Massively Multiplayer Games For Dummies

Massively Multiplayer Games For Dummies
Author :
Publisher : John Wiley & Sons
Total Pages : 362
Release :
ISBN-10 : 9780471793113
ISBN-13 : 0471793116
Rating : 4/5 (13 Downloads)

Synopsis Massively Multiplayer Games For Dummies by : Scott Jennings

Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players

Massively Multiplayer Online Role-Playing Games

Massively Multiplayer Online Role-Playing Games
Author :
Publisher : McFarland
Total Pages : 209
Release :
ISBN-10 : 9780786455287
ISBN-13 : 0786455284
Rating : 4/5 (87 Downloads)

Synopsis Massively Multiplayer Online Role-Playing Games by : R.V. Kelly 2

This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.

MMOs from the Inside Out

MMOs from the Inside Out
Author :
Publisher : Apress
Total Pages : 742
Release :
ISBN-10 : 9781484217245
ISBN-13 : 1484217241
Rating : 4/5 (45 Downloads)

Synopsis MMOs from the Inside Out by : Richard A. Bartle

This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.

Massively Multiplayer Game Development 2

Massively Multiplayer Game Development 2
Author :
Publisher :
Total Pages : 508
Release :
ISBN-10 : 1584503904
ISBN-13 : 9781584503903
Rating : 4/5 (04 Downloads)

Synopsis Massively Multiplayer Game Development 2 by : Thor Alexander

Presents a collection of articles on computer game programming, covering design techniques, engineering techniques, and production techniques.

Machinima For Dummies

Machinima For Dummies
Author :
Publisher : John Wiley & Sons
Total Pages : 434
Release :
ISBN-10 : 9780470195833
ISBN-13 : 0470195835
Rating : 4/5 (33 Downloads)

Synopsis Machinima For Dummies by : Hugh Hancock

Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects. The book focuses on the following Machinima platforms: The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action. World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park. Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer! MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform. You'll be introduced to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.

Development and Deployment of Multiplayer Online Games, Vol. I

Development and Deployment of Multiplayer Online Games, Vol. I
Author :
Publisher : Ithare.com Website Gmbh
Total Pages : 332
Release :
ISBN-10 : 3903213063
ISBN-13 : 9783903213067
Rating : 4/5 (63 Downloads)

Synopsis Development and Deployment of Multiplayer Online Games, Vol. I by : 'No Bugs' Hare

Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity

Theory of Fun for Game Design

Theory of Fun for Game Design
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 259
Release :
ISBN-10 : 9781932111972
ISBN-13 : 1932111972
Rating : 4/5 (72 Downloads)

Synopsis Theory of Fun for Game Design by : Raph Koster

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

The Massively Multiplayer World of Ghosts, Volume 1

The Massively Multiplayer World of Ghosts, Volume 1
Author :
Publisher : MMWOG / Saturday AM TANKS
Total Pages : 226
Release :
ISBN-10 : 9780760376881
ISBN-13 : 0760376883
Rating : 4/5 (81 Downloads)

Synopsis The Massively Multiplayer World of Ghosts, Volume 1 by : Oscar Fong

In The Massively Multiplayer World of Ghosts, Volume 1, lackluster teenager Nilay Rao receives a device from his long-lost mother that launches him into a video game world where he must battle Ghosts to unlock clues about his mother’s existence.

Playing Video Games

Playing Video Games
Author :
Publisher : Routledge
Total Pages : 605
Release :
ISBN-10 : 9781135257477
ISBN-13 : 1135257477
Rating : 4/5 (77 Downloads)

Synopsis Playing Video Games by : Peter Vorderer

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

Developing Online Games

Developing Online Games
Author :
Publisher : New Riders
Total Pages : 532
Release :
ISBN-10 : 1592730000
ISBN-13 : 9781592730001
Rating : 4/5 (00 Downloads)

Synopsis Developing Online Games by : Jessica Mulligan

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).