Mainstreaming And Game Journalism
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Author |
: David B. Nieborg |
Publisher |
: MIT Press |
Total Pages |
: 219 |
Release |
: 2023-09-26 |
ISBN-10 |
: 9780262375511 |
ISBN-13 |
: 0262375516 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Mainstreaming and Game Journalism by : David B. Nieborg
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a “mainstream” form of entertainment. Through interviews with reporters, David B. Nieborg and Maxwell Foxman retrace how the game industry and journalists started a subcultural spiral in the 1980s that continues to this day. Digital play became increasingly exclusionary by appealing to niche audiences, relying on hardcore fans and favoring the male gamer stereotype. At the same time, this culture pushed journalists to the margins, leaving them toiling to find freelance gigs and deeply ambivalent about their profession. Mainstreaming and Game Journalism also examines the bumpy process of what we think of as “mainstreaming.” The authors argue that it encompasses three overlapping factors. First, for games to become mainstream, they need to become more ubiquitous through broader media coverage. Second, an increase in ludic literacy, or how-to play games, determines whether that greater visibility translates into accessibility. Third, the mainstreaming of games must gain cultural legitimacy. The fact that games are more visible does little if only a few people take them seriously or deem them worthy of attention. Ultimately, Mainstreaming and Game Journalism provocatively questions whether games ever will—or even should—gain widespread cultural acceptance.
Author |
: David B. Nieborg |
Publisher |
: MIT Press |
Total Pages |
: 219 |
Release |
: 2023-09-26 |
ISBN-10 |
: 9780262546287 |
ISBN-13 |
: 0262546280 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Mainstreaming and Game Journalism by : David B. Nieborg
Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a “mainstream” form of entertainment. Through interviews with reporters, David B. Nieborg and Maxwell Foxman retrace how the game industry and journalists started a subcultural spiral in the 1980s that continues to this day. Digital play became increasingly exclusionary by appealing to niche audiences, relying on hardcore fans and favoring the male gamer stereotype. At the same time, this culture pushed journalists to the margins, leaving them toiling to find freelance gigs and deeply ambivalent about their profession. Mainstreaming and Game Journalism also examines the bumpy process of what we think of as “mainstreaming.” The authors argue that it encompasses three overlapping factors. First, for games to become mainstream, they need to become more ubiquitous through broader media coverage. Second, an increase in ludic literacy, or how-to play games, determines whether that greater visibility translates into accessibility. Third, the mainstreaming of games must gain cultural legitimacy. The fact that games are more visible does little if only a few people take them seriously or deem them worthy of attention. Ultimately, Mainstreaming and Game Journalism provocatively questions whether games ever will—or even should—gain widespread cultural acceptance.
Author |
: David O. Dowling |
Publisher |
: Routledge |
Total Pages |
: 194 |
Release |
: 2020-11-23 |
ISBN-10 |
: 9780429667046 |
ISBN-13 |
: 0429667043 |
Rating |
: 4/5 (46 Downloads) |
Synopsis The Gamification of Digital Journalism by : David O. Dowling
This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open-world designs to virtual reality experiences. Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups. Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling.
Author |
: David O Dowling |
Publisher |
: Routledge |
Total Pages |
: 216 |
Release |
: 2020-11-24 |
ISBN-10 |
: 0367076233 |
ISBN-13 |
: 9780367076238 |
Rating |
: 4/5 (33 Downloads) |
Synopsis The Gamification of Digital Journalism by : David O Dowling
This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open world designs to virtual reality experiences. Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups. Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling.
Author |
: John Bardinelli |
Publisher |
: John Bardinelli |
Total Pages |
: 32 |
Release |
: 2014-09-07 |
ISBN-10 |
: 9781311148339 |
ISBN-13 |
: 1311148337 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Getting Started in Freelance Video Game Journalism by : John Bardinelli
Does the prospect of writing reviews for video games appeal to you? Getting Started in Freelance Video Game Journalism is a no-nonsense guide to taking your first steps into the online game writing world. Learn how to write a query letter, how to construct your resume, when to start searching for jobs and how quickly you can expect to land a high-paying writing gig!
