Modern Media in the Home

Modern Media in the Home
Author :
Publisher : Indiana University Press
Total Pages : 192
Release :
ISBN-10 : 1860205984
ISBN-13 : 9781860205989
Rating : 4/5 (84 Downloads)

Synopsis Modern Media in the Home by : Hugh Mackay

Modern Media in the Home is a readable and lively account of recent empirical research on media use in the home. It reports an important study of the use of the breadth of the mass media in Wales in the digital era. Examining the place of the media in everyday life and social relationships, Modern Media in the Home focuses on ten diverse households, and what emerges is a fascinating account of the diversity of contemporary media uses. Reporting the fine-grained detail of domestic interaction, it explores how the media are used and made sense of, and the sorts of experiences, interaction and identities that are sustained or developed through media use.

Children, Adolescents, and the Media

Children, Adolescents, and the Media
Author :
Publisher : SAGE Publications, Incorporated
Total Pages : 566
Release :
ISBN-10 : UVA:X006135223
ISBN-13 :
Rating : 4/5 (23 Downloads)

Synopsis Children, Adolescents, and the Media by : Victor C. Strasburger

Taking an approach grounded in the media effects tradition, this book provides a comprehensive, research-oriented treatment of how children and adolescents interact with the media. Chapters review the latest findings as well as seminal studies that have helped frame the issues in such areas as advertising, violence, video games, sexuality, drugs, body image and eating disorders, music, and the Internet. Each chapter is liberally sprinkled with illustrations, examples from the media, policy debates, and real-life instances of media impact.

HomeMade Modern

HomeMade Modern
Author :
Publisher : Running Press Adult
Total Pages : 218
Release :
ISBN-10 : 9780762455072
ISBN-13 : 0762455071
Rating : 4/5 (72 Downloads)

Synopsis HomeMade Modern by : Ben Uyeda

You can make the furniture you want at a fraction of the price of store-bought furniture. Not only will you save tons of money, but you'll also make environmentally sustainable pieces that are solidly built, using real materials like metal, wood, concrete, and other recycled ready-mades. The projects in this book don't require special skills, prior experience, or even a garage full of tools. You'll be walked step-by-step through the process of making furniture, from where to buy the materials (or where to scavenge) to how to make the most of the tools you own.

Media Life

Media Life
Author :
Publisher : John Wiley & Sons
Total Pages : 413
Release :
ISBN-10 : 9780745680538
ISBN-13 : 0745680534
Rating : 4/5 (38 Downloads)

Synopsis Media Life by : Mark Deuze

Research consistently shows how through the years more of our time gets spent using media, how multitasking our media has become a regular feature of everyday life, and that consuming media for most people increasingly takes place alongside producing media. Media Life is a primer on how we may think of our lives as lived in rather than with media. The book uses the way media function today as a prism to understand key issues in contemporary society, where reality is open source, identities are - like websites - always under construction, and where private life is lived in public forever more. Ultimately, media are to us as water is to fish. The question is: how can we live a good life in media like fish in water? Media Life offers a compass for the way ahead.

Living and Learning with New Media

Living and Learning with New Media
Author :
Publisher : MIT Press
Total Pages : 121
Release :
ISBN-10 : 9780262258272
ISBN-13 : 0262258277
Rating : 4/5 (72 Downloads)

Synopsis Living and Learning with New Media by : Mizuko Ito

This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009). The authors present empirical data on new media in the lives of American youth in order to reflect upon the relationship between new media and learning. In one of the largest qualitative and ethnographic studies of American youth culture, the authors view the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States. The book that this report summarizes was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California. John D. and Catherine T. MacArthur Reports on Digital Media and Learning

Mass Media

Mass Media
Author :
Publisher : Nova Publishers
Total Pages : 292
Release :
ISBN-10 : 1590332628
ISBN-13 : 9781590332627
Rating : 4/5 (28 Downloads)

Synopsis Mass Media by : James B. Martin

Mass media has become an integral part of the human experience. News travels around the world in a split second affecting people in other countries in untold ways. Although being on top of the news may be good, at least for news junkies, mass media also transmits values or the lack thereof, condenses complex events and thoughts to simplified sound bites and often ignores the essence of an event or story. The selective bibliography gathers the books and magazine literature over the previous ten years while providing access through author, title and subject indexes.

