Learning With Es
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Author |
: Steve Wheeler |
Publisher |
: Crown House Publishing |
Total Pages |
: 283 |
Release |
: 2015-01-16 |
ISBN-10 |
: 9781845909611 |
ISBN-13 |
: 1845909615 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Learning with e's by : Steve Wheeler
In an age where young people seem to have a natural affinity with smartphones, computer games and social media, teachers and lecturers face a big challenge - or a golden opportunity. How can new technology promote learning, engage students and motivate them to sustain a lifelong career in learning? For educators everywhere, our challenge is to take devices that have the potential for great distraction and boldly appropriate them as tools that can inspire and engage. On the back of Steve's hugely popular blog, also named 'Learning with 'e's', he shows how the world of learning is changing, and how new technology - and you and I - can make a difference. The proliferation of digital technologies and cultures is having a profound impact on learning, prompting questions which need answers. How will technology change our conceptions of learning? How will new ways of learning impact upon our uses of technology? How will teachers and lecturers' roles change; what will they need to know; and what will we see learners doing in the future? Grounded in his research and in pedagogical theory, Steve explores the practical ways in which technology is influencing how we learn, and looks toward emerging trends to examine what the future of learning may look like. Subjects covered include: learning with technology, theories for the digital age, digital literacies, pedagogical theories and practices, new and emerging technologies, new learning architectures, changing education, global educators, a 21st century curriculum. For teachers, lecturers, learning and development professionals and anybody who wants to be inspired by the new ways learning is being revolutionised through the use of new and emerging technologies.
Author |
: Audrey Watters |
Publisher |
: MIT Press |
Total Pages |
: 325 |
Release |
: 2023-02-07 |
ISBN-10 |
: 9780262546065 |
ISBN-13 |
: 026254606X |
Rating |
: 4/5 (65 Downloads) |
Synopsis Teaching Machines by : Audrey Watters
How ed tech was born: Twentieth-century teaching machines--from Sidney Pressey's mechanized test-giver to B. F. Skinner's behaviorist bell-ringing box. Contrary to popular belief, ed tech did not begin with videos on the internet. The idea of technology that would allow students to "go at their own pace" did not originate in Silicon Valley. In Teaching Machines, education writer Audrey Watters offers a lively history of predigital educational technology, from Sidney Pressey's mechanized positive-reinforcement provider to B. F. Skinner's behaviorist bell-ringing box. Watters shows that these machines and the pedagogy that accompanied them sprang from ideas--bite-sized content, individualized instruction--that had legs and were later picked up by textbook publishers and early advocates for computerized learning. Watters pays particular attention to the role of the media--newspapers, magazines, television, and film--in shaping people's perceptions of teaching machines as well as the psychological theories underpinning them. She considers these machines in the context of education reform, the political reverberations of Sputnik, and the rise of the testing and textbook industries. She chronicles Skinner's attempts to bring his teaching machines to market, culminating in the famous behaviorist's efforts to launch Didak 101, the "pre-verbal" machine that taught spelling. (Alternate names proposed by Skinner include "Autodidak," "Instructomat," and "Autostructor.") Telling these somewhat cautionary tales, Watters challenges what she calls "the teleology of ed tech"--the idea that not only is computerized education inevitable, but technological progress is the sole driver of events.
Author |
: Erik Buck |
Publisher |
: Addison-Wesley |
Total Pages |
: 698 |
Release |
: 2012-07-31 |
ISBN-10 |
: 9780132478922 |
ISBN-13 |
: 0132478927 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Learning OpenGL ES for iOS by : Erik Buck
Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If you’ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS–including downloadable examples specifically designed to jumpstart your own projects. Coverage includes • Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture • Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform • Creating textures from start to finish: opacity, blending, multi-texturing, and compression • Simulating ambient, diffuse, and specular light • Using transformations to render 3D geometric objects from any point of view • Animating scenes by controlling time through application logic • Partitioning data to draw expansive outdoor scenes with rolling terrain • Detecting and handling user interaction with 3D geometry • Implementing special effects ranging from skyboxes to particles and billboards • Systematically optimizing graphics performance • Understanding the essential linear algebra concepts used in computer graphics • Designing and constructing a complete simulation that incorporates everything you’ve learned
Author |
: C. J. Mews |
Publisher |
: Brepols Publishers |
Total Pages |
: 0 |
Release |
: 2011 |
ISBN-10 |
: 2503532330 |
ISBN-13 |
: 9782503532332 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Communities of Learning by : C. J. Mews
Communities of Learning: Networks and the Shaping of Intellectual Identity in Europe, 1100-1500 explores the fundamental insight that all new ideas are developed in the context of a community, whether academic, religious, or simply as a network of friends. The essays in this volume consider this notion in a variety of contexts and locations within Europe, from the pioneering age of translation activity in twelfth-century Toledo, when Jewish, Christian, and Muslim scholars came together to discuss Aristotle, to the origins of the University of Paris in the thirteenth century, and up to the period of great cultural renewal in France, Germany, and Italy in the fourteenth and fifteenth centuries. The collected essays bring together disciplinary approaches that are often discussed quite separately, namely that of the history of ideas, and the sociologies of both intellectual and religious life, with a view to exploring the multiplicity of communities in which ideas are pursued. Underpinning these various essays is an awareness of the delicate relationship between education and the diversity of religious practice and expression within Europe from 1100 to 1500. The collection emphasizes the fundamental continuity of intellectual concerns, which were shaped by both classical thought and monotheist religious tradition, but interpreted in a variety of ways.
