Mirrorshades

Mirrorshades
Author :
Publisher :
Total Pages : 264
Release :
ISBN-10 : IND:30000003289471
ISBN-13 :
Rating : 4/5 (71 Downloads)

Synopsis Mirrorshades by : Bruce Sterling

Short stories labeled "Mirroshade," "Neuromanatic," "Cyberpunk," etc. by such authors as Greg Bear, Pat Cadigan, William Gibson, Rudy Rucker, Lewis Shiner, John Shirley and others.

Mirrorshades

Mirrorshades
Author :
Publisher : Arbor House Publishing
Total Pages : 264
Release :
ISBN-10 : UOM:39015019854218
ISBN-13 :
Rating : 4/5 (18 Downloads)

Synopsis Mirrorshades by : Bruce Sterling

Short stories labeled "Mirroshade," "Neuromanatic," "Cyberpunk," etc. by such authors as Greg Bear, Pat Cadigan, William Gibson, Rudy Rucker, Lewis Shiner, John Shirley and others.

Mirrorshades

Mirrorshades
Author :
Publisher :
Total Pages : 239
Release :
ISBN-10 : 0586087826
ISBN-13 : 9780586087824
Rating : 4/5 (26 Downloads)

Synopsis Mirrorshades by : Bruce Sterling

Cyberpunk Culture and Psychology

Cyberpunk Culture and Psychology
Author :
Publisher : Routledge
Total Pages : 240
Release :
ISBN-10 : 9781000424669
ISBN-13 : 1000424669
Rating : 4/5 (69 Downloads)

Synopsis Cyberpunk Culture and Psychology by : Anna McFarlane

This book traces developments in cyberpunk culture through a close engagement with the novels of the ‘godfather of cyberpunk’, William Gibson. Connecting his relational model of ‘gestalt’ psychology and imagery with that of the posthuman networked identities found in cyberpunk, the author draws out relations with key cultural moments of the last 40 years: postmodernism, posthumanism, 9/11, and the Anthropocene. By identifying cyberpunk ways of seeing with cyberpunk ways of being, the author shows how a visual style is crucial to cyberpunk on a philosophical level, as well as on an aesthetic level. Tracing a trajectory over Gibson’s work that brings him from an emphasis on the visual that elevates the human over posthuman entities to a perspective based on touch, a truly posthuman understanding of humans as networked with their environments, she argues for connections between the visual and the posthuman that have not been explored elsewhere, and that have implications for future work in posthumanism and the arts. Proposing an innovative model of reading through gestalt psychology, this book will be of key importance to scholars and students in the medical humanities, posthumanism, literary and cultural studies, dystopian and utopian studies, and psychology.

The Routledge Companion to Cyberpunk Culture

The Routledge Companion to Cyberpunk Culture
Author :
Publisher : Routledge
Total Pages : 694
Release :
ISBN-10 : 9781351139861
ISBN-13 : 135113986X
Rating : 4/5 (61 Downloads)

Synopsis The Routledge Companion to Cyberpunk Culture by : Anna McFarlane

In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.

The Ultimate Cyberpunk

The Ultimate Cyberpunk
Author :
Publisher : iBooks
Total Pages : 0
Release :
ISBN-10 : 0743486528
ISBN-13 : 9780743486521
Rating : 4/5 (28 Downloads)

Synopsis The Ultimate Cyberpunk by : Pat Cadigan

Selected by the two-time Arthur C. Clarke Award-winning author known as the "Queen of Cyberpunk," this collection features groundbreaking stories set in the cyberpunk world, in which reality and virtual reality intersect. Includes works by William Gibson, Greg Bear, and Philip K. Dick.

Storming the Reality Studio

Storming the Reality Studio
Author :
Publisher : Duke University Press
Total Pages : 410
Release :
ISBN-10 : 0822311682
ISBN-13 : 9780822311683
Rating : 4/5 (82 Downloads)

