Macromedia Flash Mx 2004 Actionscript
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Author |
: Derek Franklin |
Publisher |
: Macromedia Press |
Total Pages |
: 782 |
Release |
: 2004 |
ISBN-10 |
: 0321213432 |
ISBN-13 |
: 9780321213433 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Macromedia Flash MX 2004 ActionScript by : Derek Franklin
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Author |
: Robert Reinhardt |
Publisher |
: John Wiley & Sons |
Total Pages |
: 986 |
Release |
: 2004-04-28 |
ISBN-10 |
: 9780764571299 |
ISBN-13 |
: 076457129X |
Rating |
: 4/5 (99 Downloads) |
Synopsis Flash MX 2004 ActionScript Bible by : Robert Reinhardt
Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX 2004 Bible (0-7645-4303-2) Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool
Author |
: Macromedia, inc |
Publisher |
: |
Total Pages |
: 1060 |
Release |
: 2004 |
ISBN-10 |
: 0321228413 |
ISBN-13 |
: 9780321228413 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Macromedia Flash MX 2004 ActionScript 2.0 Dictionary by : Macromedia, inc
The real power behind the throne in Macromedia's wildly popular Web animation software is its programming language: ActionScript 2.0. Offering a more robust programming model and better object-oriented programming support than ever before, ActionScript 2.0 allows users to take Flash MX 2004 designs to new levels. In addition, a posse of Flash and ActionScripting luminaries contributes articles on a range of topics--from converting ActionScript 1.0 to ActionScript to using design patterns in Flash.
Author |
: Nik Lever |
Publisher |
: Taylor & Francis |
Total Pages |
: 436 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136144530 |
ISBN-13 |
: 1136144536 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Flash MX 2004 Games by : Nik Lever
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Author |
: Brian Underdahl |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 754 |
Release |
: 2003 |
ISBN-10 |
: 0072229209 |
ISBN-13 |
: 9780072229202 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Macromedia Flash MX 2004 by : Brian Underdahl
Contents of accompanying CD-ROM: Examples and Trial versions of Flash MX 2004, Canvas 9 Professional Ed., Sorenson Squeeze, Swift 3D, Toon Boom Studio.
Author |
: Derek Franklin |
Publisher |
: Turtleback Books |
Total Pages |
: |
Release |
: 2003-11-01 |
ISBN-10 |
: 1417625864 |
ISBN-13 |
: 9781417625864 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Macromedia Flash Mx 2004 Actionscript by : Derek Franklin
A guide to ActionScript 2.0 provides hands-on training through forty projects that demonstrate such tasks as using and manipulating data, connecting to Web services, creating a multi-chat application, and validating data.
Author |
: Alex Michael |
Publisher |
: Taylor & Francis |
Total Pages |
: 260 |
Release |
: 2013-01-17 |
ISBN-10 |
: 9781136145339 |
ISBN-13 |
: 1136145338 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Understanding Flash MX 2004 ActionScript 2 by : Alex Michael
Step-by-step techniques, illustrated with highly visual examples throughout the book, show you how to build up your ActionScripting skills quickly and effectively. A support website (www.sprite.net/understanding) provides all the content you need to try out the techniques shown in the book for yourself. Ideal for those studying multimedia and information technology and anyone who wants to produce highly effective online interactive content. This guide gives you all you need to ensure you have a firm foundation of knowledge on how to use ActionScript creatively so you can produce professional results.
Author |
: Russell Chun |
Publisher |
: Peachpit Press |
Total Pages |
: 630 |
Release |
: 2002 |
ISBN-10 |
: 0201758466 |
ISBN-13 |
: 9780201758467 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Macromedia Flash MX Advanced for Windows and Macintosh by : Russell Chun
Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.
Author |
: Colin Moock |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 1091 |
Release |
: 2003 |
ISBN-10 |
: 9780596003968 |
ISBN-13 |
: 059600396X |
Rating |
: 4/5 (68 Downloads) |
Synopsis ActionScript for Flash MX by : Colin Moock
Thoroughly updated to cover the new version of Macromedia Flash - Flash MX - this second edition builds on the strengths of the original book while incorporating changes from this major revision of the software.
Author |
: Andrew Rapo |
Publisher |
: Taylor & Francis |
Total Pages |
: 305 |
Release |
: 2013-01-17 |
ISBN-10 |
: 9781136143731 |
ISBN-13 |
: 1136143734 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Understanding Macromedia Flash 8 ActionScript 2 by : Andrew Rapo
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.