk Redux: Dérives in the Rich Sight of Post-Anthropocentric Visuality” examines how the heritage of Ridley Scott’s techno-noir film Blade Runner (1982) that preceded Gibson’s Neuromancer (1984) keeps revolutionizing the art of visuality, even in the age of the Anthropocene. If you read Lunning’s essay along with Lidia Meras’s “European Cyberpunk Cinema,” which closely analyzes major European cyberpunkish dystopian films Renaissance (2006) and Metropia (2009) and Elana Gomel’s “Recycled Dystopias: Cyberpunk and the End of History,” your understanding of the cinematic and post-utopian possibility of cyberpunk will become more comprehensive. For a cutting-edge critique of cyberpunk manga, let me recommend Martin de la Iglesia’s “Has Akira Always Been a Cyberpunk Comic?” which radically redefines the status of Akira (1982–1993) as trans-generic, paying attention to the genre consciousness of the contemporary readers of its Euro-American editions. Next, Denis Taillandier’s “New Spaces for Old Motifs? The Virtual Worlds of Japanese Cyberpunk” interprets the significance of Japanese hardcore cyberpunk novels such as Goro Masaki’s Venus City (1995) and Hirotaka Tobi’s Grandes Vacances (2002; translated as The Thousand Year Beach, 2018) and Ragged Girl (2006), paying special attention to how the authors created their virtual landscape in a Japanese way. For a full discussion of William Gibson’s works, please read Janine Tobek and Donald Jellerson’s “Caring About the Past, Present, and Future in William Gibson’s Pattern Recognition and Guerilla Games’ Horizon: Zero Dawn” along with my own “Transpacific Cyberpunk: Transgeneric Interactions between Prose, Cinema, and Manga”. The former reconsiders the first novel of Gibson’s new trilogy in the 21st century not as realistic but as participatory, whereas the latter relocates Gibson’s essence not in cyberspace but in a junkyard, making the most of his post-Dada/Surrealistic aesthetics and “Lo-Tek” way of life, as is clear in the 1990s “Bridge” trilogy.

To Lead the Free World

To Lead the Free World
Author :
Publisher : Univ of North Carolina Press
Total Pages : 274
Release :
ISBN-10 : 9780807860670
ISBN-13 : 0807860670
Rating : 4/5 (70 Downloads)

Synopsis To Lead the Free World by : John Fousek

In this cultural history of the origins of the Cold War, John Fousek argues boldly that American nationalism provided the ideological glue for the broad public consensus that supported U.S. foreign policy in the Cold War era. From the late 1940s through the late 1980s, the United States waged cold war against the Soviet Union not primarily in the name of capitalism or Western civilization--neither of which would have united the American people behind the cause--but in the name of America. Through close readings of sources that range from presidential speeches and popular magazines to labor union debates and the African American press, Fousek shows how traditional nationalist ideas about national greatness, providential mission, and manifest destiny influenced postwar public culture and shaped U.S. foreign policy discourse during the crucial period from the end of World War II to the beginning of the Korean War. Ultimately, he says, in the atmosphere created by apparently unceasing international crises, Americans rallied around the flag, eventually coming to equate national loyalty with global anticommunism and an interventionist foreign policy.

Cyberpunk Handbook

Cyberpunk Handbook
Author :
Publisher : Random House Puzzles & Games
Total Pages : 196
Release :
ISBN-10 : IND:30000054510544
ISBN-13 :
Rating : 4/5 (44 Downloads)

Synopsis Cyberpunk Handbook by : St. Jude

Blast off into the next millennium with Cyberspace gurus and professed cyberpunks St. Jude and R.U. Sirius--consummate insiders and co-founders of the revolutionary Mondo 2000 magazine, and co-authors of Mondo 2000: A User's Guide to the New Edge--both definitive source guides for members of the electronic underground. Includes Cyberpunk cryptic crossword puzzles and a hipness checklist, plus a true/false "final exam".

History of the New World

History of the New World
Author :
Publisher :
Total Pages : 346
Release :
ISBN-10 : STANFORD:36105048552033
ISBN-13 :
Rating : 4/5 (33 Downloads)

Synopsis History of the New World by : Girolamo Benzoni

Technological Resurrection: a Thought Experiment

Technological Resurrection: a Thought Experiment
Author :
Publisher :
Total Pages : 117
Release :
ISBN-10 : 1980719403
ISBN-13 : 9781980719403
Rating : 4/5 (03 Downloads)

Synopsis Technological Resurrection: a Thought Experiment by : Jonathan Jones

A thousand years ago, mankind thought the greatest thing technology would ever achieve would be crafting a stronger sword or a larger building. Flying? Mind reading? Virtual universes? These things were reserved for Gods and Heavens. But now, with the 'singularity' only twenty years away, it has become clear that technology has no limits. And with science fiction becoming science fact and the miraculous becoming the mundane, perhaps the time has come to apply a new, scientific interpretation to events that we have always thought of as 'supernatural'. Even the possibility of our afterlife itself.Which is why this book dares to ask the taboo question, "What if the light at the end of that tunnel... is a technologically advanced future?"'Technological Resurrection: A Thought Experiment' explores these questions and more as it gives us all a glimpse into our wild, new future, with insight, humor, and a dash of hope. Written by Jonathan A. Jones, author of 'Gods of the Singularity' and 'DoomsdAI'

Present Shock

Present Shock
Author :
Publisher : Penguin
Total Pages : 306
Release :
ISBN-10 : 9781617230103
ISBN-13 : 1617230103
Rating : 4/5 (03 Downloads)

Synopsis Present Shock by : Douglas Rushkoff

People spent the twentieth century obsessed with the future. We created technologies that would help connect us faster, gather news, map the planet, and compile knowledge. We strove for an instantaneous network where time and space could be compressed. Well, the future's arrived. We live in a continuous now enabled by Twitter, email, and a so-called real-time technological shift. Yet this "now" is an elusive goal that we can never quite reach. And the dissonance between our digital selves and our analog bodies has thrown us into a new state of anxiety: present shock.