Mario's Castle
Author | : Helen Cady Forbes |
Publisher | : |
Total Pages | : 222 |
Release | : 1928 |
ISBN-10 | : UVA:X030795787 |
ISBN-13 | : |
Rating | : 4/5 (87 Downloads) |
A mystery story for girls of 10 to 12; about an American girl in Italy.
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Author | : Helen Cady Forbes |
Publisher | : |
Total Pages | : 222 |
Release | : 1928 |
ISBN-10 | : UVA:X030795787 |
ISBN-13 | : |
Rating | : 4/5 (87 Downloads) |
A mystery story for girls of 10 to 12; about an American girl in Italy.
Author | : Nintendo |
Publisher | : Dark Horse Comics |
Total Pages | : 260 |
Release | : 2018-10-23 |
ISBN-10 | : 9781506708973 |
ISBN-13 | : 1506708978 |
Rating | : 4/5 (73 Downloads) |
Power Up! Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!
Author | : Chris Scullion |
Publisher | : White Owl |
Total Pages | : 170 |
Release | : 2022-09-08 |
ISBN-10 | : 9781526790163 |
ISBN-13 | : 1526790165 |
Rating | : 4/5 (63 Downloads) |
The platformer is one of the most well-loved video game genres ever, having entertained players for over 40 years. Jumping For Joy is a celebration of everything platform games have to offer, spanning their entire history. The first part of the book is a complete guide to every platform game starring Mario, Nintendo’s mascot and the most popular video game character of all time. With nearly 80 games featured in this section, it’s the definitive history of a true gaming hero. There are always two sides to every story, though, so the second part of the book focuses on every one of the 50+ platformers starring Sonic the Hedgehog, Mario’s former rival. After this it’s the book’s main course: a huge 100-page section detailing 50 other iconic and notable platform games covering the entire history of gaming, from the days of the Atari 2600 and ZX Spectrum all the way up to the Nintendo Switch, PS5 and Xbox Series X/S. Whether you’re a long-time veteran of platform gaming or a newcomer who wants to learn more about one of the most entertaining genres in video games, this is the perfect book for you. And there are some bad jokes in there too, if that’s your thing.
Author | : Jackie Marsh |
Publisher | : Psychology Press |
Total Pages | : 270 |
Release | : 2005 |
ISBN-10 | : 0415335728 |
ISBN-13 | : 9780415335720 |
Rating | : 4/5 (28 Downloads) |
This book offers a range of perspectives on children's multimodal experiences, providing a ground-breaking account of the ways in which children engage with popular culture, media and digital literacy practices from their earliest years. Many young children have extensive experience of film, television, printed media, computer games, mobile phones and the Internet from birth, yet their reaction to media texts is rarely acknowledged in the national curricula of any country. This seminal text focuses on children from birth to eight years, addressing issues such as: * media and identity construction * media literacy practices in the home * the changing nature of literacy in technologically advanced societies * The place of popular and media texts in children's lives and the use of such texts in the curriculum. By exploring children's engagement with popular culture, media and digital texts in the home, community and early years settings, the contributors look at empirical studies from around the world, and draw out vital new theoretical issues relating to children's emergent techno-literacy practices. With an unmatchable team of international experts evaluating topics from text-messaging to the Teletubbies, this book is a long-overdue, fascinating and illuminating read for policy-makers, educational researchers and practitioners, and crosses over to appeal to those in the linguistics field.
Author | : Chris Scullion |
Publisher | : White Owl |
Total Pages | : 322 |
Release | : 2024-11-30 |
ISBN-10 | : 9781399096805 |
ISBN-13 | : 139909680X |
Rating | : 4/5 (05 Downloads) |
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullions critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handhelds humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boys armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.
Author | : Andrew Schartmann |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 169 |
Release | : 2015-05-21 |
ISBN-10 | : 9781628928556 |
ISBN-13 | : 1628928557 |
Rating | : 4/5 (56 Downloads) |
Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, Nintendo's marketing tactics) that coalesced into a ripe environment in which Kondo's musical experiments could thrive. He then delves into the music itself, searching for reasons why our hearts still dance to the “primitive” 8-bit tunes of a bygone era. What musical features are responsible for Kondo's distinct “Mario sound”? How do the different themes underscore the vastness of Princess Peach's Mushroom Kingdom? And in what ways do the game's sound effects resonate with our physical experience of the world? These and other questions are explored within, through the lens of Kondo's compositional philosophy-one that would influence an entire generation of video game composers. As Kondo himself stated, “we [at Nintendo] were trying to do something that had never been done before.” In this book, Schartmann shows his readers how Kondo and his team not just succeeded, but heralded in a new era of video games.
Author | : Chris Solarski |
Publisher | : CRC Press |
Total Pages | : 221 |
Release | : 2017-01-20 |
ISBN-10 | : 9781315401218 |
ISBN-13 | : 1315401215 |
Rating | : 4/5 (18 Downloads) |
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art The definitive framework for designing interactive stories
Author | : Kate Galloway |
Publisher | : Taylor & Francis |
Total Pages | : 222 |
Release | : 2024-11-06 |
ISBN-10 | : 9781040135372 |
ISBN-13 | : 1040135374 |
Rating | : 4/5 (72 Downloads) |
Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players’ movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players’ perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation. Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies.
Author | : Nintendo |
Publisher | : Dark Horse Comics |
Total Pages | : 383 |
Release | : 2019-11-05 |
ISBN-10 | : 9781506713755 |
ISBN-13 | : 1506713750 |
Rating | : 4/5 (55 Downloads) |
"Discover the art and expertise that went into creating one of Nintendo's best-loved games! Featuring full-color concept art, preliminary sketches, and notes from the development team, this hardcover edition also includes insights into some early ideas that didn't make it into the game itself!" -- back cover insert.
Author | : Triumph Books |
Publisher | : Triumph Books |
Total Pages | : 108 |
Release | : 2018-04-16 |
ISBN-10 | : 9781641250733 |
ISBN-13 | : 1641250739 |
Rating | : 4/5 (33 Downloads) |
The Super Mario franchise has been setting trends for more than 30 years, from the 1985 release of Super Mario Bros. to Super Mario Odyssey in 2017. Now Mario, Princess Peach, Bowser, and the crew have made their jump to the Nintendo Switch. This entertaining and informative guide covers everything you should know and love about Super Mario, including character profiles, game play tips, and surprising facts. It also features exclusive tricks for the hot new game Super Mario Odyssey and all the best strategies for Super Mario Run. With full-color screenshots from the latest releases—Super Mario Odyssey, Super Mario Run, and Mario Kart 8 Deluxe—as well as a look back through decades of adventures, this is a must-have for any fan.