Mastering Amiga Assembler
Author | : Paul Andreas Overaa |
Publisher | : |
Total Pages | : 416 |
Release | : 1992 |
ISBN-10 | : 1873308116 |
ISBN-13 | : 9781873308110 |
Rating | : 4/5 (16 Downloads) |
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Author | : Paul Andreas Overaa |
Publisher | : |
Total Pages | : 416 |
Release | : 1992 |
ISBN-10 | : 1873308116 |
ISBN-13 | : 9781873308110 |
Rating | : 4/5 (16 Downloads) |
Author | : Jake Commander |
Publisher | : |
Total Pages | : 231 |
Release | : 1987 |
ISBN-10 | : 0830607110 |
ISBN-13 | : 9780830607112 |
Rating | : 4/5 (10 Downloads) |
Explains the basic concepts of assembly language and how to apply it for use on the Amiga, and includes programming examples and discussions of the Amiga's software and hardware
Author | : Phil South |
Publisher | : |
Total Pages | : 352 |
Release | : 1993 |
ISBN-10 | : 1873308191 |
ISBN-13 | : 9781873308196 |
Rating | : 4/5 (91 Downloads) |
Author | : Jeffrey E. F. Friedl |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 492 |
Release | : 2002 |
ISBN-10 | : 0596002890 |
ISBN-13 | : 9780596002893 |
Rating | : 4/5 (90 Downloads) |
Introduces regular expressions and how they are used, discussing topics including metacharacters, nomenclature, matching and modifying text, expression processing, benchmarking, optimizations, and loops.
Author | : William Tang |
Publisher | : Andrews UK Limited |
Total Pages | : 244 |
Release | : 2022-03-31 |
ISBN-10 | : 9781789829532 |
ISBN-13 | : 1789829534 |
Rating | : 4/5 (32 Downloads) |
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Author | : Jeff Duntemann |
Publisher | : Wiley |
Total Pages | : 0 |
Release | : 1992-10-06 |
ISBN-10 | : 0471578142 |
ISBN-13 | : 9780471578147 |
Rating | : 4/5 (42 Downloads) |
Begins with the most fundamental, plain-English concepts and everyday analogies progressing to very sophisticated assembly principles and practices. Examples are based on the 8086/8088 chips but all code is usable with the entire Intel 80X86 family of microprocessors. Covers both TASM and MASM. Gives readers the foundation necessary to create their own executable assembly language programs.
Author | : Mihalis Tsoukalos |
Publisher | : Packt Publishing Ltd |
Total Pages | : 784 |
Release | : 2019-08-29 |
ISBN-10 | : 9781838555320 |
ISBN-13 | : 1838555323 |
Rating | : 4/5 (20 Downloads) |
Publisher's Note: This edition from 2019 is outdated and is not compatible with the latest version of Go. A new third edition, updated for 2021 and featuring the latest in Go programming, has now been published. Key Features • Second edition of the bestselling guide to advanced Go programming, expanded to cover machine learning, more Go packages and a range of modern development techniques • Completes the Go developer’s education with real-world guides to building high-performance production systems • Packed with practical examples and patterns to apply to your own development work • Clearly explains Go nuances and features to remove the frustration from Go development Book Description Often referred to (incorrectly) as Golang, Go is the high-performance systems language of the future. Mastering Go, Second Edition helps you become a productive expert Go programmer, building and improving on the groundbreaking first edition. Mastering Go, Second Edition shows how to put Go to work on real production systems. For programmers who already know the Go language basics, this book provides examples, patterns, and clear explanations to help you deeply understand Go’s capabilities and apply them in your programming work. The book covers the nuances of Go, with in-depth guides on types and structures, packages, concurrency, network programming, compiler design, optimization, and more. Each chapter ends with exercises and resources to fully embed your new knowledge. This second edition includes a completely new chapter on machine learning in Go, guiding you from the foundation statistics techniques through simple regression and clustering to classification, neural networks, and anomaly detection. Other chapters are expanded to cover using Go with Docker and Kubernetes, Git, WebAssembly, JSON, and more. If you take the Go programming language seriously, the second edition of this book is an essential guide on expert techniques. What you will learn • Clear guidance on using Go for production systems • Detailed explanations of how Go internals work, the design choices behind the language, and how to optimize your Go code • A full guide to all Go data types, composite types, and data structures • Master packages, reflection, and interfaces for effective Go programming • Build high-performance systems networking code, including server and client-side applications • Interface with other systems using WebAssembly, JSON, and gRPC • Write reliable, high-performance concurrent code • Build machine learning systems in Go, from simple statistical regression to complex neural networks Who this book is for Mastering Go, Second Edition is for Go programmers who already know the language basics, and want to become expert Go practitioners. Table of Contents • Go and the Operating System • Understanding Go Internals • Working with Basic Go Data Types • The Uses of Composite Types • How to Enhance Go Code with Data Structures • What You Might Not Know About Go Packages and functions • Reflection and Interfaces for All Seasons • Telling a Unix System What to Do • Concurrency in Go: Goroutines, Channels, and Pipelines • Concurrency in Go: Advanced Topics • Code Testing, Optimization, and Profiling • The Foundations of Network Programming in Go • Network Programming: Building Your Own Servers and Clients • Machine Learning in Go Review "Mastering Go - Second Edition is a must-read for developers wanting to expand their knowledge of the language or wanting to pick it up from scratch" -- Alex Ellis - Founder of OpenFaaS Ltd, CNCF Ambassador
Author | : Paul Andreas Overaa |
Publisher | : |
Total Pages | : 512 |
Release | : 1995 |
ISBN-10 | : 1873308574 |
ISBN-13 | : 9781873308578 |
Rating | : 4/5 (74 Downloads) |
Author | : Michael Abrash |
Publisher | : Scott Foresman Trade |
Total Pages | : 640 |
Release | : 1990-01-01 |
ISBN-10 | : 0673386023 |
ISBN-13 | : 9780673386021 |
Rating | : 4/5 (23 Downloads) |
The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.
Author | : Jens Christian Ingvartsen Thomsen |
Publisher | : Trisect Retro Development |
Total Pages | : 142 |
Release | : 2020-10-15 |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.