Limited Rare Games
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Author |
: Anon |
Publisher |
: |
Total Pages |
: 131 |
Release |
: 2021-07-24 |
ISBN-10 |
: 9798536539811 |
ISBN-13 |
: |
Rating |
: 4/5 (11 Downloads) |
Synopsis Limited Rare Games by : Anon
Limited Rare Games: The Truth A hard hitting expose of the underworld of super rare strictly limited run video games. Limited Rare Games: The Truth blows the lid off a despicable industry that feeds on game collectors FOMO. Shady secrets are laid bare as the shocking truth is finally revealed in a book so shocking that the shockwaves will be felt for generations. "Shocking!" Geoff from PC World
Author |
: |
Publisher |
: PediaPress |
Total Pages |
: 919 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis The Games Machines by :
Author |
: John St. Clair |
Publisher |
: John Wiley and Sons |
Total Pages |
: 609 |
Release |
: 2011-01-14 |
ISBN-10 |
: 9781118038833 |
ISBN-13 |
: 1118038835 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Project Arcade by : John St. Clair
The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.
Author |
: |
Publisher |
: Columbia University Press |
Total Pages |
: 532 |
Release |
: 2021-08-03 |
ISBN-10 |
: 9780231552813 |
ISBN-13 |
: 0231552815 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Samak the Ayyar by :
The adventures of Samak, a trickster-warrior hero of Persia’s thousand-year-old oral storytelling tradition, are beloved in Iran. Samak is an ayyar, a warrior who comes from the common people and embodies the ideals of loyalty, selflessness, and honor—a figure that recalls samurai, ronin, and knights yet is distinctive to Persian legend. His exploits—set against an epic background of palace intrigue, battlefield heroics, and star-crossed romance between a noble prince and princess—are as deeply rooted in Persian culture as are the stories of Robin Hood and King Arthur in the West. However, this majestic tale has remained little known outside Iran. Translated from the original Persian by Freydoon Rassouli and adapted by Prince of Persia creator Jordan Mechner, this timeless masterwork can now be enjoyed by English-speaking readers. A thrilling and suspenseful saga, Samak the Ayyar also offers a vivid portrait of Persia a thousand years ago. Within an epic quest narrative teeming with action and supernatural forces, it sheds light on the lives of ordinary people and their social worlds. This is the first complete English-language version of a treasure of world culture. The translation is grounded in the twelfth-century Persian text while paying homage to the dynamic culture of storytelling from which it arose.
Author |
: James Paul Gee |
Publisher |
: Macmillan |
Total Pages |
: 233 |
Release |
: 2014-12-02 |
ISBN-10 |
: 9781466886421 |
ISBN-13 |
: 1466886420 |
Rating |
: 4/5 (21 Downloads) |
Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Author |
: J. Bowyer Bell |
Publisher |
: Transaction Publishers |
Total Pages |
: 204 |
Release |
: |
ISBN-10 |
: 1412840090 |
ISBN-13 |
: 9781412840095 |
Rating |
: 4/5 (90 Downloads) |
Synopsis To Play the Game by : J. Bowyer Bell
In this fascinating analysis of the development, structure, and strategies of sports, Bell argues that games are an institution that not only reflect society but also mold society. He develops a typology of seven game levels from the primitive to the decadent and examines the history of game development in Western civilization, through the relation of the various game levels to national ambitions and strategies. To Play the Game is both enlightening and entertaining, an original contribution to the growing scholarship on sports.
Author |
: Zilpha Keatley Snyder |
Publisher |
: Simon and Schuster |
Total Pages |
: 241 |
Release |
: 2012-10-23 |
ISBN-10 |
: 9781439132029 |
ISBN-13 |
: 143913202X |
Rating |
: 4/5 (29 Downloads) |
Synopsis The Egypt Game by : Zilpha Keatley Snyder
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Author |
: Pierce Brown |
Publisher |
: Del Rey |
Total Pages |
: 414 |
Release |
: 2014-01-28 |
ISBN-10 |
: 9780345539793 |
ISBN-13 |
: 0345539796 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Red Rising by : Pierce Brown
NEW YORK TIMES BESTSELLER • Pierce Brown’s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender’s Game by Orson Scott Card. “Red Rising ascends above a crowded dystopian field.”—USA Today ONE OF THE BEST BOOKS OF THE YEAR—Entertainment Weekly, BuzzFeed, Shelf Awareness “I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.” “I live for you,” I say sadly. Eo kisses my cheek. “Then you must live for more.” Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he toils willingly, trusting that his blood and sweat will one day result in a better world for his children. But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class. Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so. Praise for Red Rising “[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly “Ender, Katniss, and now Darrow.”—Scott Sigler “Red Rising is a sophisticated vision. . . . Brown will find a devoted audience.”—Richmond Times-Dispatch Don’t miss any of Pierce Brown’s Red Rising Saga: RED RISING • GOLDEN SON • MORNING STAR • IRON GOLD • DARK AGE • LIGHT BRINGER
Author |
: Alex Aster |
Publisher |
: Abrams |
Total Pages |
: 508 |
Release |
: 2022-08-23 |
ISBN-10 |
: 9781647006310 |
ISBN-13 |
: 1647006317 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Lightlark (The Lightlark Saga Book 1) by : Alex Aster
A gripping, propulsive YA fantasy novel from award-winning author and social media superstar Alex Aster, “Lightlark is an ebullient, fast-paced fantasy with a beautifully rendered world that seethes with intrigue, romance and tension. I couldn't turn the pages fast enough” (#1 New York Times bestselling author Sabaa Tahir) An Instant #1 New York Times Bestseller Welcome to the Centennial. Every hundred years, the island of Lightlark appears for only 100 days to host a deadly game, where the rulers of six realms fight to break their curses and win unparalleled power. Each ruler has something to hide. Each curse is uniquely wicked. To break them—and save themselves and their realms—one ruler must die. To survive, Isla Crown must lie, cheat, and betray. Even as love complicates everything . . . Includes Select Exclusive Excerpts from Nightbane, the Second Book in the Lightlark Saga
Author |
: Bill Loguidice |
Publisher |
: Que Publishing |
Total Pages |
: 454 |
Release |
: 2012-11-15 |
ISBN-10 |
: 9780133107418 |
ISBN-13 |
: 0133107418 |
Rating |
: 4/5 (18 Downloads) |
Synopsis My PlayStation Vita by : Bill Loguidice
Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita! Unbox your PS VitaTM, get connected, and start having fun, fast Master PS Vita’s built-in and downloadable apps, from games to social media Discover hot new PS Vita games—and play PlayStation classics, too Chat with groups of friends in real time—even if they’re playing different games Leave gifts for nearby gamers to find and play with or launch neighborhood competitions Post on Facebook and Twitter right from your PS Vita Use “augmented reality” cameras to embed yourself into the game Make the most of PS Vita’s advanced HTML5 web browser Take great photos and videos with PS Vita’s built-in cameras Control your PS3 from your PS Vita—even if you’re thousands of miles away Transform your PS Vita into a world-class music player Get instant walking or driving directions from Google Maps Set parental controls to protect your kids Create Privacy Zones so other gamers don’t know what you’re doing Buy or rent videos from the PlayStation Store Safely back up your PS Vita on your PC, Mac, or PS3 Solve PS Vita and connectivity problems fast and get back to having fun