Mazes In Videogames
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Author |
: Alison Gazzard |
Publisher |
: McFarland |
Total Pages |
: 191 |
Release |
: 2013-05-01 |
ISBN-10 |
: 9780786467945 |
ISBN-13 |
: 0786467940 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Mazes in Videogames by : Alison Gazzard
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.
Author |
: Jamis Buck |
Publisher |
: Pragmatic Bookshelf |
Total Pages |
: 385 |
Release |
: 2015-07-15 |
ISBN-10 |
: 9781680503968 |
ISBN-13 |
: 1680503960 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Mazes for Programmers by : Jamis Buck
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Author |
: Sean C. Jackson |
Publisher |
: Chronicle Books |
Total Pages |
: 64 |
Release |
: 2021-07-20 |
ISBN-10 |
: 1797205943 |
ISBN-13 |
: 9781797205946 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Staw Wars Mazes by : Sean C. Jackson
This one-of-a-kind maze book set in a galaxy far, far away is a fun, interactive way to explore the Star WarsT(TM) universe. Expert maze creator and lifelong Star Wars fan Sean C. Jackson brings the saga to life through more than 30 beautifully illustrated mazes of iconic scenes and locations ranging from the forest moon of Endor to Bespin's Cloud City, the dark side planet of Exegol, Jabba's palace, pod races, clone armies, and much more. Each full-color maze includes notes about the environment and special bonus elements to find hidden along the way. Star Wars fans of all ages will enjoy racing through the corridors of the Death Star, scavenging inside a fallen star destroyer on Jakku, searching the rocky cliffs of Ahch-To, and much more. - EXPLORE A GALAXY FAR, FAR AWAY: Immerse yourself in a brand new way when you explore your favorite Star Wars locations via exciting mazes. - ACCOMPLISH MISSIONS WITH EACH MAZE: Each of the dozens of unique mazes comes with its own mission that's accomplished by finishing the maze, such as "Return to the base to escort the last transport off planet," "Take the smuggler Han Solo back to your ship," and "Locate Jedi Master Yoda in the mysterious swamp." - EXTRA, FINDABLE ITEMS IN EACH MAZE: In addition to the maze itself, each includes other game activities or elements to find. - BEAUTIFULLY ILLUSTRATED AND REPLAYABLE: The gorgeously detailed full color mazes may be solved by pen or pencil, but using a non-writing item to follow the paths leaves the book ready to replay. (c) & TM LUCASFILM LTD. Used Under Authorization.
Author |
: Mike Selinker |
Publisher |
: |
Total Pages |
: |
Release |
: 2015-08-01 |
ISBN-10 |
: 0991315928 |
ISBN-13 |
: 9780991315925 |
Rating |
: 4/5 (28 Downloads) |
Synopsis The Maze of Games by : Mike Selinker
Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive
Author |
: Christopher Manson |
Publisher |
: Macmillan |
Total Pages |
: 100 |
Release |
: 1985-11-15 |
ISBN-10 |
: 0805010882 |
ISBN-13 |
: 9780805010886 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Maze by : Christopher Manson
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Author |
: Christopher Golden |
Publisher |
: Random House Worlds |
Total Pages |
: 337 |
Release |
: 2011-10-04 |
ISBN-10 |
: 9780345529343 |
ISBN-13 |
: 0345529340 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Uncharted: The Fourth Labyrinth by : Christopher Golden
The official novel of Naughty Dog’s award-winning videogame franchise! In the ancient world there was a myth about a king, a treasure, and a hellish labyrinth. Now the doors to that hell are open once again. Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the “antiquities acquisition business.” Victor Sullivan needs Drake’s help. Sully’s old friend, a world-famous archaeologist, has just been found murdered in Manhattan. Dodging assassins, Drake, Sully, and the dead man’s daughter, Jada Hzujak, race from New York to underground excavations in Egypt and Greece. Their goal: to unravel an ancient myth of alchemy, look for three long-lost labyrinths, and find the astonishing discovery that got Jada’s father killed. It appears that a fourth labyrinth was built in another land and another culture—and within it lies a key to unmatched wealth and power. An army of terrifying lost warriors guards this underground maze. So does a monster. And what lies beyond—if Drake can live long enough to reach it—is both a treasure and a poison, a paradise and a hell. Welcome to The Fourth Labyrinth.
Author |
: Rona Jaffe |
Publisher |
: Open Road Media |
Total Pages |
: 333 |
Release |
: 2015-02-24 |
ISBN-10 |
: 9781504008440 |
ISBN-13 |
: 1504008448 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Mazes and Monsters by : Rona Jaffe
Part thriller, part love story, Mazes and Monsters is a spellbinding novel about a group of college students in the 1980s who use a fantasy game as refuge from their personal, emotional, and social problems. Based loosely on the “steam tunnel incidents” of the 1970s, the four friends—Kate, Jay Jay, Daniel, and Robbie—eventually take their game too far when they decide to live-action role-play in the caverns near their college campus. What follows is terrifying and unexpected, as each character dives deep into the darkest part of their mind, those forbidden places where our most menacing truths lie.
Author |
: Dp Kids |
Publisher |
: DP Kids |
Total Pages |
: 80 |
Release |
: 2018-03-13 |
ISBN-10 |
: 1947243713 |
ISBN-13 |
: 9781947243712 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Fun and Challenging Mazes for Kids 8-12 by : Dp Kids
Fun and Challenging Mazes for Kids is packed with mazes to entertain, stimulate, and challenge your kids. These mazes can help improve fine motor skills, problem-solving skills, and visual perceptual skills. Various types, themes, and shapes ensure your child won't get bored. This big book of mazes includes mazes in a variety of difficulty levels from simpler to more advanced. This maze book is sure to get kids thinking
Author |
: Friedrich von Borries |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 496 |
Release |
: 2007-09-14 |
ISBN-10 |
: 9783764384142 |
ISBN-13 |
: 376438414X |
Rating |
: 4/5 (42 Downloads) |
Synopsis Space Time Play by : Friedrich von Borries
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Author |
: Johansen Quijano |
Publisher |
: McFarland |
Total Pages |
: 243 |
Release |
: 2019-10-11 |
ISBN-10 |
: 9781476637150 |
ISBN-13 |
: 1476637156 |
Rating |
: 4/5 (50 Downloads) |
Synopsis The Composition of Video Games by : Johansen Quijano
Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.