Learning Technologies and the Body

Learning Technologies and the Body
Author :
Publisher : Routledge
Total Pages : 262
Release :
ISBN-10 : 9781317679011
ISBN-13 : 1317679016
Rating : 4/5 (11 Downloads)

Synopsis Learning Technologies and the Body by : Victor R. Lee

This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body responsive technologies are being used within the educational community to advance the next generation of educational technology.

Learning Technologies in the Workplace

Learning Technologies in the Workplace
Author :
Publisher : Kogan Page Publishers
Total Pages : 265
Release :
ISBN-10 : 9780749476472
ISBN-13 : 0749476478
Rating : 4/5 (72 Downloads)

Synopsis Learning Technologies in the Workplace by : Donald H Taylor

Knowledge was once power - difficult to find, slow to transmit and coveted. Now we can access almost the sum total of human information with a swipe of our thumbs. The impact on the knowledge economy has been vast, leaving learning and development (L&D) professionals wondering how to keep pace. Many organizations naturally turn to technology to ensure workplace learning at scale and at speed, but stumble when it comes to successfully deploying and using it. Learning Technologies in the Workplace examines 16 years of learning technology implementations to find the secrets behind the most successful. Examples in the book from the Hershey Company and BP, airlines, tech companies and manufacturers point to four common factors. Successful learning technology teams all have APPA: a clear aim, a people focus, a wide perspective and a pragmatic, can-do attitude. Learning Technologies in the Workplace gives readers practical pointers for each of these four points, helping them implement and use learning technologies well, with particular emphasis on the essential skill of identifying stakeholders and winning their support.

How People Learn

How People Learn
Author :
Publisher : National Academies Press
Total Pages : 386
Release :
ISBN-10 : 9780309131971
ISBN-13 : 0309131979
Rating : 4/5 (71 Downloads)

Synopsis How People Learn by : National Research Council

First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methodsâ€"to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.

Educational Technologies in Medical and Health Sciences Education

Educational Technologies in Medical and Health Sciences Education
Author :
Publisher : Springer
Total Pages : 279
Release :
ISBN-10 : 9783319082752
ISBN-13 : 3319082752
Rating : 4/5 (52 Downloads)

Synopsis Educational Technologies in Medical and Health Sciences Education by : Susan Bridges

This evidence-packed guide explores the growing importance of new technologies and situated learning in the vanguard of medical and health sciences education, backed by real-world clinical applications. Its dual emphasis on problem-based learning (PBL) and applied learning is reflected in the range of author perspectives, from understanding how technologies engage learners to implications for program design. Innovations covered range from wider and more targeted use of mobile devices and electronic medical records to video cases and virtual patients, in clinical contexts from family practice to specialized surgery. At the same time, chapters detail both the necessary hardware for putting these systems into place and the software needed to make them accessible to learners. Among the featured topics: Technology and group processes in PBL: An ethnographic study. What is real? Using problem-based learning in virtual worlds. Are Wikipedia articles reliable learning resources in PBL curricula? Utilizing mobile electronic health records in clinical education. Measuring emotions in medicine: methodological and technological advances within authentic medical learning environments. The deteriorating patient smartphone app: towards serious game design. Medical/health sciences educators and researchers in educational technology will look to Educational Technologies in Medical and Health Sciences Education to pinpoint current and future trends in an ever-important field.

Computers, Teachers, Peers

Computers, Teachers, Peers
Author :
Publisher : Routledge
Total Pages : 497
Release :
ISBN-10 : 9781135666705
ISBN-13 : 1135666709
Rating : 4/5 (05 Downloads)

Synopsis Computers, Teachers, Peers by : Marcia C. Linn

Shows how computers, teachers, & peers can serve as learning partners, helping students build on their ideas & regularly restructure their views. Synthesizes design principles from authors' experience creating the computer as learning partner curric.

