Media Innovations Ar And Vr
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Author |
: Elle Langer |
Publisher |
: Springer Nature |
Total Pages |
: 129 |
Release |
: 2023-01-23 |
ISBN-10 |
: 9783662662809 |
ISBN-13 |
: 3662662809 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Media Innovations AR and VR by : Elle Langer
Augmented and virtual reality are media innovations with specific characteristics. They create immersion in the user, as the user is immersed in the medium and its 360° environment. To successfully develop content and applications for AR and VR, psychological effects, the specifics of the 360° environment, the story, and the way the media is used must be aligned with the needs and experiences of the user. Content producers face novel challenges in content development, method selection, teamwork, and the overall production process of AR and VR experiences. The book introduces readers to the characteristics of immersive media and provides scientific evidence and practical tips to help them produce high-quality, user-centric content for immersive media. The scientifically derived success factors in the form of checklists are a guide and an ideal basis for standardizing the production process and further developing one's own projects. This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.
Author |
: Jay David Bolter |
Publisher |
: MIT Press |
Total Pages |
: 245 |
Release |
: 2021-11-16 |
ISBN-10 |
: 9780262361927 |
ISBN-13 |
: 0262361922 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Reality Media by : Jay David Bolter
How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.
Author |
: M. Claudia tom Dieck |
Publisher |
: Springer |
Total Pages |
: 328 |
Release |
: 2019-02-19 |
ISBN-10 |
: 9783030062460 |
ISBN-13 |
: 3030062465 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.
Author |
: Erin Pangilinan |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 373 |
Release |
: 2019-03-18 |
ISBN-10 |
: 9781492044147 |
ISBN-13 |
: 1492044148 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Creating Augmented and Virtual Realities by : Erin Pangilinan
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
Author |
: M. Claudia tom Dieck |
Publisher |
: Springer Nature |
Total Pages |
: 314 |
Release |
: 2021-05-04 |
ISBN-10 |
: 9783030680862 |
ISBN-13 |
: 303068086X |
Rating |
: 4/5 (62 Downloads) |
Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Author |
: Christian Stiegler |
Publisher |
: MIT Press |
Total Pages |
: 315 |
Release |
: 2021-05-25 |
ISBN-10 |
: 9780262045667 |
ISBN-13 |
: 0262045664 |
Rating |
: 4/5 (67 Downloads) |
Synopsis The 360° Gaze by : Christian Stiegler
A comprehensive study of the pervasive role of immersion and immersive media in postmodern culture, from a humanities and social sciences perspective. Virtual reality, augmented reality, mixed reality, and other modes of digitally induced immersion herald a major cultural and economic shift in society. Most academic discussions of immersion and immersive media have focused on the technological aspects. In The 360° Gaze, Christian Stiegler takes a humanities and social science approach, emphasizing the human implications of immersive media in postmodern culture. Examining characteristics common to all immersive experiences, he uncovers dominant metaphors, such as the rabbit hole, and prevailing ideologies. He raises fundamental questions about opportunities and risks associated with immersion, as well as the potential effects on individuals, communities, and societies.
Author |
: Tyagi, Amit Kumar |
Publisher |
: IGI Global |
Total Pages |
: 310 |
Release |
: 2021-01-08 |
ISBN-10 |
: 9781799847045 |
ISBN-13 |
: 1799847047 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality by : Tyagi, Amit Kumar
Augmented and virtual reality (AR and VR) offer exciting opportunities for human computer interaction (HCI), the enhancement of places, and new business cases. Though VR is most popular for video games, especially among younger generations, AR and VR can also be used in applications that include military, medical, navigational, tourism, marketing, and maintenance uses. Research in these technologies along with 3D user interfaces has gained momentum in recent years and has solidified it as a staple technology for the foreseeable future. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality includes a collection of business case studies covering a variety of topics related to AR, VR, and mixed reality (MR) including their use in possible applications. This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities. While discussing the use these technologies in sectors such as education, healthcare, and computer science, this book is ideal for computer scientists, engineers, practitioners, stakeholders, researchers, academicians, and students who are interested in the latest research on augmented, mixed, and virtual reality.
Author |
: Peng Duan |
Publisher |
: Springer Nature |
Total Pages |
: 160 |
Release |
: 2022-03-11 |
ISBN-10 |
: 9789811691461 |
ISBN-13 |
: 9811691460 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Innovations of China’s Mainstream Media Convergence by : Peng Duan
This book offers fresh critical insights to the field of media convergence with a particular focus on the mainstream media of China. It begins with an exploration of the emerging change among the entire mediascape: the clear and distinct boundaries that used to demarcate media channels are gradually dissolved, and the widespread introduction and application of new communication technologies have brought both challenges and opportunities toward China. This is followed by a series of theoretical endeavor about the link between conventional media and new media. Drawing on President Xi Jinping’s guiding opinions regarding with media convergence, this book then analyzes the political task laid upon mainstream media in which challenges may be turned into opportunities. Given its conceptual focus and practical contribution, the book helps media professionals and related government agencies understand the wide variety of changes brought about by media convergence and the new direction for media development.
Author |
: Maria Luengo |
Publisher |
: John Wiley & Sons |
Total Pages |
: 256 |
Release |
: 2021-04-29 |
ISBN-10 |
: 9781119706472 |
ISBN-13 |
: 1119706475 |
Rating |
: 4/5 (72 Downloads) |
Synopsis News Media Innovation Reconsidered by : Maria Luengo
A guide to journalistic ethics for today’s digital technologies With contributions from an international panel of experts on the topic, News Media Innovation Reconsidered offers a guide for the revitalizing of the ethical and civil ideals of journalism. The authors discuss how to energize journalistic practices and products and explore how to harness the power of digital technological innovations such as immersive journalism, the automatization and personalization of news, newsgames, and artificial-intelligence news production. The book presents an innovative framework of “creative reconstruction” and reviews new journalistic concepts, models, initiatives, and practices that clearly demonstrate professional ethics that embrace truth seeking, transparency, fact checking, and accuracy, and other ethical considerations. While the contributors represent numerous countries, many of examples are drawn from the Spanish-speaking media and can serve as models for an international audience. This important book: Explores the impact on the news media from mobile-first, virtual reality, and artificial intelligence-driven platforms Examines the challenges of maintaining journalistic ethics in today’s digital world Demonstrates how to use technology to expose readers to news outside their comfort zones Provides information for discerning truth from fake news Written for researchers, students in journalism and communication programs, New Media Innovation Reconsidered offers a much-needed guide for recreating journalistic ethics in our digital age.
Author |
: Bruno Arnaldi |
Publisher |
: John Wiley & Sons |
Total Pages |
: 370 |
Release |
: 2018-05-08 |
ISBN-10 |
: 9781786301055 |
ISBN-13 |
: 1786301059 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Virtual Reality and Augmented Reality by : Bruno Arnaldi
Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.