Lived Body Experiences In Virtual Reality
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Author |
: Zeynep Akbal |
Publisher |
: transcript Verlag |
Total Pages |
: 213 |
Release |
: 2023-06-30 |
ISBN-10 |
: 9783839466766 |
ISBN-13 |
: 3839466768 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Lived-Body Experiences in Virtual Reality by : Zeynep Akbal
What is it like to perceive a virtual object through the sensed presence of a virtual body? How do subject-object relations occur and can be actualized in virtual environments? Zeynep Akbal explores the impact of virtual reality (VR) technology on the subjective experience of the body and situates the results in context with existing theories in media sciences and the phenomenology of bodily perception. This study presents VR technology as a tool that can be used to more closely examine and study the fundamental intersections of the humanities and the natural sciences that explore the nature of perception.
Author |
: Deanna A. Thompson |
Publisher |
: Abingdon Press |
Total Pages |
: 129 |
Release |
: 2016-11-01 |
ISBN-10 |
: 9781501815195 |
ISBN-13 |
: 1501815199 |
Rating |
: 4/5 (95 Downloads) |
Synopsis The Virtual Body of Christ in a Suffering World by : Deanna A. Thompson
We live in a wired world where 24/7 digital connectivity is increasingly the norm. Christian megachurch communities often embrace this reality wholeheartedly while more traditional churches often seem hesitant and overwhelmed by the need for an interactive website, a Facebook page and a twitter feed. This book accepts digital connectivity as our reality, but presents a vision of how faith communities can utilize technology to better be the body of Christ to those who are hurting while also helping followers of Christ think critically about the limits of our digital attachments. This book begins with a conversion story of a non-cell phone owning, non-Facebook using religion professor judgmental of the ability of digital tools to enhance relationships. A stage IV cancer diagnosis later, in the midst of being held up by virtual communities of support, a conversion occurs: this religion professor benefits in embodied ways from virtual sources and wants to convert others to the reality that the body of Christ can and does exist virtually and makes embodied difference in the lives of those who are hurting. The book neither uncritically embraces nor rejects the constant digital connectivity present in our lives. Rather it calls on the church to a) recognize ways in which digital social networks already enact the virtual body of Christ; b) tap into and expand how Christ is being experienced virtually; c) embrace thoughtfully the material effects of our new augmented reality, and c) influence utilization of technology that minimizes distraction and maximizes attentiveness toward God and the world God loves.
Author |
: Richard Skarbez |
Publisher |
: Frontiers Media SA |
Total Pages |
: 221 |
Release |
: 2022-10-03 |
ISBN-10 |
: 9782832501399 |
ISBN-13 |
: 2832501397 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Presence and Beyond: Evaluating User Experience in AR/MR/VR by : Richard Skarbez
Author |
: Steve Gibson |
Publisher |
: Taylor & Francis |
Total Pages |
: 453 |
Release |
: 2022-07-29 |
ISBN-10 |
: 9781000612974 |
ISBN-13 |
: 100061297X |
Rating |
: 4/5 (74 Downloads) |
Synopsis Live Visuals by : Steve Gibson
This volume surveys the key histories, theories and practice of artists, musicians, filmmakers, designers, architects and technologists that have worked and continue to work with visual material in real time. Covering a wide historical period from Pythagoras’s mathematics of music and colour in ancient Greece, to Castel’s ocular harpsichord in the 18th century, to the visual music of the mid-20th century, to the liquid light shows of the 1960s and finally to the virtual reality and projection mapping of the present moment, Live Visuals is both an overarching history of real-time visuals and audio-visual art and a crucial source for understanding the various theories about audio-visual synchronization. With the inclusion of an overview of various forms of contemporary practice in Live Visuals culture – from VJing to immersive environments, architecture to design – Live Visuals also presents the key ideas of practitioners who work with the visual in a live context. This book will appeal to a wide range of scholars, students, artists, designers and enthusiasts. It will particularly interest VJs, DJs, electronic musicians, filmmakers, interaction designers and technologists.
Author |
: Lars C. Grabbe |
Publisher |
: Büchner-Verlag |
Total Pages |
: 283 |
Release |
: 2022-09-07 |
ISBN-10 |
: 9783963178597 |
ISBN-13 |
: 3963178590 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Augmented Images by : Lars C. Grabbe
Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media and image technologies – like augmented reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures and the different screen technologies. »Augmented Images« contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic augmented images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics and art theory as well as the complex range of image science. This volume monitors and discusses the relation of images and technological evolution in the context of augmented reality within the perspective of an autonomous image science.
Author |
: Sebastian Dümling |
Publisher |
: transcript Verlag |
Total Pages |
: 153 |
Release |
: 2024-06-30 |
ISBN-10 |
: 9783839468807 |
ISBN-13 |
: 3839468809 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Being There, but How? by : Sebastian Dümling
In phenomenological tradition, presence has been understood as fundamental for human experience: I experience the world as my lifeworld because I am present in this world. Even more, I experience myself as »I« only in the physical presence of the other. However, this concept of presence has become fragile through processes of medialization - especially in (post-)pandemic everyday life. Presence can no longer be experienced exclusively in physical proximity, but also digitally or virtually. With global case studies alongside theoretical discussions by both students as well as junior and senior researchers, the volume launches a conversation between social sciences and humanities on how this change affects human experience.
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Total Pages |
: 1882 |
Release |
: 2018-03-02 |
ISBN-10 |
: 9781522554707 |
ISBN-13 |
: 152255470X |
Rating |
: 4/5 (07 Downloads) |
Synopsis Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources
Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.
Author |
: John Beckmann |
Publisher |
: Princeton Architectural Press |
Total Pages |
: 380 |
Release |
: 1998 |
ISBN-10 |
: 1568981201 |
ISBN-13 |
: 9781568981208 |
Rating |
: 4/5 (01 Downloads) |
Synopsis The Virtual Dimension by : John Beckmann
"The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent both real and virtual spaces. Interdisciplinary in nature, the essays included here address the implications of "going virtual" from a variety of cultural and theoretical viewpoints."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Author |
: Lissa Holloway-Attaway |
Publisher |
: Springer Nature |
Total Pages |
: 546 |
Release |
: 2023-12-01 |
ISBN-10 |
: 9783031476556 |
ISBN-13 |
: 3031476557 |
Rating |
: 4/5 (56 Downloads) |
Synopsis Interactive Storytelling by : Lissa Holloway-Attaway
This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.
Author |
: Daniel Adam Daniel |
Publisher |
: Edinburgh University Press |
Total Pages |
: 292 |
Release |
: 2020-02-03 |
ISBN-10 |
: 9781474456388 |
ISBN-13 |
: 1474456383 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Affective Intensities and Evolving Horror Forms by : Daniel Adam Daniel
Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.