Mapping Digital Game Culture In China
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Author |
: Marcella Szablewicz |
Publisher |
: Springer Nature |
Total Pages |
: 229 |
Release |
: 2020-02-18 |
ISBN-10 |
: 9783030361112 |
ISBN-13 |
: 303036111X |
Rating |
: 4/5 (12 Downloads) |
Synopsis Mapping Digital Game Culture in China by : Marcella Szablewicz
In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.
Author |
: Erin Meyer |
Publisher |
: PublicAffairs |
Total Pages |
: 289 |
Release |
: 2014-05-27 |
ISBN-10 |
: 9781610392594 |
ISBN-13 |
: 1610392590 |
Rating |
: 4/5 (94 Downloads) |
Synopsis The Culture Map by : Erin Meyer
An international business expert helps you understand and navigate cultural differences in this insightful and practical guide, perfect for both your work and personal life. Americans precede anything negative with three nice comments; French, Dutch, Israelis, and Germans get straight to the point; Latin Americans and Asians are steeped in hierarchy; Scandinavians think the best boss is just one of the crowd. It's no surprise that when they try and talk to each other, chaos breaks out. In The Culture Map, INSEAD professor Erin Meyer is your guide through this subtle, sometimes treacherous terrain in which people from starkly different backgrounds are expected to work harmoniously together. She provides a field-tested model for decoding how cultural differences impact international business, and combines a smart analytical framework with practical, actionable advice.
Author |
: E. Melanie DuPuis |
Publisher |
: Univ of California Press |
Total Pages |
: 231 |
Release |
: 2015-12-01 |
ISBN-10 |
: 9780520962132 |
ISBN-13 |
: 0520962133 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Dangerous Digestion by : E. Melanie DuPuis
Throughout American history, ingestion (eating) has functioned as a metaphor for interpreting and imagining this society and its political systems. Discussions of American freedom itself are pervaded with ingestive metaphors of choice (what to put in) and control (what to keep out). From the country’s founders to the abolitionists to the social activists of today, those seeking to form and reform American society have cast their social-change goals in ingestive terms of choice and control. But they have realized their metaphors in concrete terms as well, purveying specific advice to the public about what to eat or not. These conversations about “social change as eating” reflect American ideals of freedom, purity, and virtue. Drawing on social and political history as well as the history of science and popular culture, Dangerous Digestion examines how American ideas about dietary reform mirror broader thinking about social reform. Inspired by new scientific studies of the human body as a metabiome—a collaboration of species rather than an isolated, intact, protected, and bounded individual—E. Melanie DuPuis invokes a new metaphor—digestion—to reimagine the American body politic, opening social transformations to ideas of mixing, fermentation, and collaboration. In doing so, the author explores how social activists can rethink politics as inclusive processes that involve the inherently risky mixing of cultures, standpoints, and ideas.
Author |
: Xinyuan Wang |
Publisher |
: UCL Press |
Total Pages |
: 238 |
Release |
: 2016-09-13 |
ISBN-10 |
: 9781910634622 |
ISBN-13 |
: 191063462X |
Rating |
: 4/5 (22 Downloads) |
Synopsis Social Media in Industrial China by : Xinyuan Wang
Life outside the mobile phone is unbearable.’ Lily, 19, factory worker. Described as the biggest migration in human history, an estimated 250 million Chinese people have left their villages in recent decades to live and work in urban areas. Xinyuan Wang spent 15 months living among a community of these migrants in a small factory town in southeast China to track their use of social media. It was here she witnessed a second migration taking place: a movement from offline to online. As Wang argues, this is not simply a convenient analogy but represents the convergence of two phenomena as profound and consequential as each other, where the online world now provides a home for the migrant workers who feel otherwise ‘homeless’. Wang’s fascinating study explores the full range of preconceptions commonly held about Chinese people – their relationship with education, with family, with politics, with ‘home’ – and argues why, for this vast population, it is time to reassess what we think we know about contemporary China and the evolving role of social media.
