Middle Earth Role Playing
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Author |
: S. Coleman Charlton |
Publisher |
: Iron Crown Enterprises |
Total Pages |
: 128 |
Release |
: 1986-12-01 |
ISBN-10 |
: 0915795310 |
ISBN-13 |
: 9780915795314 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Middle-Earth Role Playing by : S. Coleman Charlton
Author |
: Margaret Weis |
Publisher |
: Spectra |
Total Pages |
: 452 |
Release |
: 1988 |
ISBN-10 |
: 055327600X |
ISBN-13 |
: 9780553276008 |
Rating |
: 4/5 (0X Downloads) |
Synopsis Darksword Adventures by : Margaret Weis
/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw
Author |
: C. Charlton |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 1994-05 |
ISBN-10 |
: 1558061959 |
ISBN-13 |
: 9781558061958 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Middle-Earth Role Playing Combat Screen by : C. Charlton
Author |
: Decipher |
Publisher |
: Decipher Incorporated |
Total Pages |
: 0 |
Release |
: 2002 |
ISBN-10 |
: 158236950X |
ISBN-13 |
: 9781582369501 |
Rating |
: 4/5 (0X Downloads) |
Synopsis The Lord of the Rings Roleplaying Adventure Game by : Decipher
Author |
: Angus McBride |
Publisher |
: Iron Crown Enterprises |
Total Pages |
: 0 |
Release |
: 1990-11 |
ISBN-10 |
: 1558061347 |
ISBN-13 |
: 9781558061347 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Angus McBride's Characters of Middle Earth by : Angus McBride
Author |
: Brian J. Robb |
Publisher |
: |
Total Pages |
: 228 |
Release |
: 2013-10-23 |
ISBN-10 |
: 9781937994273 |
ISBN-13 |
: 1937994279 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Middle-earth Envisioned by : Brian J. Robb
Examines artistic interpretations of Tolkien's fantasy world, including movie stills, theatrical performances, games, and comic books, and features the lost art of Mary Fairburn, whose paintings were favored by Tolkien himself.
Author |
: Daniel Mackay |
Publisher |
: McFarland |
Total Pages |
: 216 |
Release |
: 2017-08-11 |
ISBN-10 |
: 9780786450473 |
ISBN-13 |
: 0786450479 |
Rating |
: 4/5 (73 Downloads) |
Synopsis The Fantasy Role-Playing Game by : Daniel Mackay
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
Author |
: |
Publisher |
: |
Total Pages |
: 104 |
Release |
: 1984 |
ISBN-10 |
: 0915795183 |
ISBN-13 |
: 9780915795185 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Middle-earth Role Playing by :
Author |
: Nicholas J. Mizer |
Publisher |
: Springer Nature |
Total Pages |
: 183 |
Release |
: 2019-11-22 |
ISBN-10 |
: 9783030291273 |
ISBN-13 |
: 3030291278 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Tabletop Role-Playing Games and the Experience of Imagined Worlds by : Nicholas J. Mizer
In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.
Author |
: Michael J. Tresca |
Publisher |
: McFarland |
Total Pages |
: 239 |
Release |
: 2014-01-10 |
ISBN-10 |
: 9780786460090 |
ISBN-13 |
: 0786460091 |
Rating |
: 4/5 (90 Downloads) |
Synopsis The Evolution of Fantasy Role-Playing Games by : Michael J. Tresca
Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.