Technology and Adolescent Health

Technology and Adolescent Health
Author :
Publisher : Academic Press
Total Pages : 426
Release :
ISBN-10 : 9780128173190
ISBN-13 : 012817319X
Rating : 4/5 (90 Downloads)

Synopsis Technology and Adolescent Health by : Megan A. Moreno

Technology and Adolescent Health: In Schools and Beyond discusses how today's adolescents are digital natives, using technology at home and in school to access information, for entertainment, to socialize and do schoolwork. This book summarizes research on how technology use impacts adolescent mental health, sleep, physical activity and eating habits. In addition, it identifies monitoring and screening technology-based tools for use with adolescents.

Learning Technology

Learning Technology
Author :
Publisher : Critical Publishing
Total Pages : 143
Release :
ISBN-10 : 9781912096916
ISBN-13 : 1912096919
Rating : 4/5 (16 Downloads)

Synopsis Learning Technology by : Daniel Scott

Written specifically for all FE and post-16 teachers, this book will help you to develop your digital capabilities and give you the skills to convert traditional learning and teaching resources into engaging and interactive online material. The impact of the pandemic means that it is abundantly clear to all that digital capability is vital for learners, no matter what subject they study. You should therefore develop your digital capabilities as a basic competence in order to embrace current digital tools, apps and techniques to the pedagogy of teaching FE. The book provides you with the knowledge and skills required to source information learning technology (ILT) and content to convert traditional learning and teaching resources into engaging and interactive online material. It is designed around each aspect of the teaching and training cycle - identifying needs, planning and designing, delivering and facilitating, assessing and evaluating – and includes: when to use ILT / eLearning barriers to implementing digital learning the importance of digital capabilities ways of keeping up to date and continuing professional development.

Natural Learning for a Connected World

Natural Learning for a Connected World
Author :
Publisher : Teachers College Press
Total Pages : 256
Release :
ISBN-10 : 9780807770733
ISBN-13 : 0807770736
Rating : 4/5 (33 Downloads)

Synopsis Natural Learning for a Connected World by : Renate H. Caine

Why do video games fascinate kids so much that they will spend hours pursuing a difficult skill? Why don't they apply this kind of intensity to their school work? In their most penetrating and important work in years, these two leaders in the field of brain-based education build a bridge to the future of education with a dynamic model of teaching that works for all grade levels and in all cultural and ethnic groups. The authors' education model, the "Guided Experience Approach," is based on the way that biologists see learning as a totally natural, continuous interaction between perception and action. Natural Learning for a Connected World provides a practical, step-by-step description and successful examples from practice of this perception action cycle so that we can finally provide the learning environments essential for our children to thrive in the knowledge age.

Learning and Collaboration Technologies. Human and Technology Ecosystems

Learning and Collaboration Technologies. Human and Technology Ecosystems
Author :
Publisher : Springer Nature
Total Pages : 686
Release :
ISBN-10 : 9783030505066
ISBN-13 : 3030505065
Rating : 4/5 (66 Downloads)

Synopsis Learning and Collaboration Technologies. Human and Technology Ecosystems by : Panayiotis Zaphiris

This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The papers in this volume are organized in the following topical sections: communication and conversation in learning; cognition, emotions and learning; games and gamification in learning; VR, robot and IoT in learning; and collaboration technology and collaborative learning. As a result of the Danish Government's announcement, dated April 21, 2020, to ban all large events (above 500 participants) until September 1, 2020, the HCII 2020 conference was held virtually.

Advanced Machine Learning Technologies and Applications

Advanced Machine Learning Technologies and Applications
Author :
Publisher : Springer Nature
Total Pages : 737
Release :
ISBN-10 : 9789811533839
ISBN-13 : 9811533830
Rating : 4/5 (39 Downloads)

Synopsis Advanced Machine Learning Technologies and Applications by : Aboul Ella Hassanien

This book presents the refereed proceedings of the 5th International Conference on Advanced Machine Learning Technologies and Applications (AMLTA 2020), held at Manipal University Jaipur, India, on February 13 – 15, 2020, and organized in collaboration with the Scientific Research Group in Egypt (SRGE). The papers cover current research in machine learning, big data, Internet of Things, biomedical engineering, fuzzy logic and security, as well as intelligence swarms and optimization.