Microsoft HoloLens By Example

Microsoft HoloLens By Example
Author :
Publisher : Packt Publishing Ltd
Total Pages : 397
Release :
ISBN-10 : 9781787122369
ISBN-13 : 1787122360
Rating : 4/5 (69 Downloads)

Synopsis Microsoft HoloLens By Example by : Joshua Newnham

Get to grips with HoloLens development as you create mixed reality apps from scratch About This Book Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform Unleash the power of Unity SDK for HoloLens to create next generation AR apps Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Who This Book Is For This book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development. What You Will Learn Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world Interact with the holograms using gaze, gestures, and voice Enhance the experience with spatial sound Allow multiple users to naturally collaborate with each other Integrate voice commands into your own HoloLens projects Experiment with techniques to better understand the real world Implement a user interface in Mixed Reality Blend the virtual and physical world by making the holograms interact and react to the physical environment In Detail Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end). Style and approach This book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.

HoloLens Blueprints

HoloLens Blueprints
Author :
Publisher : Packt Publishing Ltd
Total Pages : 327
Release :
ISBN-10 : 9781787281226
ISBN-13 : 1787281221
Rating : 4/5 (26 Downloads)

Synopsis HoloLens Blueprints by : Abhijit Jana

Unveil the world of mixed reality with HoloLens About This Book Bring holographic insights to existing line-of-business applications, tools, and workflows Focus on developing end-to-end realistic holographic application. Build interactive model scripts and test them in Unity3D and holographic emulators Who This Book Is For This book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens. What You Will Learn Interact with holograms using different interaction models Develop your first holographic app Integrate holographic applications with cloud systems Visualize data feeds coming from the cloud through holograms Manage the application distribution of enterprise-enabled HoloLens Integrate HoloLens applications with services deployed on Azure Identify and create 3D Assets and Scenes Use HoloLens to explore the Internet of Things In Detail Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production. Style and approach The book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.

Develop Microsoft HoloLens Apps Now

Develop Microsoft HoloLens Apps Now
Author :
Publisher : Apress
Total Pages : 255
Release :
ISBN-10 : 9781484222027
ISBN-13 : 1484222024
Rating : 4/5 (27 Downloads)

Synopsis Develop Microsoft HoloLens Apps Now by : Allen G. Taylor

This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools

Microsoft HoloLens Developer's Guide

Microsoft HoloLens Developer's Guide
Author :
Publisher : Packt Publishing Ltd
Total Pages : 388
Release :
ISBN-10 : 9781786464385
ISBN-13 : 1786464381
Rating : 4/5 (85 Downloads)

Synopsis Microsoft HoloLens Developer's Guide by : Dennis Vroegop

Transform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens About This Book Create immersive augmented reality apps for Microsoft HoloLens from scratch Leverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like Explore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens app Who This Book Is For If you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C# is assumed. What You Will Learn Design an app for HoloLens that is feasible and attractive to use Add gestures and interact with them Create sounds in the app and place them in a 3D space Use voice generation and voice recognition to make your apps more lifelike Interact with the physical environment to place holograms on top of physical objects Compare HoloLens with the other products and know how to use its strengths Use assets from third parties to enrich our app In Detail HoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model. Style and approach This book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens.

Essential C# 7.0

Essential C# 7.0
Author :
Publisher : Addison-Wesley Professional
Total Pages : 1957
Release :
ISBN-10 : 9781509303625
ISBN-13 : 1509303626
Rating : 4/5 (25 Downloads)

Synopsis Essential C# 7.0 by : Mark Michaelis

The Comprehensive, Expert Guide to C# Language Programming “This book has been a classic for years, and remains one of the most venerable and trusted titles in the world of C# content, and probably far beyond! . . . Mark is super smart, insists on understanding everything to the core, and has phenomenal insight into how things affect real developers. . . . He goes right to the essence and communicates with great integrity—no sugarcoating—and has a keen eye for practical value and real-world problems.” –Mads Torgersen, C# Program Manager, Microsoft Essential C# 7.0 is a well-organized, no-fluff guide to C# 7.0 for programmers at all levels of experience. Reflecting the most important C# features from 3.0 through 7.0 and including modern programming patterns, it will help you write code that’s simple, powerful, robust, secure, and maintainable. Author Mark Michaelis is a world-class C# expert: a long-time Microsoft MVP and Regional Director who also has served on Microsoft’s C# design review team. He presents a comprehensive tutorial and reference for the entire language, including expert coverage of key C# 7.0 enhancements, C# 7.0’s use with .NET Core/.NET Standard, and cross-platform compilation. He illustrates key C# constructs with succinct examples, and presents best-practice coding guidelines. To help you maintain existing code, separate indexes provide version-specific answers for C# 5.0, 6.0, and 7.0, and visual icons show when each language innovation was introduced. Make the most of C# 7.0 enhancements, including tuples, deconstructors, pattern matching, local functions, and ref returns Work efficiently with C# data types, operators, control flow, methods, and parameters Write more robust code with C# object-oriented constructs Implement reliable, effective exception handling Reduce code complexity with generics, delegates, lambda expressions, and events Leverage advanced dynamic and declarative programming techniques Query diverse data collections using LINQ with query expressions Create custom collections that operate against business objects Access .NET collections via collection interfaces and standard query operators Master multithreading and synchronization, including the async/await paradigm Optimize performance and interoperability with P/Invoke and unsafe code Run your code on Linux or macOS with C# 7.0 cross-platform compilation Includes C# 7.1, 7.2, and 7.3 language enhancements This guide offers you a complete foundation for successful development with modern versions of the C# language in any project or environment.

