Liminal Quickstart

Liminal Quickstart
Author :
Publisher :
Total Pages : 50
Release :
ISBN-10 : 0359273297
ISBN-13 : 9780359273294
Rating : 4/5 (97 Downloads)

Synopsis Liminal Quickstart by : Paul Mitchener

Liminal is a new tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin. Step into the world of Liminal for the first time with these Quickstart rules. Within you will find the essentials of the world of Liminal and rules for playing the game, and play the "Fang Gang"- the P Division Vampire Forensics Squad- as they deal with the newly risen dead.

Liminal Roleplaying Game

Liminal Roleplaying Game
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1916090206
ISBN-13 : 9781916090200
Rating : 4/5 (06 Downloads)

Synopsis Liminal Roleplaying Game by : Modiphius

Liminal is a self-contained tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin. The players portray Liminals - those who stand between the mortal and magical realms, with ties to each. Examples of Liminals include: A magician who acts as a warden to protect unaware mortals from supernatural menaces Someone of mysterious birth who is perhaps half Fae. In any case they are caught up in Faerie politics whether they like it or not A burglar who steals supernatural relics. A werewolf who still has many ties to ordinary people. A dhampir, striving to do good despite their vampiric infection. A mortal detective who knows some of the real strangeness out there. The magical world has a basis in British and Irish folklore and legends, along with ghost stories and modern day popular takes on the supernatural in fiction. Inspirations from fiction include the real world fantasy novels of Ben Aaranovitch, Jim Butcher, Emma Bull, Susanna Clarke, Harry Connolly, Charles de Lint, Neil Gaiman, Benedict Jacka, and Helene Wecker. Made in the UK.

Liminal Thinking

Liminal Thinking
Author :
Publisher : Rosenfeld Media
Total Pages : 185
Release :
ISBN-10 : 9781933820620
ISBN-13 : 1933820624
Rating : 4/5 (20 Downloads)

Synopsis Liminal Thinking by : Dave Gray

"Why do some people succeed at change while others fail? It's the way they think! Liminal thinking is a way to create change by understanding, shaping, and reframing beliefs. What beliefs are stopping you right now? You have a choice. You can create the world you want to live in, or live in a world created by others. If you are ready to start making changes, read this book."

Heart

Heart
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 0996376577
ISBN-13 : 9780996376570
Rating : 4/5 (77 Downloads)

Synopsis Heart by : Grant Howitt

Roleplaying game set in a strange undercity that warps to match your heart's desire.

Sigil & Shadow

Sigil & Shadow
Author :
Publisher : Bloomsbury Publishing
Total Pages : 213
Release :
ISBN-10 : 9781472844804
ISBN-13 : 1472844807
Rating : 4/5 (04 Downloads)

Synopsis Sigil & Shadow by : R.E. Davis

Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics – who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.

Infinity RPG

Infinity RPG
Author :
Publisher : Modiphius Entertainment
Total Pages :
Release :
ISBN-10 : 1910132217
ISBN-13 : 9781910132210
Rating : 4/5 (17 Downloads)

Synopsis Infinity RPG by : Modiphius Entertainment

In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso front, where brave men and women fight ceaselessly to maintain a defensive line which the sly Shasvastii penetrate with devastating ease. In the star-swept skies above, the collected might of humanity's armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity's fractious forces falter, then all may be lost...

The Enigmatic Netherworld Books of the Solar-Osirian Unity

The Enigmatic Netherworld Books of the Solar-Osirian Unity
Author :
Publisher : Saint-Paul
Total Pages : 714
Release :
ISBN-10 : 3525530552
ISBN-13 : 9783525530559
Rating : 4/5 (52 Downloads)

Synopsis The Enigmatic Netherworld Books of the Solar-Osirian Unity by : John Coleman Darnell

In Egypt, from the Old to the New Kingdom, enigmatic texts were created on the basis of non-standardized lists of characters and phonetic signs, the exact principles of which are still unclear to this day. For the first time, this study examines in detail the three most comprehensive known inscription texts from the New Kingdom, which were discovered in the tombs of Tutenchamun, Ramses VI and Ramses IX. Darnell shows that these three texts have a theological, iconographic and formal connection, and calls them collectively the "Book of the Solar-Osirian Unity". Differentiated and lively, he presents the content and theological peculiarities of these texts that deal with the afterlife with each other and in relation to other enigmatic texts of the new as well as the Middle and Old Kingdom.

Rise

Rise
Author :
Publisher : Shy Red Fox
Total Pages : 314
Release :
ISBN-10 : 1736672010
ISBN-13 : 9781736672013
Rating : 4/5 (10 Downloads)

Synopsis Rise by : Amy Winters-Voss

A myth come to life may be worth far more than his freedom. Will a former gangster dare to protect the elderly woman who antagonizes him? He must choose between breaking a promise to his parole officer or the old lady. Each choice carries a hefty price. Umeji Tatsuya moves from Tokyo to a small town after leaving the yakuza, the Japanese mob. He knows all too well that his past can't stay buried. 'Once Yakuza, always Yakuza. The tattoos mark you for life.' Nakamura Hisako, the town's beloved dowager, learns about Umeji's past and tries to oust him, but Umeji just discovered her own long-held secret. If he keeps it for her, the cost is his recently regained freedom. If he doesn't, Nakamura might have to leave her home, and he risks angering forces he barely understands... and barely believes in. As the mundane and Spirit Realm intertwine, so do the modern-day and the Pre-Meiji eras. Centuries-old rivalries flare up again, and the past returns in the present. Umeji's second chance is only the first step of his journey to discover myth, social redemption, and found family. Rise is the first book in the Liminal Chronicles series.

A Playful Path

A Playful Path
Author :
Publisher : Lulu.com
Total Pages : 305
Release :
ISBN-10 : 9781304351821
ISBN-13 : 1304351823
Rating : 4/5 (21 Downloads)

Synopsis A Playful Path by : Bernard De Koven

A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.

The Ghosts of Sleath

The Ghosts of Sleath
Author :
Publisher : Pan Macmillan
Total Pages : 418
Release :
ISBN-10 : 9781447294603
ISBN-13 : 1447294602
Rating : 4/5 (03 Downloads)

Synopsis The Ghosts of Sleath by : James Herbert

Can a ghost haunt a ghost? Can the dead reach out and touch the living? Can ancient evil be made manifest? These are the questions that confront paranormal investigator David Ash in James Herbert's The Ghosts of Sleath, when Ash is sent to the picturesque village of Sleath in the Chiltern Hills to look into mysterious reports of mass hauntings. What he discovers is a terrified community gripped by horrors and terrorized by ghosts from the ancient village's long history. As each dark secret is unveiled and terrible, malign forces are unleashed, he will fear for his very sanity. Sleath. Where the dead will walk the streets. Continue the chilling series from the Master of Horror, with Ash.