Mathematics For Computer Graphics And Game Programming
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Author |
: Fletcher Dunn |
Publisher |
: CRC Press |
Total Pages |
: 848 |
Release |
: 2011-11-02 |
ISBN-10 |
: 9781568817231 |
ISBN-13 |
: 1568817231 |
Rating |
: 4/5 (31 Downloads) |
Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Author |
: D. P. Kothari |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2019 |
ISBN-10 |
: 1683923561 |
ISBN-13 |
: 9781683923565 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Mathematics for Computer Graphics and Game Programming by : D. P. Kothari
Original title: Computer graphics in mathematical approaches
Author |
: Eric Lengyel |
Publisher |
: |
Total Pages |
: |
Release |
: 2020-08 |
ISBN-10 |
: 0357671090 |
ISBN-13 |
: 9780357671092 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Mathematics for 3D Game Programming and Computer Graphics by : Eric Lengyel
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Author |
: James M. Van Verth |
Publisher |
: CRC Press |
Total Pages |
: 706 |
Release |
: 2008-05-19 |
ISBN-10 |
: 9780123742971 |
ISBN-13 |
: 0123742978 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Essential Mathematics for Games and Interactive Applications by : James M. Van Verth
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Author |
: JungHyun Han |
Publisher |
: CRC Press |
Total Pages |
: 325 |
Release |
: 2011-02-17 |
ISBN-10 |
: 9781439827383 |
ISBN-13 |
: 1439827389 |
Rating |
: 4/5 (83 Downloads) |
Synopsis 3D Graphics for Game Programming by : JungHyun Han
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie
Author |
: Christopher Tremblay |
Publisher |
: Course Technology |
Total Pages |
: 658 |
Release |
: 2004 |
ISBN-10 |
: UOM:39015059310220 |
ISBN-13 |
: |
Rating |
: 4/5 (20 Downloads) |
Synopsis Mathematics for Game Developers by : Christopher Tremblay
The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming.
Author |
: Ami Chopine |
Publisher |
: Taylor & Francis |
Total Pages |
: 290 |
Release |
: 2012-08-06 |
ISBN-10 |
: 9781136132216 |
ISBN-13 |
: 113613221X |
Rating |
: 4/5 (16 Downloads) |
Synopsis 3D Art Essentials by : Ami Chopine
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Author |
: Guy W. Lecky-Thompson |
Publisher |
: |
Total Pages |
: 306 |
Release |
: 2001 |
ISBN-10 |
: 1584500581 |
ISBN-13 |
: 9781584500582 |
Rating |
: 4/5 (81 Downloads) |
Synopsis Infinite Game Universe by : Guy W. Lecky-Thompson
A working level of mathematics is necessary for advanced game development, and this unique reference provides the concepts and insights needed to master this challenging material. Covering the topics of random number generation, number predictability, probability, and fractal generation, various possibilities are explored and outlined with the goal of creating an ?infinite game universe.? This upper-level reference guide will provide programmers with the cutting-edge tips, techniques, and reference materials they can use to create an exciting gaming environment. All of the algorithms and source code are included on the CD in C++ for optimization and manipulation.
Author |
: Gabriel Gambetta |
Publisher |
: No Starch Press |
Total Pages |
: 250 |
Release |
: 2021-05-13 |
ISBN-10 |
: 9781718500761 |
ISBN-13 |
: 1718500769 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Computer Graphics from Scratch by : Gabriel Gambetta
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Author |
: John Vince |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 268 |
Release |
: 2005-11-09 |
ISBN-10 |
: 1846280346 |
ISBN-13 |
: 9781846280344 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Mathematics for Computer Graphics by : John Vince
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.