Author |
: N. Huntemann |
Publisher |
: Springer |
Total Pages |
: 272 |
Release |
: 2016-01-26 |
ISBN-10 |
: 9781137006332 |
ISBN-13 |
: 1137006331 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Gaming Globally by : N. Huntemann
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
Author |
: Feng Chen |
Publisher |
: Springer Nature |
Total Pages |
: 296 |
Release |
: 2024-02-03 |
ISBN-10 |
: 9783031415043 |
ISBN-13 |
: 3031415043 |
Rating |
: 4/5 (43 Downloads) |
Synopsis The Chinese Video Game Industry by : Feng Chen
The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book’s contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.
Author |
: Aswin Punathambekar |
Publisher |
: University of Michigan Press |
Total Pages |
: 327 |
Release |
: 2019-06-06 |
ISBN-10 |
: 9780472125319 |
ISBN-13 |
: 0472125311 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Global Digital Cultures by : Aswin Punathambekar
Digital media histories are part of a global network, and South Asia is a key nexus in shaping the trajectory of digital media in the twenty-first century. Digital platforms like Facebook, WhatsApp, and others are deeply embedded in the daily lives of millions of people around the world, shaping how people engage with others as kin, as citizens, and as consumers. Moving away from Anglo-American and strictly national frameworks, the essays in this book explore the intersections of local, national, regional, and global forces that shape contemporary digital culture(s) in regions like South Asia: the rise of digital and mobile media technologies, the ongoing transformation of established media industries, and emergent forms of digital media practice and use that are reconfiguring sociocultural, political, and economic terrains across the Indian subcontinent. From massive state-driven digital identity projects and YouTube censorship to Tinder and dating culture, from Twitter and primetime television to Facebook and political rumors, Global Digital Cultures focuses on enduring concerns of representation, identity, and power while grappling with algorithmic curation and data-driven processes of production, circulation, and consumption.
Author |
: Minako O'Hagan |
Publisher |
: John Benjamins Publishing |
Total Pages |
: 388 |
Release |
: 2013-08-29 |
ISBN-10 |
: 9789027271860 |
ISBN-13 |
: 9027271860 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Game Localization by : Minako O'Hagan
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.
Author |
: Guobin Yang |
Publisher |
: MSU Press |
Total Pages |
: 238 |
Release |
: 2021-05-01 |
ISBN-10 |
: 9781611863918 |
ISBN-13 |
: 1611863910 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Engaging Social Media in China by : Guobin Yang
Introducing the concept of state-sponsored platformization, this volume shows the complexity behind the central role the party-state plays in shaping social media platforms. The party-state increasingly penetrates commercial social media while aspiring to turn its own media agencies into platforms. Yet state-sponsored platformization does not necessarily produce the Chinese Communist Party’s desired outcomes. Citizens continue to appropriate social media for creative public engagement at the same time that more people are managing their online settings to reduce or refuse connection, inducing new forms of crafted resistance to hyper-social media connectivity. The wide-ranging essays presented here explore the mobile radio service Ximalaya.FM, Alibaba’s evolution into a multi-platform ecosystem, livestreaming platforms in the United States and China, the role of Twitter in Trump’s North Korea diplomacy, user-generated content in the news media, the emergence of new social agents mediating between state and society, social media art projects, Chinese and US scientists’ use of social media, and reluctance to engage with WeChat. Ultimately, readers will find that the ten chapters in this volume contribute significant new research and insights to the fast-growing scholarship on social media in China at a time when online communication is increasingly constrained by international struggles over political control and privacy issues.
Author |
: Sabine Chrétien-Ichikawa |
Publisher |
: Springer Nature |
Total Pages |
: 167 |
Release |
: 2022-08-17 |
ISBN-10 |
: 9789811930492 |
ISBN-13 |
: 981193049X |
Rating |
: 4/5 (92 Downloads) |
Synopsis Creative Industries and Digital Transformation in China by : Sabine Chrétien-Ichikawa
As China gains momentum in economic terms, its technological transformation, cultural confidence, and creative influence also grow steadily. This book explores socio-cultural context, in which new trends, enabled by the power of digital technology, emerge. Focused on the urban context, in China's large cities like Shanghai, and through the lens of art, design, fashion, gaming, and media industries, this book highlights innovation processes in the making, as well as ongoing shifts in Chinese identities and narratives. This collaborative work written by European authors based in China offer new insights from within. Their shared, yet multi-faceted, engagement with China and its creative industries culminates in this book written for international scholars, students, and industry players.