Mobile Phone Programming
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Author |
: Frank H. P. Fitzek |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 474 |
Release |
: 2007-06-25 |
ISBN-10 |
: 9781402059698 |
ISBN-13 |
: 1402059698 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Mobile Phone Programming by : Frank H. P. Fitzek
This book provides a solid overview of mobile phone programming for readers in both academia and industry. Coverage includes all commercial realizations of the Symbian, Windows Mobile and Linux platforms. The text introduces each programming language (JAVA, Python, C/C++) and offers a set of development environments "step by step," to help familiarize developers with limitations, pitfalls, and challenges.
Author |
: Maximiliano Firtman |
Publisher |
: O'Reilly Media |
Total Pages |
: 512 |
Release |
: 2010-07-23 |
ISBN-10 |
: 0596807783 |
ISBN-13 |
: 9780596807788 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Programming the Mobile Web by : Maximiliano Firtman
Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools. You'll also explore platform variations, finicky mobile browsers, Ajax design patterns for mobile, and much more. Before you know it, you'll be able to create mashups using Web 2.0 APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers. Learn how to use your existing web skills to move into mobile development Discover key differences in mobile app design and navigation, including touch devices Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment Learn about technologies such as HTML5, XHTML MP, and WebKit extensions Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad Bypass the browser to create offline apps and widgets using web technologies
Author |
: Baijian Yang |
Publisher |
: John Wiley & Sons |
Total Pages |
: 522 |
Release |
: 2007-03-26 |
ISBN-10 |
: 9780470135341 |
ISBN-13 |
: 0470135344 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Professional Microsoft® Smartphone Programming by : Baijian Yang
"Professor Yang and Dr. Zheng are two of the passionate young researchers in the field with a lot of hands-on experience. Professor Ni, on the other hand, is a veteran in wireless technologies, 2.5G/3G cellular phones, and embedded systems. The energy, the hands-on experience, and the long-term vision ensure that the book is of highest quality." --From the foreword by Ya-Qin Zhang, Corporate Vice President for Research, Microsoft China The second-generation Smartphone applications are exclusively designed to leverage the advantages of mobility and ubiquitous wireless access. This book provides you with an in-depth look at software development issues and design guidelines, and helps you gain the skills you need to develop your own efficient and feature-rich Smartphone applications that utilize the latest cutting-edge technologies. Complete with code and examples, the book first walks you through the Microsoft Smartphone platform from a software developer's perspective. It next uncovers the .NET Compact Framework as well as the Smartphone programming environment. You'll then find detailed information on Microsoft Smartphone-related application design and programming topics in the domains of the .NET Compact Framework (managed code). Plus, you'll explore advanced development topics such as security and performance considerations that you'll be able to incorporate into your own applications. What you will learn from this book * How to use the programming framework and classes available in Windows Mobile and Smartphone SDK * The fundamentals of .NET Compact Framework 2.0 * Techniques for developing your own robust Smartphone applications * Steps for customizing components and P/Invoke * How to enhance data and communication security * Ways to improve the performance of your applications * Fundamental techniques for supporting world-ready applications Who this book is for This book is for software architects and developers working in the area of mobile application development as well as professionals who want a quick and thorough overview of the Microsoft Smartphone software development platform. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
Author |
: Adrian Kosmaczewski |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 169 |
Release |
: 2012-06-18 |
ISBN-10 |
: 9781449327811 |
ISBN-13 |
: 1449327818 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Mobile JavaScript Application Development by : Adrian Kosmaczewski
When developing apps for the latest smartphones, you’re faced with several vexing questions. How many platforms do you need to accommodate? What level of support do mobile browsers provide? To help you address these and many other key issues, this guide provides a hands-on tour of the most powerful JavaScript frameworks available today. You’ll build sample apps with jQuery Mobile, Sencha Touch, and PhoneGap to learn the unique advantages—and disadvantages—of each framework. From there, you can determine which one is best for your project. This book is ideal for web developers familiar with JavaScript, HTML, and CSS. Experience the simplicity of jQuery Mobile for building cross-browser applications Learn how Sencha Touch’s architecture, widgets, and blazing-fast rendering engine makes it a good choice for enterprise software Use PhoneGap to package your web app into a native iOS, Android, or Windows Phone application Discover the impact of various HTML5 features on mobile app development Pick up JavaScript productivity tips as you delve into its object orientation, closures, and coding conventions Test and debug your app with a collection of tips, tricks, and tools
Author |
: Saurabh Jain |
Publisher |
: SKJ Technologies |
Total Pages |
: 491 |
Release |
: 2007 |
ISBN-10 |
: 8183330851 |
ISBN-13 |
: 9788183330855 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Mobile Phone Programming Using Java Me (J2ME) by : Saurabh Jain
Author |
: Greg Milette |
Publisher |
: John Wiley & Sons |
Total Pages |
: 553 |
Release |
: 2012-05-18 |
ISBN-10 |
: 9781118240458 |
ISBN-13 |
: 1118240456 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Professional Android Sensor Programming by : Greg Milette
Learn to build human-interactive Android apps, starting with device sensors This book shows Android developers how to exploit the rich set of device sensors—locational, physical (temperature, pressure, light, acceleration, etc.), cameras, microphones, and speech recognition—in order to build fully human-interactive Android applications. Whether providing hands-free directions or checking your blood pressure, Professional Android Sensor Programming shows how to turn possibility into reality. The authors provide techniques that bridge the gap between accessing sensors and putting them to meaningful use in real-world situations. They not only show you how to use the sensor related APIs effectively, they also describe how to use supporting Android OS components to build complete systems. Along the way, they provide solutions to problems that commonly occur when using Android's sensors, with tested, real-world examples. Ultimately, this invaluable resource provides in-depth, runnable code examples that you can then adapt for your own applications. Shows experienced Android developers how to exploit the rich set of Android smartphone sensors to build human-interactive Android apps Explores Android locational and physical sensors (including temperature, pressure, light, acceleration, etc.), as well as cameras, microphones, and speech recognition Helps programmers use the Android sensor APIs, use Android OS components to build complete systems, and solve common problems Includes detailed, functional code that you can adapt and use for your own applications Shows you how to successfully implement real-world solutions using each class of sensors for determining location, interpreting physical sensors, handling images and audio, and recognizing and acting on speech Learn how to write programs for this fascinating aspect of mobile app development with Professional Android Sensor Programming.