Author |
: Jennifer Moore-Mallinos |
Publisher |
: B.E.S. Publishing |
Total Pages |
: 0 |
Release |
: 2007 |
ISBN-10 |
: 0764137913 |
ISBN-13 |
: 9780764137914 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Winning Isn't Everything! by : Jennifer Moore-Mallinos
Everybody on the hockey team wants to win the championship. But when they forget to play fair, a boy on the opposing team is injured.
Author |
: Prateek Mehta |
Publisher |
: Apress |
Total Pages |
: 209 |
Release |
: 2013-08-29 |
ISBN-10 |
: 9781430250531 |
ISBN-13 |
: 1430250534 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Learn OpenGL ES by : Prateek Mehta
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing What you’ll learn How to install and use OpenGL ES 2.0 on Android GLSL ES Fundamentals State Management Modeling 3D Objects Using Blender Using the Perl Mesh Parser Vertex Buffer Objects Using Color Masks sampler2D and samplerCube Uniforms Multi-Texturing Lambert Illumination Model Implementing the Lighting Equation Design, write, and build Tank Fence, an interactive 3D game Who this book is for Learn OpenGL ES is ideal for mobile game and interactive app developers who want to know more about the OpenGL ES engine and and use it to build more sophisticated, graphically-rich games and other apps. While the code is developed on Android, iOS developers will also find this book invaluable. Table of Contents1. Why OpenGL ES? 2. UI for games: Keep it simple 3. First Steps: Mobile Game App Development 4. 3D Modeling 5. Functions, Shading, Light Source and Objects 6. Carrying Further: Collision Detection
Author |
: Isabel Muñoz |
Publisher |
: Scholastic Inc. |
Total Pages |
: 28 |
Release |
: 2013-01-01 |
ISBN-10 |
: 9780545537735 |
ISBN-13 |
: 0545537738 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Eric & Julieta: Todos enamorados / Everybody in Love (Bilingual) by : Isabel Muñoz
In the latest Eric & Julieta book, love is everywhere, but Eric thinks he can live without it!It’s Valentine’s Day and Eric can’t stand it. Everyone seems to be in love: His mom and dad, his sister Julieta, even the cat! The thing is, Eric doesn’t believe in love. Until...Es el dia de San Valentin y Eric esta muy molesto. Todos parecen estar enamorados: su mama y su papa, su hermana Julieta y hasta su gato. Lo que sucede es que Eric no cree en el amor, hasta que...
Author |
: Prateek Mehta |
Publisher |
: Apress |
Total Pages |
: 209 |
Release |
: 2013-09-24 |
ISBN-10 |
: 9781430250548 |
ISBN-13 |
: 1430250542 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Learn OpenGL ES by : Prateek Mehta
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing
Author |
: Roseanne Greenfield Thong |
Publisher |
: Chronicle Books |
Total Pages |
: 39 |
Release |
: 2014-02-18 |
ISBN-10 |
: 9781452136066 |
ISBN-13 |
: 1452136068 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Green Is a Chile Pepper by : Roseanne Greenfield Thong
Pura Belpré Award, Illustrator Honor Latino Book Award, Winner Green is a chile pepper, spicy and hot. Green is cilantro inside our pot. In this lively picture book, children discover a world of colors all around them: red is spices and swirling skirts, yellow is masa, tortillas, and sweet corn cake. Many of the featured objects are Latino in origin, and all are universal in appeal. With rich, boisterous illustrations, a fun-to-read rhyming text, and an informative glossary, this playful concept book will reinforce the colors found in every child's day! Plus, this is the fixed format version, which will look almost identical to the print version. Additionally for devices that support audio, this ebook includes a read-along setting.
Author |
: Brown |
Publisher |
: Carson-Dellosa Publishing |
Total Pages |
: 20 |
Release |
: 2018-07-01 |
ISBN-10 |
: 9781641562799 |
ISBN-13 |
: 164156279X |
Rating |
: 4/5 (99 Downloads) |
Synopsis What is Snow? by : Brown
Introduce your child to the wonder and awe of a winter wonderland (and the science behind it!) with the children’s book What is Snow? (I Know)! Snow falls when it is cold—not just in the wintertime! Find out all the different and fascinating ways snow can fall during cold weather. Fun Storybook Features: This kid’s book includes vocabulary words, post-reading activities, and reading tips. 16 pages with vibrant photographs Lexile 160L About Rourke We proudly publish respectful and relevant non-fiction and fiction titles that represent our diverse readers, and are designed to support reading on a level that has no limits!