Make Room for TV

Make Room for TV
Author :
Publisher : University of Chicago Press
Total Pages : 250
Release :
ISBN-10 : 0226769674
ISBN-13 : 9780226769677
Rating : 4/5 (74 Downloads)

Synopsis Make Room for TV by : Lynn Spigel

Between 1948 and 1955, nearly two-thirds of all American families bought a television set—and a revolution in social life and popular culture was launched. In this fascinating book, Lynn Spigel chronicles the enormous impact of television in the formative years of the new medium: how, over the course of a single decade, television became an intimate part of everyday life. What did Americans expect from it? What effects did the new daily ritual of watching television have on children? Was television welcomed as an unprecedented "window on the world," or as a "one-eyed monster" that would disrupt households and corrupt children? Drawing on an ambitious array of unconventional sources, from sitcom scripts to articles and advertisements in women's magazines, Spigel offers the fullest available account of the popular response to television in the postwar years. She chronicles the role of television as a focus for evolving debates on issues ranging from the ideal of the perfect family and changes in women's role within the household to new uses of domestic space. The arrival of television did more than turn the living room into a private theater: it offered a national stage on which to play out and resolve conflicts about the way Americans should live. Spigel chronicles this lively and contentious debate as it took place in the popular media. Of particular interest is her treatment of the way in which the phenomenon of television itself was constantly deliberated—from how programs should be watched to where the set was placed to whether Mom, Dad, or kids should control the dial. Make Room for TV combines a powerful analysis of the growth of electronic culture with a nuanced social history of family life in postwar America, offering a provocative glimpse of the way television became the mirror of so many of America's hopes and fears and dreams.

What is Media Archaeology?

What is Media Archaeology?
Author :
Publisher : John Wiley & Sons
Total Pages : 224
Release :
ISBN-10 : 9780745661391
ISBN-13 : 0745661394
Rating : 4/5 (91 Downloads)

Synopsis What is Media Archaeology? by : Jussi Parikka

This cutting-edge text offers an introduction to the emerging field of media archaeology and analyses the innovative theoretical and artistic methodology used to excavate current media through its past. Written with a steampunk attitude, What is Media Archaeology? examines the theoretical challenges of studying digital culture and memory and opens up the sedimented layers of contemporary media culture. The author contextualizes media archaeology in relation to other key media studies debates including software studies, German media theory, imaginary media research, new materialism and digital humanities. What is Media Archaeology? advances an innovative theoretical position while also presenting an engaging and accessible overview for students of media, film and cultural studies. It will be essential reading for anyone interested in the interdisciplinary ties between art, technology and media.

Media Work

Media Work
Author :
Publisher : John Wiley & Sons
Total Pages : 387
Release :
ISBN-10 : 9780745658117
ISBN-13 : 0745658113
Rating : 4/5 (17 Downloads)

Synopsis Media Work by : Mark Deuze

The media are home to an eclectic bunch of people. This book is about who they are, what they do, and what their work means to them. Based on interviews with media professionals in the United States, New Zealand, South Africa, and The Netherlands, and drawing from both scholarly and professional literatures in a wide variety of disciplines, it offers an account of what it is like to work in the media today. Media professionals face tough choices. Boundaries are drawn and erased: between commerce and creativity, between individualism and teamwork, between security and independence. Digital media supercharge these dilemmas, as industries merge and media converge, as audiences become co-creators of content online. The media industries are the pioneers of the digital age. This book is a critical primer on how media workers manage to survive, and is essential reading for anyone considering a career in the media, or who wishes to understand how the media are made.

Digital Performance

Digital Performance
Author :
Publisher : MIT Press
Total Pages : 1027
Release :
ISBN-10 : 9780262303323
ISBN-13 : 0262303329
Rating : 4/5 (23 Downloads)

Synopsis Digital Performance by : Steve Dixon

The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.