Author |
: Thomas Poell |
Publisher |
: John Wiley & Sons |
Total Pages |
: 260 |
Release |
: 2021-10-14 |
ISBN-10 |
: 9781509540525 |
ISBN-13 |
: 1509540520 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Platforms and Cultural Production by : Thomas Poell
The widespread uptake of digital platforms – from YouTube and Instagram to Twitch and TikTok – is reconfiguring cultural production in profound, complex, and highly uneven ways. Longstanding media industries are experiencing tremendous upheaval, while new industrial formations – live-streaming, social media influencing, and podcasting, among others – are evolving at breakneck speed. Poell, Nieborg, and Duffy explore both the processes and the implications of platformization across the cultural industries, identifying key changes in markets, infrastructures, and governance at play in this ongoing transformation, as well as pivotal shifts in the practices of labor, creativity, and democracy. The authors foreground three particular industries – news, gaming, and social media creation – and also draw upon examples from music, advertising, and more. Diverse in its geographic scope, Platforms and Cultural Production builds on the latest research and accounts from across North America, Western Europe, Southeast Asia, and China to reveal crucial differences and surprising parallels in the trajectories of platformization across the globe. Offering a novel conceptual framework grounded in illuminating case studies, this book is essential for students, scholars, policymakers, and practitioners seeking to understand how the institutions and practices of cultural production are transforming – and what the stakes are for understanding platform power.
Author |
: Kyle Orland |
Publisher |
: Lulu.com |
Total Pages |
: 386 |
Release |
: 2019-06-13 |
ISBN-10 |
: 9780359649174 |
ISBN-13 |
: 0359649173 |
Rating |
: 4/5 (74 Downloads) |
Synopsis The Game Beat: Observations and Lessons from Two Decades Writing about Games by : Kyle Orland
The Game Beat examines the whos, hows, and whys of the game journalists covering the young but growing game industry over the last 15+ years. This collection of more than 80 columns pulls from dozens of writers past and present on everything from the near-death of print gaming magazines to the ethics of attending paid junkets to how much review scores really matter. The Game Beat is essential reading for anyone who writes about games and anyone who just like to read about them.
Author |
: Tom Bissell |
Publisher |
: Vintage |
Total Pages |
: 258 |
Release |
: 2011-06-14 |
ISBN-10 |
: 9780307474315 |
ISBN-13 |
: 0307474313 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Extra Lives by : Tom Bissell
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.
Author |
: Nathan Meunier |
Publisher |
: |
Total Pages |
: 230 |
Release |
: 2013-08-05 |
ISBN-10 |
: 0989533506 |
ISBN-13 |
: 9780989533508 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Up Up Down Down Left WRITE by : Nathan Meunier
Have you ever dreamed about getting paid to write about video games and the fascinating people who make them? Unless you live on the West Coast and are lucky enough to land a rare staff position at one of the major gaming publications, freelancing is the best way to turn slinging words about your favorite hobby into a viable and lucrative career. The best part? You can do it from anywhere! Up Up Down Down Left WRITE: The Freelance Guide to Video Game Journalism covers everything you need to get started along the path to launching and maintaining a successful freelance career in the gaming industry. Pro freelancer Nathan Meunier has written for more than 30 of the top gaming outlets -- from Nintendo Power, GamePro, and Official Xbox Magazine to IGN, GameSpot, Electronic Gaming Monthly, and more. In this advice-packed tome for aspiring freelance game journos and more established writers alike, Nathan delivers detailed insights and how-to tips based on many years of professional writing experience. You will learn how to: -Generate killer article ideas, pitch editors, and score paying work -Build towards quitting your day job to freelance full-time -Juggle the business-related side of freelancing -Cover gaming conventions and press junkets -Network with editors and writers -Work with PR to gain coverage opportunities and free review games. And much, much more!
Author |
: Mark Deuze |
Publisher |
: John Wiley & Sons |
Total Pages |
: 413 |
Release |
: 2014-01-23 |
ISBN-10 |
: 9780745680538 |
ISBN-13 |
: 0745680534 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Media Life by : Mark Deuze
Research consistently shows how through the years more of our time gets spent using media, how multitasking our media has become a regular feature of everyday life, and that consuming media for most people increasingly takes place alongside producing media. Media Life is a primer on how we may think of our lives as lived in rather than with media. The book uses the way media function today as a prism to understand key issues in contemporary society, where reality is open source, identities are - like websites - always under construction, and where private life is lived in public forever more. Ultimately, media are to us as water is to fish. The question is: how can we live a good life in media like fish in water? Media Life offers a compass for the way ahead.