Author |
: Michael Morrison |
Publisher |
: Pearson Education |
Total Pages |
: 781 |
Release |
: 2004-11-22 |
ISBN-10 |
: 9780132714921 |
ISBN-13 |
: 0132714922 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Beginning Mobile Phone Game Programming by : Michael Morrison
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.
Author |
: Sarah Guthals |
Publisher |
: John Wiley & Sons |
Total Pages |
: 128 |
Release |
: 2017-03-27 |
ISBN-10 |
: 9781119376422 |
ISBN-13 |
: 1119376424 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Building a Mobile App by : Sarah Guthals
Coding is cool, and these fun projects help you get started today! Building a Mobile App offers basic lessons in Android development, designed specifically for kids! Three fun projects walk you through basic coding skills using MIT's App Inventor—a free, online programming tool that uses a simple block style language that makes coding easy to learn. No long chapters to read, and no homework—just dive right in! You'll begin with a basic project that shows you how to make an app that works; next, you'll put those skills to work on a photo editing app that takes your skills to the next level. Finally, you'll level up one more time to become a Game Maker—that's right, you'll actually build a mobile game that you can send to your friends! Each project includes step-by-step directions and plenty of graphics to help you stay on track, and easy-to-read instructions help you complete each project frustration-free. App building can get pretty complicated, but it doesn't have to start out that way. Start small to pick up the basics quickly, and you'll be coding in no time! This book helps you get started quickly and easily, with a focus on fun. Build your own Android mobile apps using a free online platform! Code everything yourself, including buttons, screens, and interactions! Build an app that lets you draw on pictures you take! Create a simple, interactive game you can share with your friends! Adults all over the world turn to For Dummies books for clear instruction with a sense of humor; the Dummies Junior books bring that same "learning is fun" attitude to kids, with projects designed specifically for a kid's interests, needs, and skill level. Building a Mobile App gets kids coding quickly, with fun projects they'll be happy to show off!
Author |
: Enrique Lopez Manas |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 412 |
Release |
: 2016-08-29 |
ISBN-10 |
: 9781785283383 |
ISBN-13 |
: 1785283383 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Android High Performance Programming by : Enrique Lopez Manas
Build fast and efficient Android apps that run as reliably as clockwork in a multi-device world About This Book Wide coverage of various topics that help in developing optimal applications Explore the concepts of Advanced Native Coding in depth A must-have for professional-standard Android developers for whom performance failures and the sloppy use of resources are simply unacceptable Who This Book Is For This book is aimed at developers with an advanced knowledge of Android and who want to test their skills and learn new techniques to increase the performance of their applications. We assume they are comfortable working with the entire Android SDK, and have been doing it for a few years. They need to be familiar with frameworks such as NDK to use native code, which is crucial for app performance What You Will Learn Create Android applications that squeeze the most from the limited resource capacity of devices Swap code that isn't performing Efficient memory management by identifying problems such as leaks Reap the benefits of multithreaded and asynchronous programming Maximize the security and encryption mechanisms natively provided by Android Perform efficient network operations and techniques to retrieve data from servers Master the NDK to write native code that can perform faster operations In Detail Performant applications are one of the key drivers of success in the mobile world. Users may abandon an app if it runs slowly. Learning how to build applications that balance speed and performance with functionality and UX can be a challenge; however, it's now more important than ever to get that balance right. Android High Performance will start you thinking about how to wring the most from any hardware your app is installed on, so you can increase your reach and engagement. The book begins by providing an introduction to state–of-the-art Android techniques and the importance of performance in an Android application. Then, we will explain the Android SDK tools regularly used to debug and profile Android applications. We will also learn about some advanced topics such as building layouts, multithreading, networking, and security. Battery life is one of the biggest bottlenecks in applications; and this book will show typical examples of code that exhausts battery life, how to prevent this, and how to measure battery consumption from an application in every kind of situation to ensure your apps don't drain more than they should. This book explains techniques for building optimized and efficient systems that do not drain the battery, cause memory leaks, or slow down with time. Style and approach The book follows a tutorial-based approach to take the reader from the basic fundamentals of debugging to advanced performance-improvement concepts.
Author |
: Tommi Mikkonen |
Publisher |
: John Wiley & Sons |
Total Pages |
: 244 |
Release |
: 2007-02-06 |
ISBN-10 |
: 0470061065 |
ISBN-13 |
: 9780470061060 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Programming Mobile Devices by : Tommi Mikkonen
With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems. Learn how to programme the mobile devices of the future! The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development. Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design. Programming Mobile Devices: Provides a complete and authoritative overview of programming mobile systems. Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming. Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features. Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming. Programming Mobile Devices is essential reading for graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers.