Martial Maneuvers

Martial Maneuvers
Author :
Publisher : Blue Snake Books
Total Pages : 273
Release :
ISBN-10 : 9781583942307
ISBN-13 : 1583942300
Rating : 4/5 (07 Downloads)

Synopsis Martial Maneuvers by : Phillip Starr

In Martial Maneuvers, Phillip Starr demonstrates that while the internal martial arts—Taijiquan, Bagua Zhang, and Xingyi Quan—might be considered ineffective for practical self-defense, they in fact have a long history of combat use. Starr argues that most teachers and practitioners of the internal arts have forgotten their rich martial heritage, focusing instead on their applicability for health or spiritual practices. Starr returns to the roots of the three major internal arts, demonstrating the combative principles upon which they were originally based. Martial Maneuvers often takes a lighthearted and humorous approach to what can often be challenging material, and provides training routines in easy-to-understand language. Numerous photos demonstrate the step-by-step implementation of fighting techniques, teaching readers how to apply them to their own chosen martial disciplines. While designed primarily for the internal martial artist, the techniques demonstrated in Martial Maneuvers can also benefit and enrich the training of a student of any discipline, including karate and kung fu.

Tome of Battle

Tome of Battle
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 0786939222
ISBN-13 : 9780786939220
Rating : 4/5 (22 Downloads)

Synopsis Tome of Battle by : Richard Baker

The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.

Martial Mechanics

Martial Mechanics
Author :
Publisher : Blue Snake Books
Total Pages : 209
Release :
ISBN-10 : 9781583942116
ISBN-13 : 1583942114
Rating : 4/5 (16 Downloads)

Synopsis Martial Mechanics by : Phillip Starr

Interest in a wide range of martial arts grows exponentially each year, but few practitioners understand the scientific forces that underlie these arts. The originators of ancient traditional systems intuitively grasped the body mechanics behind their disciplines, and thus were capable of generating uncanny striking force. Contemporary students, on the other hand, often fail to achieve the high levels of technical proficiency they desire because they are unaware of these laws and how they work in a martial arts context. Drawing on the author’s decades of experience as both student and teacher, Martial Mechanics explains, in humorous, easy-to-understand language, how physics and kinesiology affect martial arts techniques and how readers can best utilize them to make them faster, more powerful, and hence more effective in actual combat. Featuring black-and-white photographs throughout, Martial Mechanics is written for both internal and external martial artists, mixed martial arts practitioners with an interest in competition or self-defense, students of kung fu, karate, taekwondo, muay thai boxing, kickboxing, wing chun, and more. Even many of the traditional grappling arts utilize certain striking techniques, and their disciples as well can improve their percussive skills with this practical guide.

The Dragon Pool

The Dragon Pool
Author :
Publisher : Lulu.com
Total Pages : 199
Release :
ISBN-10 : 9781329661905
ISBN-13 : 1329661907
Rating : 4/5 (05 Downloads)

Synopsis The Dragon Pool by : Jason Pasch

Come experience mythic China in The Dragon Pool, a game of Wuxia Fantasy in the Middle Kingdom. The Dragon Pool includes: 1. An easy to use and quick resolution system 2. Action Cards for ease of play 3. Over 30 Martial Arts styles and rules for making your own 4. Much, much more!

What Is Jiu Jitsu?

What Is Jiu Jitsu?
Author :
Publisher : First Edition Design Pub.
Total Pages : 174
Release :
ISBN-10 : 9781506900421
ISBN-13 : 1506900429
Rating : 4/5 (21 Downloads)

Synopsis What Is Jiu Jitsu? by : D.S. Hopkins

'What Is Jiu Jitsu? The Martial Arts And How To Understand Them' is a book that considers first and foremost the Japanese feudal discipline of Jiu Jitsu, its life and lineage. From linguistics to its relationships with the martial arts of its immediate family, the offspring of that family and their characteristics are all regarded. The forces that shaped these martial arts are identified in an attempt to create a perspective of the parent discipline itself and the distance it has traveled to reach its present state. It is placed in historical context and considered for its role in the life of the Samurai, the eras that changed it, until finally its role today in the wider world. In close conjunction with the exploration of Jiu Jitsu and its survival of the turbulent eras from which it came is also the consideration of other martial practices from other parts of the globe that also survived, as well as those that didn't. The almost inseparable relationship of martial arts and martial sports is assessed, the personages that defined different disciplines and were responsible for some of the later milestones on the martial science landscape. Even the prospective student is provided a few road signs to watch for on the path to study. In the later parts of the work the underlying theory of function for a martial art is simplified to create some small illumination for the processes that govern the operation of the martial sciences. And finally the factors outside the training hall's indoctrination and preparation are given form and name, from anatomical limitations to artificial enhancements and the impact they all have on the performance of a martial art. Comparative techniques are illustrated in black and white within the book to better serve the goal of contrasting one style of Jiu Jitsu to another, and to provide the reader an idea of what the different martial arts related to Jiu Jitsu look like, and more importantly how their apt to behave. Various diagrams and maps throughout the book help to facilitate the aim of the work, which is to create an insight into Jiu Jitsu and what it is. Keywords: Martial Art, Jiu Jitsu, Jujitsu, Jujutsu, Grappling, Samurai, Fighting, Combat, MMA, Sport

Military Cultures and Martial Enterprises in the Middle Ages

Military Cultures and Martial Enterprises in the Middle Ages
Author :
Publisher : Boydell & Brewer
Total Pages : 289
Release :
ISBN-10 : 9781783275335
ISBN-13 : 1783275332
Rating : 4/5 (35 Downloads)

Synopsis Military Cultures and Martial Enterprises in the Middle Ages by : John D. Hosler

Essays on aspects of medieval military history, encompassing the most recent critical approaches.

Ultraverse Roleplaying System

Ultraverse Roleplaying System
Author :
Publisher : Bruce Adams
Total Pages : 217
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Ultraverse Roleplaying System by : Bruce Adams

Ultraverse is a fast-paced system designed to create superheroic, fantasy, science fiction and countless other types of adventures for players. Each player assumes their own role as a character in each campaign that the Gamemaster (GM) creates. Ultraverse is designed to emulate the fictional powers and abilities found in the pages of four-color comic books. Polyhedral dice such as d20, d12, d10, d8, d6 and d4 are required for play in Ultraverse. Hexagonal or Square maps are useful but not required for playing. I have tried to make the system easy to understand, fast-paced, and simple for players to get started. I am proud to have created Ultraverse and hope the readers have fun gaming!

Dice & Glory Core Rulebook

Dice & Glory Core Rulebook
Author :
Publisher : Lulu.com
Total Pages : 214
Release :
ISBN-10 : 9780578036434
ISBN-13 : 0578036436
Rating : 4/5 (34 Downloads)

Synopsis Dice & Glory Core Rulebook by : Robert Neri

Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.