Enterprise Cloud Strategy

Enterprise Cloud Strategy
Author :
Publisher : Microsoft Press
Total Pages : 228
Release :
ISBN-10 : 9781509301997
ISBN-13 : 1509301992
Rating : 4/5 (97 Downloads)

Synopsis Enterprise Cloud Strategy by : Barry Briggs

How do you start? How should you build a plan for cloud migration for your entire portfolio? How will your organization be affected by these changes? This book, based on real-world cloud experiences by enterprise IT teams, seeks to provide the answers to these questions. Here, you’ll see what makes the cloud so compelling to enterprises; with which applications you should start your cloud journey; how your organization will change, and how skill sets will evolve; how to measure progress; how to think about security, compliance, and business buy-in; and how to exploit the ever-growing feature set that the cloud offers to gain strategic and competitive advantage.

Research Handbook on the Law of Virtual and Augmented Reality

Research Handbook on the Law of Virtual and Augmented Reality
Author :
Publisher : Edward Elgar Publishing
Total Pages : 709
Release :
ISBN-10 : 9781786438591
ISBN-13 : 1786438593
Rating : 4/5 (91 Downloads)

Synopsis Research Handbook on the Law of Virtual and Augmented Reality by : Woodrow Barfield

Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.

Envisioning Holograms

Envisioning Holograms
Author :
Publisher : Apress
Total Pages : 321
Release :
ISBN-10 : 9781484227497
ISBN-13 : 1484227492
Rating : 4/5 (97 Downloads)

Synopsis Envisioning Holograms by : M. Pell

Explore the approach, techniques, and mindshift needed to design truly breakthrough experiences for the Microsoft HoloLens and Windows Mixed Reality platform. Learn what’s so different about working with holograms, how to think spatially, and where to start designing your own holographic projects. You’ll move rapidly from initial concept to persuasive prototype—all without the need for expensive tools or a designer’s skill set. Designing for mixed reality is a completely new experience for everyone involved, and takes some experimentation to get right. You won’t nail your first mixed reality project by relying upon your previous mobile or web design expertise as a guide. Mixed reality requires a different kind of design thinking for its unique challenges. Breakthrough holographic design starts with envisioning—the act of visualizing what could be. By rapidly depicting a desired experience and trying out its real-world interactions, you can quickly turn your initial vision into a tangible example of innovative design. Envisioning Holograms digs into why holographic computing is the future, takes you through the mixed reality design process, and gets you ready to take advantage of its endless opportunities. Praise for the Book "Envisioning Holograms is a guidebook for designing our holographic future. You’ll find the processes, techniques, and production tools needed to design immersive products that will change how we work, play and communicate.” – Tony Parisi, Global Head of AR/VR for Unity. Industry legend. "Just as the pioneering work of E.S. Porter helped define a new language for cinematic storytelling at the dawn of motion pictures, Envisioning Holograms provides us with the missing vocabulary and grammar to help define a new design language for this world-changing medium of Mixed Reality.” – Ori Inbar, Founder and Managing Partner for Super Ventures, an AR/VR fund. "An exceptional introduction to a new way of thinking about software. Envisioning Holograms is approachable to people just starting out, and also provides some excellent bits of insight to veterans that can help influence their creative process.” – Lucas Rizzotto, award-winning creator of Mixed Reality experiences. "Envisioning Holograms is the perfect book for VR/AR/MR studios that are struggling with application design. It is filled with strategies to acquire ideas, develop and iterate through scenes, and find the best fit. I highly recommend this book to anyone wanting to create solid user experiences using 3D interfaces and spatial computing.” – Rick King, authority on the latest trends in AR, VR, and MR development. What You'll Learn Understand what makes mixed reality a challenging design space See how envisioning quickly and persuasively brings ideas to life Get to know your audience, medium, and palette Explore several innovative rapid envisioning techniques Identify the key elements of your own holographic experience Design an engaging holographic experience from start to finish Who This Book Is For While aimed at those designing for Microsoft HoloLens and the Windows Holographic tool kit, the techniques in the book are equally applicable to those designing for other holographic hardware. This book is for the designer who is new to thinking in 3D and wants to quickly learn best practices, and the developer who needs to do design work while building exciting new products for Microsoft HoloLens, and the marketer who has a great story to tell in this exciting new medium of mixed reality.

Virtual & Augmented Reality For Dummies

Virtual & Augmented Reality For Dummies
Author :
Publisher : John Wiley & Sons
Total Pages : 356
Release :
ISBN-10 : 9781119481423
ISBN-13 : 1119481422
Rating : 4/5 (23 Downloads)

Synopsis Virtual & Augmented Reality For Dummies by : Paul Mealy

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Simulations in Medicine

Simulations in Medicine
Author :
Publisher : Walter de Gruyter GmbH & Co KG
Total Pages : 261
Release :
ISBN-10 : 9783110676914
ISBN-13 : 3110676915
Rating : 4/5 (14 Downloads)

Synopsis Simulations in Medicine by : Irena Roterman-Konieczna

Modern practical medicine requires high tech in diagnostics and therapy and in consequence in education. All disciplines use computers to handle large data bases allowing individual therapy, to interpret large data bases in form of neuronal signals, help visualization of organs during surgery. This book contains chapters on personalised therapy, advanced diagnostics in neurology, modern techniques like robotic surgery (da Vinci robots), 3D-printing and 3D-bioprinting, augmented reality applied in medical diagnostics and therapy. It is impossible without fast large scale data mining in both: clinical data interpretation as well as in hospital organization including hybrid surgery rooms and personal data flow. The book is based on a course for medical students organized in the editor's department. Every year, around 300 international undergraduate medical students take the course.