Lets Stop Playing Games
Download Lets Stop Playing Games full books in PDF, epub, and Kindle. Read online free Lets Stop Playing Games ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Joe Lineberry |
Publisher |
: Wipf and Stock Publishers |
Total Pages |
: 164 |
Release |
: 2011-09-06 |
ISBN-10 |
: 9781630877927 |
ISBN-13 |
: 1630877921 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Let’s Stop Playing Games by : Joe Lineberry
We yearn to be accepted and loved for who we really are. Unfortunately, we sabotage our efforts to develop successful relationships when we feel threatened. We play manipulative games with each other, protecting ourselves without realizing it. These subtle games are crippling our relationships. Let's Stop Playing Games addresses this issue with some serious fun, helping us: oexpose our unhealthy games and why we play them; oenjoy humorous yet sad stories that show how these games work (or don't work) for us; oexplore some game changers--practical, loving solutions to replace our games. In the end, we hope to be lovingly transformed in our relationships with our friends and family and even with God. We will be connected to each other, forming the authentic community we yearn for. What a great place to live!
Author |
: United States. Congress |
Publisher |
: |
Total Pages |
: |
Release |
: 2008 |
ISBN-10 |
: STANFORD:36105216466776 |
ISBN-13 |
: |
Rating |
: 4/5 (76 Downloads) |
Synopsis Congressional Record by : United States. Congress
The Congressional Record is the official record of the proceedings and debates of the United States Congress. It is published daily when Congress is in session. The Congressional Record began publication in 1873. Debates for sessions prior to 1873 are recorded in The Debates and Proceedings in the Congress of the United States (1789-1824), the Register of Debates in Congress (1824-1837), and the Congressional Globe (1833-1873)
Author |
: David Sirlin |
Publisher |
: Lulu.com |
Total Pages |
: 144 |
Release |
: 2006-04-01 |
ISBN-10 |
: 9781411666795 |
ISBN-13 |
: 1411666798 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Playing to Win by : David Sirlin
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Author |
: Kenneth Davis |
Publisher |
: |
Total Pages |
: 172 |
Release |
: 1977 |
ISBN-10 |
: STANFORD:36105031813491 |
ISBN-13 |
: |
Rating |
: 4/5 (91 Downloads) |
Synopsis Inventing and Playing Games in the English Classroom by : Kenneth Davis
Author |
: Darius Foroux |
Publisher |
: North Eagle Publishing |
Total Pages |
: 68 |
Release |
: 2017-12-21 |
ISBN-10 |
: 9781973411529 |
ISBN-13 |
: 1973411520 |
Rating |
: 4/5 (29 Downloads) |
Synopsis THINK STRAIGHT: Change Your Thoughts, Change Your Life by : Darius Foroux
I know something about you without knowing you. I bet you spend A LOT of time in your head. You know, thinking, worrying, stressing, freaking out -- call it whatever you want. I call it a preoccupied mind. And with what? 99% of your thoughts are useless. William James, once the leading psychologist in America, and one of the founders of the philosophical school of pragmatism, put it best: "A great many people think they are thinking when they are merely rearranging their prejudices." Pragmatism believes that the mind is a tool. Your mind should work for you, not against you. People who don't master their mind, don't believe it's possible. They say: "I can't help but thinking these things." Well, you can TAKE CONTROL of your mind with enough practice. I've done it. And in THINK STRAIGHT, I share exactly how. It's a quick read and you can use it to immediately to improve your thinking. You have the ability to decide what you think. Or, you can choose NOT to think. And that is one of the most important and most practical things you can learn in life. Before I learned that skill, I would spend hours and hours inside my head. Just think about how much you think. - "I wonder what my boss thinks?" - "What happens if I screw up and lose my job?" -"What if my business never takes off?" - "Does she love me?" - "Why does my life suck?" - "What if I get cancer?" - "I can't finish anything. What's wrong with me? And the list goes on. THINK STRAIGHT reveals the recipe for taking control of your mind so you can improve your life, career, relationships, business. I wrote this little book in a way that you can read it more than once. And I hope that this book serves as an anchor to you--especially during trying times. The mind is the most powerful tool on earth. Change the way you think. And you'll change your life.
Author |
: Vivian Gussin Paley |
Publisher |
: Harvard University Press |
Total Pages |
: 95 |
Release |
: 1993-07-16 |
ISBN-10 |
: 9780674417618 |
ISBN-13 |
: 0674417615 |
Rating |
: 4/5 (18 Downloads) |
Synopsis You Can’t Say You Can’t Play by : Vivian Gussin Paley
Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.
Author |
: Devorah Heitner |
Publisher |
: Routledge |
Total Pages |
: 256 |
Release |
: 2016-10-04 |
ISBN-10 |
: 9781351817837 |
ISBN-13 |
: 1351817833 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Screenwise by : Devorah Heitner
Screenwise offers a realistic and optimistic perspective on how to thoughtfully guide kids in the digital age. Many parents feel that their kids are addicted, detached, or distracted because of their digital devices. Media expert Devorah Heitner, however, believes that technology offers huge potential to our children-if parents help them. Using the foundation of their own values and experiences, parents and educators can learn about the digital world to help set kids up for a lifetime of success in a world fueled by technology. Screenwise is a guide to understanding more about what it is like for children to grow up with technology, and to recognizing the special challenges-and advantages-that contemporary kids and teens experience thanks to this level of connection. In it, Heitner presents practical parenting "hacks": quick ideas that you can implement today that will help you understand and relate to your digital native. The book will empower parents to recognize that the wisdom that they have gained throughout their lives is a relevant and urgently needed supplement to their kid's digital savvy, and help them develop skills for managing the new challenges of parenting. Based on real-life stories from other parents and Heitner's wealth of knowledge on the subject, Screenwise teaches parents what they need to know in order to raise responsible digital citizens.
Author |
: |
Publisher |
: |
Total Pages |
: 988 |
Release |
: 1999 |
ISBN-10 |
: UOM:39015039176774 |
ISBN-13 |
: |
Rating |
: 4/5 (74 Downloads) |
Synopsis American Theatre by :
Author |
: Shane Parrish |
Publisher |
: Penguin |
Total Pages |
: 209 |
Release |
: 2024-10-15 |
ISBN-10 |
: 9780593719978 |
ISBN-13 |
: 0593719972 |
Rating |
: 4/5 (78 Downloads) |
Synopsis The Great Mental Models, Volume 1 by : Shane Parrish
Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.
Author |
: |
Publisher |
: |
Total Pages |
: 484 |
Release |
: 1994 |
ISBN-10 |
: CORNELL:31924059730832 |
ISBN-13 |
: |
Rating |
: 4/5 (32 Downloads) |
Synopsis National Gaming Summary by :