Synopsis Storming the Reality Studio by : Larry McCaffery

The term "cyberpunk" entered the literary landscape in 1984 to describe William Gibson's pathbreaking novel Neuromancer. Cyberpunks are now among the shock troops of postmodernism, Larry McCaffery argues in Storming the Reality Studio, marshalling the resources of a fragmentary culture to create a startling new form. Artificial intelligence, genetic engineering, multinational machinations, frenetic bursts of prose, collisions of style, celebrations of texture: although emerging largely from science fiction, these features of cyberpunk writing are, as this volume makes clear, integrally related to the aims and innovations of the literary avant-garde. By bringing together original fiction by well-known contemporary writers (William Burroughs, Thomas Pynchon, Don DeLillo, Kathy Acker, J. G. Ballard, Samuel R. Delany), critical commentary by some of the major theorists of postmodern art and culture (Jacques Derrida, Fredric Jameson, Timothy Leary, Jean-François Lyotard), and work by major practitioners of cyberpunk (William Gibson, Rudy Rucker, John Shirley, Pat Cadigan, Bruce Sterling), Storming the Reality Studio reveals a fascinating ongoing dialog in contemporary culture. What emerges most strikingly from the colloquy is a shared preoccupation with the force of technology in shaping modern life. It is precisely this concern, according to McCaffery, that has put science fiction, typically the province of technological art, at the forefront of creative explorations of our unique age. A rich opporunity for reading across genres, this anthology offers a new perspective on the evolution of postmodern culture and ultimately shows how deeply technological developments have influenced our vision and our art. Selected Fiction contributors: Kathy Acker, J. G. Ballard, William S. Burroughs, Pat Cadigan, Samuel R. Delany, Don DeLillo, William Gibson, Harold Jaffe, Richard Kadrey, Marc Laidlaw, Mark Leyner, Joseph McElroy, Misha, Ted Mooney, Thomas Pynchon, Rudy Rucker, Lucius Shepard, Lewis Shiner, John Shirley, Bruce Sterling, William Vollman Selected Non-Fiction contributors: Jean Baudrillard, Jacques Derrida, Joan Gordon, Veronica Hollinger, Fredric Jameson, Arthur Kroker and David Cook, Timothy Leary, Jean-François Lyotard, Larry McCaffery, Brian McHale, Dave Porush, Bruce Sterling, Darko Suvin, Takayuki Tatsumi

Mirrorscape

Mirrorscape
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1606840401
ISBN-13 : 9781606840405
Rating : 4/5 (01 Downloads)

Synopsis Mirrorscape by : Mike Wilks

In a world where all pleasures are severely restricted, Melkin Womper is apprenticed to a master painter where he discovers the Mirrorscape, a world inside paintings, and becomes entangled in a war between the restrictive Fifth Mystery and the rebels fighting to stop them.

Rewired

Rewired
Author :
Publisher : Tachyon Publications
Total Pages : 445
Release :
ISBN-10 : 9781892391629
ISBN-13 : 1892391627
Rating : 4/5 (29 Downloads)

Synopsis Rewired by : James Patrick Kelly

Cyberpunk is dead. The revolution has been co-opted by half-assed heroes, overclocked CGI, and tricked-out shades. Once radical, cyberpunk is now nothing more than a brand. Time to stop flipping the channel. These sixteen extreme stories reveal a government ninja routed by a bicycle repairman, the inventor of digitized paper hijacked by his college crush, a dead boy trapped in a warped storybook paradise, and the queen of England attacked with the deadliest of forbidden technology: a working modem. You’ll meet Manfred Macx, renegade meme-broker, Red Sonja, virtual reality sex-goddess, and Felix, humble sys-admin and post-apocalyptic hero. Editors James Patrick Kelly and John Kessel (Feeling Very Strange: The Slipstream Anthology) have united cyberpunk visionaries William Gibson, Bruce Sterling, and Pat Cadigan with the new post-cyberpunk vanguard, including Cory Doctorow, Charles Stross, and Jonathan Lethem. Including a canon-establishing introduction and excerpts from a hotly contested online debate, Rewired is the first anthology to define and capture the crackling excitement of the post-cyberpunks. From the grittiness of Mirrorshades to the Singularity and beyond, it’s time to revive the revolution.

The New Real

The New Real
Author :
Publisher : U of Minnesota Press
Total Pages : 326
Release :
ISBN-10 : 9781452968087
ISBN-13 : 145296808X
Rating : 4/5 (87 Downloads)

Synopsis The New Real by : Jonathan E. Abel

Unlocking a vital understanding of how literary studies and media studies overlap and are bound together A synthetic history of new media reception in modern and contemporary Japan, The New Real positions mimesis at the heart of the media concept. Considering both mimicry and representation as the core functions of mediation and remediation, Jonathan E. Abel offers a new model for media studies while explaining the deep and ongoing imbrication of Japan in the history of new media. From stereoscopy in the late nineteenth century to emoji at the dawn of the twenty-first, Abel presents a pioneering history of new media reception in Japan across the analog and digital divide. He argues that there are two realities created by new media: one marketed to us through advertising that proclaims better, faster, and higher-resolution connections to the real; and the other experienced by users whose daily lives and behaviors are subtly transformed by the presence and penetration of the content carried through new media. Intervening in contemporary conversations about virtuality, copyright, copycat violence, and social media, each chapter unfolds with a focus on a single medium or technology, including 3D photographs, the phonograph, television, videogames, and emoji. By highlighting the tendency of the mediated to copy the world and the world to copy the mediated, The New Real provides a new path for analysis of media, culture, and their function in the world.