Maya 5 Fundamentals With Macromedia Director 85 Shockwave Studio For 3d
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Author |
: Jim Lammers |
Publisher |
: New Riders |
Total Pages |
: |
Release |
: 2004-07-01 |
ISBN-10 |
: 1405810467 |
ISBN-13 |
: 9781405810463 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Maya 5 Fundamentals with Macromedia Director 8.5 Shockwave Studio for 3D by : Jim Lammers
Author |
: Phil Gross |
Publisher |
: |
Total Pages |
: |
Release |
: 2004 |
ISBN-10 |
: 0735713723 |
ISBN-13 |
: 9780735713727 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Macromedia Director 8.5 Shockwave Studio for 3D by : Phil Gross
Author |
: Ze-Nian Li |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 741 |
Release |
: 2014-04-09 |
ISBN-10 |
: 9783319052908 |
ISBN-13 |
: 331905290X |
Rating |
: 4/5 (08 Downloads) |
Synopsis Fundamentals of Multimedia by : Ze-Nian Li
This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
Author |
: Andy Beane |
Publisher |
: John Wiley & Sons |
Total Pages |
: 357 |
Release |
: 2012-01-25 |
ISBN-10 |
: 9781118239056 |
ISBN-13 |
: 1118239059 |
Rating |
: 4/5 (56 Downloads) |
Synopsis 3D Animation Essentials by : Andy Beane
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
Author |
: Tay Vaughan |
Publisher |
: Osborne Publishing |
Total Pages |
: 636 |
Release |
: 1996 |
ISBN-10 |
: 0078822254 |
ISBN-13 |
: 9780078822254 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Multimedia by : Tay Vaughan
Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;
Author |
: |
Publisher |
: Alias/Wavefront |
Total Pages |
: 226 |
Release |
: 2002 |
ISBN-10 |
: 189489345X |
ISBN-13 |
: 9781894893459 |
Rating |
: 4/5 (5X Downloads) |
Synopsis The Art of Maya : an Introduction to 3D Computer Graphics by :
Author |
: Casey Reas |
Publisher |
: MIT Press |
Total Pages |
: 663 |
Release |
: 2014-12-19 |
ISBN-10 |
: 9780262028288 |
ISBN-13 |
: 026202828X |
Rating |
: 4/5 (88 Downloads) |
Synopsis Processing, second edition by : Casey Reas
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
Author |
: Will Goldstone |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 427 |
Release |
: 2009-10-01 |
ISBN-10 |
: 9781847198198 |
ISBN-13 |
: 1847198198 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Unity Game Development Essentials by : Will Goldstone
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Author |
: Kelly L. Murdock |
Publisher |
: Wiley |
Total Pages |
: 0 |
Release |
: 2004-04-09 |
ISBN-10 |
: 0764557637 |
ISBN-13 |
: 9780764557637 |
Rating |
: 4/5 (37 Downloads) |
Synopsis 3ds max 6 Bible by : Kelly L. Murdock
* Shows beginning users how to create an exciting animation their very first day with 3ds max, the world's most popular animation modeling and rendering software for film, television, games, and design visualization * 3ds max is used to create high-profile animations for feature films such as X-Men 2, Minority Report, and Tomb Raider, and in the creation of popular games such as Dungeon Siege, Spiderman, Command and Conquer: Renegade, and Grand Theft Auto * More than 150 tutorials give readers valuable hands-on experience under the expert guidance of 3ds max master Kelly Murdock * A valuable CD-ROM will include a demo version of the new 3ds max release, tutorial files, 3D models, bonus plug-ins, and more * A sixteen-page, full-color insert shows how contributing artists are taking max to the next level
Author |
: Mark Simon |
Publisher |
: Taylor & Francis |
Total Pages |
: 433 |
Release |
: 2012-12-12 |
ISBN-10 |
: 9781136134210 |
ISBN-13 |
: 1136134212 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Storyboards: Motion In Art by : Mark Simon
Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.